Publications

2024

Retinotopic Foveated Rendering

Yan Zhang, Keyao You, Xiaodan Hu, Hangyu Zhou, Kiyoshi Kiyokawa, and Xubo Yang. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024).

[paper] [video]

Foveated Fluid Animation in Virtual Reality

Yue Wang, Yan Zhang, Xuanhui Yang, Hui Wang, Dongxu Liu and Xubo Yang. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024).

[paper] [video]


2023

Redirected Placement: Evaluating the Redirection of Passive
Props during Reach-to-Place in Virtual Reality

Xuanhui Yang, Yan Zhang, and Xubo Yang. ACM Symposium on Virtual Reality Software and Technology (VRST 2023).

[paper] [video]

Add-on Occlusion: Turning Off-the-Shelf Optical See-through Head-mounted Displays Occlusion-capable

Yan Zhang, Xiaodan Hu, Kiyoshi Kiyokawa, and Xubo Yang. IEEE Transactions on Visualization and Computer Graphics (IEEE VR2023), vol. 29, no. 5, pp. 2700-2709.

[paper] [video]


2022

FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality

Nianchen Deng, Zhenyi He, Jiannan Ye, Budmonde Duinkharjav, Praneeth Chakravarthula, Xubo Yang, and Qi Sun. TVCG (ISMAR 2022 Best Journal Paper).

[paper] [video] [code] [dataset]

Rectangular Mapping-based Foveated Rendering

Jiannan Ye, Anqi Xie, Susmjia Jabbireddy, Yunchuan Li, Xubo Yang, and Xiaoxu Meng. IEEE VR (2022).

[paper] [video] [code]


2021

Real-time simulation of violent boiling in concentrated sulfuric acid dilution

Wentao Chen, Tian Sang, Yitian Ma, Qian Chen, Yuwei Xiao, Zhigeng Pan, and Xubo Yang. The Visual Computer 37.9 (2021): 2631-2642.

[paper] [video]

Real-Time Fluid Simulation with Atmospheric Pressure Using Weak Air Particles

Tian Sang, Wentao Chen, Yitian Ma, Hui Wang, and Xubo Yang. Computer Graphics International Conference. Springer, Cham, 2021: 151-164.

[paper] [video]


2020

An adaptive staggered-tilted grid for incompressible flow simulation

Yuwei Xiao, Szeyu Chan, Siqi Wang, Bo Zhu, and Xubo Yang. ACM Transactions on Graphics (SIGGRAPH Asia 2020), Vol 39, no. 6 (2020): 1-15.

[paper]

Codimensional Surface Tension Flow Using Moving-Least-Squares Particles

Hui Wang, Yongxu Jin, Anqi Luo, Xubo Yang, and Bo Zhu. ACM Transactions on Graphics (SIGGRAPH 2020), Vol 39, no. 4 (2020)

[paper] [video]

Dense feature pyramid network for cartoon dog parsing

Jerome Wan, Guillaume Mougeot, and Xubo Yang. The Visual Computer (2020): 1-13.

[paper]


2019

A CNN‐based Flow Correction Method for Fast Preview

Xiangyun Xiao, Hui Wang, and Xubo Yang. In Computer Graphics Forum (Special Issue of Eurographics 2019), vol. 38, no. 2, pp. 431-440. 2019.

[paper] [video]


2018

Adaptive learning‐based projection method for smoke simulation

Xiangyun Xiao, Cheng Yang, and Xubo Yang. Computer Animation and Virtual Worlds 29, no. 3-4 (2018).

A Novel CNN-based Poisson Solver for Fluid Simulation

Xiangyun Xiao, Yanqing Zhou, Hui Wang, and Xubo Yang. IEEE transactions on visualization and computer graphics (2018).

ToonNet: a cartoon image dataset and a DNN-based semantic classification system

Yanqing Zhou, Yongxu Jin, Anqi Luo, Szeyu Chan, Xiangyun Xiao, and Xubo Yang. In Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, p. 30. ACM, 2018.

A Calibration Method for On-Vehicle AR-HUD System Using Mixed Reality Glasses

Nianchen Deng, Yanqing Zhou, Jiannan Ye, and Xubo Yang. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 541-542. IEEE, 2018.


