Publications
2024
Free-view Rendering of Dynamic Human from Monocular Video Via Modeling Temporal Information Globally and Locally among Adjacent Frames
Cheng Shang, Jidong Tian, Jiannan Ye, Xubo Yang.
IEEE International Conference on Multimedia and Expo (ICME 2024) .
[doi]
A Two-Way Coupling Approach for Simulating Bouncing Droplets
Hui Wang, Yuwei Xiao, Yankai Mao, Shiying Xiong, Xubo Yang, and Bo Zhu.
accepted by International Journal for Numerical Methods in Engineering (IJNME 2024).
A Moving Least-Squares/Level-Set Particle Method for Bubble and Foam Simulation
Hui Wang, Zhi Wang, Shulin Hong, Xubo Yang, and Bo Zhu.
IEEE transactions on visualization and computer graphics (TVCG 2024).
Retinotopic Foveated Rendering
Yan Zhang, Keyao You, Xiaodan Hu, Hangyu Zhou, Kiyoshi Kiyokawa, and Xubo Yang. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024).
Foveated Fluid Animation in Virtual Reality
Yue Wang, Yan Zhang, Xuanhui Yang, Hui Wang, Dongxu Liu and Xubo Yang. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024).
2023
Redirected Placement: Evaluating the Redirection of Passive
Props during Reach-to-Place in Virtual Reality
Xuanhui Yang, Yan Zhang, and Xubo Yang. ACM Symposium on Virtual Reality Software and Technology (VRST 2023).
Add-on Occlusion: Turning Off-the-Shelf Optical See-through Head-mounted Displays Occlusion-capable
Yan Zhang, Xiaodan Hu, Kiyoshi Kiyokawa, and Xubo Yang. IEEE Transactions on Visualization and Computer Graphics (IEEE VR2023), vol. 29, no. 5, pp. 2700-2709.
2022
FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Nianchen Deng, Zhenyi He, Jiannan Ye, Budmonde Duinkharjav, Praneeth Chakravarthula, Xubo Yang, and Qi Sun. TVCG (ISMAR 2022 Best Journal Paper).
Rectangular Mapping-based Foveated Rendering
Jiannan Ye, Anqi Xie, Susmjia Jabbireddy, Yunchuan Li, Xubo Yang, and Xiaoxu Meng. IEEE VR (2022).
2021
Real-time simulation of violent boiling in concentrated sulfuric acid dilution
Wentao Chen, Tian Sang, Yitian Ma, Qian Chen, Yuwei Xiao, Zhigeng Pan, and Xubo Yang. The Visual Computer 37.9 (2021): 2631-2642.
Real-Time Fluid Simulation with Atmospheric Pressure Using Weak Air Particles
Tian Sang, Wentao Chen, Yitian Ma, Hui Wang, and Xubo Yang. Computer Graphics International Conference. Springer, Cham, 2021: 151-164.
2020
An adaptive staggered-tilted grid for incompressible flow simulation
Yuwei Xiao, Szeyu Chan, Siqi Wang, Bo Zhu, and Xubo Yang. ACM Transactions on Graphics (SIGGRAPH Asia 2020), Vol 39, no. 6 (2020): 1-15.
[paper]
Codimensional Surface Tension Flow Using Moving-Least-Squares Particles
Hui Wang, Yongxu Jin, Anqi Luo, Xubo Yang, and Bo Zhu. ACM Transactions on Graphics (SIGGRAPH 2020), Vol 39, no. 4 (2020)
Dense feature pyramid network for cartoon dog parsing
Jerome Wan, Guillaume Mougeot, and Xubo Yang. The Visual Computer (2020): 1-13.
[paper]
2019
A CNN‐based Flow Correction Method for Fast Preview
Xiangyun Xiao, Hui Wang, and Xubo Yang. In Computer Graphics Forum (Special Issue of Eurographics 2019), vol. 38, no. 2, pp. 431-440. 2019.
2018
Adaptive learning‐based projection method for smoke simulation
Xiangyun Xiao, Cheng Yang, and Xubo Yang. Computer Animation and Virtual Worlds 29, no. 3-4 (2018).
