Publications

 

2017

  1. Jieyu Chu, Nafees Bin Zafar, Xubo Yang. A Schur Complement Preconditioner for Scalable Parallel Fluid Simulation. ACM Transactions on Graphics, Volume 36 Issue 5, July 2017 (Presented at Siggraph 2017).
  2. Lele Feng, Xubo Yang, Shuangjiu Xiao. MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile AR. Proceedings of the IEEE Virtual Reality, March 17-22, Los Angeles, USA, 2017.
  3. Xiangyun Xiao*, Shuai Zhang*, Xubo Yang. Real-time high-quality surface rendering for large scale particle-based fluids. In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, 2017. (*equally contributed authors)

2016

  1. Lihui Tian, Shuangjiu Xiao. Facial Feature Exaggeration According to Social Psychology of Face Perception. Pacific Graphics, Oct 11-14, Japan, 2016.
  2. Yi Zhou, Shuangjiu Xiao, Ning Tang, Zhiyong Wei, Xu Chen. Pmomo: Projection Mapping on Movable 3D Object.  Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, 2016.
  3. Yang Yang, Xubo Yang, Shuangcai Yang. A Fast Iterated Orthogonal Projection Framework for Smoke Simulation. In IEEE Transactions on Visualization and Computer Graphics, 2016;22(5):1492-1502.
  4. Cheng Yang, Xubo Yang, Xiangyun Xiao. Data-driven Projection Method in Fluid Simulation. Computer Animation and Virtual Worlds 27.3-4 (2016): 415-424. (Special Issue of the 29th International Conference on Computer Animation and Social Agents, CASA 2016).

2015

  1. Shuai Zhang, Xubo Yang, Ziqi Wu, Haibo Liu. Position-based Fluid control.  ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games(i3D) 2015 (San Francisco, USA, Feb 27-Mar 1, 2015).   [Project page: paper, video] 
  2. Ning Tang, ShuangJiu Xiao. “Real-time human vision rendering using blur distribution function.” In Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry,  ACM, 2015.
  3. Fan, Jiaqi, and Shuangjiu Xiao. “The study of real-time animation of forest scene in wind projection.” In Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, ACM, 2015.

2014

  1.  Mao Ye, Huamin Wang, Nianchen Deng, Xubo Yang and Ruigang Yang. Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera. In IEEE Transactions on Visualization and Computer Graphics (IEEE Virtual Reality 2014), 2014 Apr;20(4):550-559 [PDF]
  2. Zhenyi He, Xubo Yang. “Object creation based on free virtual grid with ARGlass.” In SIGGRAPH Asia 2014 Posters, p. 41. ACM, 2014.

2013

  1. Xiaoyue Wu, Xubo Yang, Yang Yang. A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation.  Eurographics 2013 (Girona, Spain, May 6-10, 2013).   [Project page: paper, video] 
  2. Maimone, A., Yang, X., Dierk, N., State, A., Dou, M., and Fuchs, H. “General-Purpose Telepresence with Head-Worn Optical See-Through Displays and Projector-Based Lighting.” IEEE Virtual Reality 2013 (Orlando, FL, USA, March 16-23, 2013) . (Best Short Paper Award) [PDF]

2011

  1. Jiaotuan Wang, Xubo Yang, Wenlong Lu. FFT-Upsampling for Fluid Animation. ACM/Eurographics Symposium on Computer Animation, 2011. (Best Poster Award)
  2. Zhibiao Li, Xubo Yang: Automatic detail analysis for fluid animation. VRCAI 2011.
  3. Jie Tan, XuBo Yang, Xin Zhao, ZhanXin Yang: A multi-layer grid approach for fluid animation. SCIENCE CHINA Information Sciences (CHINAF) 54(11):2269-2278 (2011).

2010

  1. Bo Zhu, Xubo Yang, Ye Fan. Creating and Preserving Vortical Details in SPH Fluid. Computer Graphics Forum,Volume 29,Number 7, 2010,  (Special Issue of Pacific Graphics 2010).     [Project page: paper, videos]
  2. Bo Zhu, Xubo Yang. Animating Sand as a Surface Flow. Eurographics’2010 (short paper), Norrköping, Sweden, May, 2010. [Project page: paper, videos]
  3. Lei Ma, Shuangjiu Xiao, Xubo Yang. Multi-interfaces based refractive rendering. SIGGRAPH 2010 Posters.