2017

A Schur Complement Preconditioner for Scalable Parallel Fluid Simulation

Jieyu Chu, Nafees Bin Zafar, Xubo Yang. ACM Transactions on Graphics, Volume 36 Issue 5, July 2017 (Presented at Siggraph 2017).

MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile AR

Lele Feng, Xubo Yang, Shuangjiu Xiao. Proceedings of the IEEE Virtual Reality, March 17-22, Los Angeles, USA, 2017.

Real-time high-quality surface rendering for large scale particle-based fluids

Xiangyun Xiao*, Shuai Zhang*, Xubo Yang. In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, 2017. (*equally contributed authors)


2016

Real-time full-body motion reconstruction and recognition for off-the-shelf VR devices

Fan Jiang, Xubo Yang, and Lele Feng. In Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry-Volume 1, pp. 309-318. 2016.

Real-time head pose estimation for driver assistance system using low-cost on-board computer

Chao Yin, Xubo Yang. In Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry-Volume 1, pp. 43-46. 2016.

Facial expressions recognition based on convolutional neural networks for mobile virtual reality

Teng Teng, and Xubo Yang. In Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry-Volume 1, pp. 475-478. 2016.

Facial Feature Exaggeration According to Social Psychology of Face Perception

Lihui Tian, Shuangjiu Xiao. Pacific Graphics, Oct 11-14, Japan, 2016.

Pmomo: Projection Mapping on Movable 3D Object

Yi Zhou, Shuangjiu Xiao, Ning Tang, Zhiyong Wei, Xu Chen. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, 2016.

A Fast Iterated Orthogonal Projection Framework for Smoke Simulation

Yang Yang, Xubo Yang, Shuangcai Yang. In IEEE Transactions on Visualization and Computer Graphics, 2016;22(5):1492-1502.

Data-driven Projection Method in Fluid Simulation

Cheng Yang, Xubo Yang, Xiangyun Xiao.Computer Animation and Virtual Worlds 27.3-4 (2016): 415-424. (Special Issue of the 29th International Conference on Computer Animation and Social Agents, CASA 2016).


2015

Position-based Fluid control

Shuai Zhang, Xubo Yang, Ziqi Wu, Haibo Liu.  ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games(i3D) 2015 (San Francisco, USA, Feb 27-Mar 1, 2015).

Real-time human vision rendering using blur distribution function

Ning Tang, ShuangJiu Xiao. In Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry,  ACM, 2015.[Project page: paper]

The study of real-time animation of forest scene in wind projection

Fan, Jiaqi, and Shuangjiu Xiao. In Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, ACM, 2015.


2014

Hand-based interaction for object manipulation with augmented reality glasses

Zhenyi He and Xubo Yang. In Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, pp. 227-230. 2014.

Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera

Mao Ye, Huamin Wang, Nianchen Deng, Xubo Yang and Ruigang Yang. In IEEE Transactions on Visualization and Computer Graphics (IEEE Virtual Reality 2014), 2014 Apr;20(4):550-559.

Object creation based on free virtual grid with ARGlass

Zhenyi He, Xubo Yang. In SIGGRAPH Asia 2014 Posters, p. 41. ACM, 2014.


2013

A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation

Xiaoyue Wu, Xubo Yang, Yang Yang.  Eurographics 2013 (Girona, Spain, May 6-10, 2013).

General-Purpose Telepresence with Head-Worn Optical See-Through Displays and Projector-Based Lighting

Maimone, A., Yang, X., Dierk, N., State, A., Dou, M., and Fuchs, H. IEEE Virtual Reality 2013 (Orlando, FL, USA, March 16-23, 2013) . (Best Short Paper Award)


2011

Automatic detail analysis for fluid animation

Zhibiao Li, Xubo Yang. Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry. 2011: 557-560 [Project page: paper]

A multi-layer grid approach for fluid animation

Jie Tan, XuBo Yang, Xin Zhao, ZhanXin Yang. SCIENCE CHINA Information Sciences (CHINAF) 54(11):2269-2278 (2011). [Project page: paper]

FFT-Upsampling for Fluid Animation

Jiaotuan Wang, Xubo Yang, Wenlong Lu. .ACM/Eurographics Symposium on Computer Animation, 2011. (Best Poster Award) [Project page: paper, video]


2010

Creating and Preserving Vortical Details in SPH Fluid

Bo Zhu, Xubo Yang, Ye Fan. Computer Graphics Forum,Volume 29,Number 7, 2010,  (Special Issue of Pacific Graphics 2010). [Project page: paper, videos]