2009

  1. Xubo Yang, Milo Yip, Xiaoyue Xu. Special Effects in Computer Games. IEEE Computer, July, 2009.
  2. Xin Zhao, Xubo Yang. Real-Time Screen-Space Reflection Occlusion. Siggraph Asia 2009 sketch.
  3. Jie Tan, Xubo Yang. Physically based Fluid Animation: A Survey. Science in China, F Series, Mar, 2009.
  4. Zhecui Chen, Xubo Yang, Shuangjiu Xiao. Blending Luminance Uniformity Matrix: A New Robust Photometric Calibration in Multi-Projector Systems. International Conference on Information Science and Engineering. 2009.
  5. Xueting Tan, Xubo Yang, Shuangjiu Xiao. Robust and Fast Keypoint Recognition Based on SE-FAST. The 8th International Conference on Pervasive Intelligence and Computing. 2009.

2008

  1. Weibin Sun, Xubo Yang, Shuangjiu Xiao, Wencong Hu. Robust Checkerboard Recognition for Efficient Nonplanar Geometry Registration in Projector-camera Systems. IEEE/ACM International Workshop on ProCams, 2008. [PDF]
  2. Xinli Chen, Xubo Yang, Shuangjiu Xiao, Meng Li. Color Mixing Property of a Projector-Camera System. IEEE International Workshop on ProCams, 2008.[PDF]
  3. Yifan Chen, Xubo Yang, Shuangjiu Xiao. Relighting with Real Incident Light Source. IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2008 poster.
  4. Xinli Chen, Xubo Yang, Shuangjiu Xiao. A Practical Radiometric Compensation Method for Projector-Based Augmentation, IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2008 poster.
  5. JieTan, Xubo Yang, Xin Zhao, Zhanxin Yang. Fluid Animation with Multi-Layer Grids. ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2008 poster.
  6. Lingchun Li, Xubo Yang and Shuangjiu Xiao. Efficient visibility projection on spherical polar coordinates for soft shadow rendering using geometry shader. 2008 IEEE International Conference on Multimedia & Expos (ICME’2008). Hannover, Germany, June 23-26, 2008.
  7. Lingchun Li, Xubo Yang, Shuangjiu Xiao. Soft Shadow Rendering Using Spherical Reparameterization Scheme. International Workshop on Interactive Digital Entertainment Technologies (IDET’2008). Lanzhou, China, July 15-16, 2008.

2007

  1. Y. Yuan, X. Yang, S. Xiao. A Framework for TUIs within Projector-based Mixed Reality. IEEE Symposium on Mixed and Augmented Reality(ISMAR) 2007.M. Jin, H. Zhang, X. Yang, S. Xiao. A Real-Time ProCam System for Interaction with Chinese Ink-and-Wash Cartoons. IEEE Workshop on ProCams, 2007.
  2. Qi Duan, J. Yu, X. Yang, S. Xiao. A Practical Framework for Virtual Viewing and Relighting. International Conference on Entertainment Computing (ICEC 2007), Shanghai, P.R.China, 2007.
  3. J. Yu, X. Yang, S. Xiao. Interactive Image based relighting with physical light acquisition. International Conference on Entertainment Computing (ICEC), Shanghai, 2007.
  4. M. Yuan, X. Yang, S. Xiao, Z.Ren. GPU-based Rendering and Animation for Chinese Painting Cartoons. Proceedings of Graphics Interface, Canada, 2007.

2006

  1. M. Zhao, S. Xiao, X. Yang, L. Ma. Variable refractive index in environment matte, Journal of Zhejiang University. 2006, 7(7).
  2. Jingxiang Li, Shuangjiu Xiao, Xubo Yang, Lizhuang Ma. Dynamic Environment Matting Using Radiance. CIMCA/IAWTIC 2006: 104
  3. M. Liao, S. Xiao, X. Yang, L. Ma. Real Time Interactive Wind-Generated Water Surface Simulation, GRAPHITE 2006, the 4th International Conference On Computer Graphics And Interactive Techniques In Australasia And South-East Asia.
  4. D. Cao, X. Yang, S. Xiao. Color Visual Code: An augmented reality interface for mobile phone. 3rd International Conference on Enactive Interfaces, 2006.