Animating Sand as a Surface Flow

Bo Zhu, Xubo Yang. Eurographics’2010 (short paper), Norrköping, Sweden, May, 2010. [Project page: paper, videos]

Multi-interfaces based refractive rendering

Lei Ma, Shuangjiu Xiao, Xubo Yang. SIGGRAPH 2010 Posters. [Project page: paper]


2009

Visual effects in computer games

Xubo Yang, Milo Yip, and Xiaoyue Xu. “Visual effects in computer games.” Computer 42, no. 7 (2009): 48-56. [Project page: paper]

Real-time horizon-based reflection occlusion

Xin Zhao, and Xubo Yang. “Real-time horizon-based reflection occlusion.” In ACM SIGGRAPH ASIA 2009 Sketches, 2009. [Project page: paper]

Physically based Fluid Animation: A Survey

Jie Tan, Xubo Yang. Science in China, F Series, Mar, 2009. [Project page: paper]

Blending Luminance Uniformity Matrix: A New Robust Photometric Calibration in Multi-Projector Systems

Zhecui Chen, Xubo Yang, Shuangjiu Xiao. International Conference on Information Science and Engineering. 2009. [Project page: paper]


2008

Robust Checkerboard Recognition for Efficient Nonplanar Geometry Registration in Projector-camera Systems

Weibin Sun, Xubo Yang, Shuangjiu Xiao, Wencong Hu. IEEE/ACM International Workshop on ProCams, 2008. [Project page: paper]

Color Mixing Property of a Projector-Camera System

Xinli Chen, Xubo Yang, Shuangjiu Xiao, Meng Li. IEEE International Workshop on ProCams, 2008. [Project page: paper]

Relighting with Real Incident Light Source

Yifan Chen, Xubo Yang, Shuangjiu Xiao. IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2008 poster. [Project page: paper]

A Practical Radiometric Compensation Method for Projector-Based Augmentation

Xinli Chen, Xubo Yang, Shuangjiu Xiao. IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2008 poster. [Project page: paper]

Fluid Animation with Multi-Layer Grids

JieTan, Xubo Yang, Xin Zhao, Zhanxin Yang. ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2008 poster. [Project page: paper]

Efficient visibility projection on spherical polar coordinates for soft shadow rendering using geometry shader

Lingchun Li, Xubo Yang and Shuangjiu Xiao. 2008 IEEE International Conference on Multimedia & Expos (ICME’2008). Hannover, Germany, June 23-26, 2008. [Project page: paper]

Soft Shadow Rendering Using Spherical Reparameterization Scheme

Lingchun Li, Xubo Yang, Shuangjiu Xiao. International Workshop on Interactive Digital Entertainment Technologies (IDET’2008). Lanzhou, China, July 15-16, 2008. [Project page: paper]


2007

A Framework for Tangible User Interfaces within Projector-based Mixed Reality

Yuan Y, Yang X, Xiao S. 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality. IEEE, 2007: 283-284. [Project page: paper]

A Practical Framework for Virtual Viewing and Relighting

Qi Duan, J. Yu, X. Yang, S. Xiao. International Conference on Entertainment Computing (ICEC 2007), Shanghai, P.R.China, 2007. [Project page: paper]

Interactive Image based relighting with physical light acquisition

J. Yu, X. Yang, S. Xiao. International Conference on Entertainment Computing (ICEC), Shanghai, 2007. [Project page: paper]

GPU-based Rendering and Animation for Chinese Painting Cartoons

M. Yuan, X. Yang, S. Xiao, Z.Ren. Proceedings of Graphics Interface, Canada, 2007. [Project page: paper]


2006

Variable refractive index in environment matte

M. Zhao, S. Xiao, X. Yang, L. Ma. Journal of Zhejiang University. 2006, 7(7). [Project page: paper]

Dynamic Environment Matting Using Radiance

Jingxiang Li, Shuangjiu Xiao, Xubo Yang, Lizhuang Ma. CIMCA/IAWTIC 2006: 104 [Project page: paper]

Color Visual Code: An augmented reality interface for mobile phone

D. Cao, X. Yang, S. Xiao. 3rd International Conference on Enactive Interfaces, 2006. [Project page: paper]