A Novel CNN-based Poisson Solver for Fluid Simulation
Xiangyun Xiao, Yanqing Zhou, Hui Wang, and Xubo Yang. IEEE transactions on visualization and computer graphics (2018).
ToonNet: a cartoon image dataset and a DNN-based semantic classification system
Yanqing Zhou, Yongxu Jin, Anqi Luo, Szeyu Chan, Xiangyun Xiao, and Xubo Yang. In Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, p. 30. ACM, 2018.
A Calibration Method for On-Vehicle AR-HUD System Using Mixed Reality Glasses
Nianchen Deng, Yanqing Zhou, Jiannan Ye, and Xubo Yang. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 541-542. IEEE, 2018.
2017
A Schur Complement Preconditioner for Scalable Parallel Fluid Simulation
Jieyu Chu, Nafees Bin Zafar, Xubo Yang. ACM Transactions on Graphics, Volume 36 Issue 5, July 2017 (Presented at Siggraph 2017).
MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile AR
Lele Feng, Xubo Yang, Shuangjiu Xiao. Proceedings of the IEEE Virtual Reality, March 17-22, Los Angeles, USA, 2017.
Real-time high-quality surface rendering for large scale particle-based fluids
Xiangyun Xiao*, Shuai Zhang*, Xubo Yang. In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, 2017. (*equally contributed authors)
2016
Real-time full-body motion reconstruction and recognition for off-the-shelf VR devices
Fan Jiang, Xubo Yang, and Lele Feng. In Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry-Volume 1, pp. 309-318. 2016.
Real-time head pose estimation for driver assistance system using low-cost on-board computer
Chao Yin, Xubo Yang. In Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry-Volume 1, pp. 43-46. 2016.
Facial expressions recognition based on convolutional neural networks for mobile virtual reality
Teng Teng, and Xubo Yang. In Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry-Volume 1, pp. 475-478. 2016.
Facial Feature Exaggeration According to Social Psychology of Face Perception
Lihui Tian, Shuangjiu Xiao. Pacific Graphics, Oct 11-14, Japan, 2016.
Pmomo: Projection Mapping on Movable 3D Object
Yi Zhou, Shuangjiu Xiao, Ning Tang, Zhiyong Wei, Xu Chen. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, 2016.
A Fast Iterated Orthogonal Projection Framework for Smoke Simulation
Yang Yang, Xubo Yang, Shuangcai Yang. In IEEE Transactions on Visualization and Computer Graphics, 2016;22(5):1492-1502.
Data-driven Projection Method in Fluid Simulation
Cheng Yang, Xubo Yang, Xiangyun Xiao.Computer Animation and Virtual Worlds 27.3-4 (2016): 415-424. (Special Issue of the 29th International Conference on Computer Animation and Social Agents, CASA 2016).
2015
Position-based Fluid control
Shuai Zhang, Xubo Yang, Ziqi Wu, Haibo Liu. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games(i3D) 2015 (San Francisco, USA, Feb 27-Mar 1, 2015).
Real-time human vision rendering using blur distribution function
Ning Tang, ShuangJiu Xiao. In Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, ACM, 2015.[Project page: paper]
The study of real-time animation of forest scene in wind projection
Fan, Jiaqi, and Shuangjiu Xiao. In Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, ACM, 2015.
2014
Hand-based interaction for object manipulation with augmented reality glasses
Zhenyi He and Xubo Yang. In Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, pp. 227-230. 2014.
Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera
Mao Ye, Huamin Wang, Nianchen Deng, Xubo Yang and Ruigang Yang. In IEEE Transactions on Visualization and Computer Graphics (IEEE Virtual Reality 2014), 2014 Apr;20(4):550-559.
Object creation based on free virtual grid with ARGlass
Zhenyi He, Xubo Yang. In SIGGRAPH Asia 2014 Posters, p. 41. ACM, 2014.
2013
A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation
Xiaoyue Wu, Xubo Yang, Yang Yang. Eurographics 2013 (Girona, Spain, May 6-10, 2013).
General-Purpose Telepresence with Head-Worn Optical See-Through Displays and Projector-Based Lighting
Maimone, A., Yang, X., Dierk, N., State, A., Dou, M., and Fuchs, H. IEEE Virtual Reality 2013 (Orlando, FL, USA, March 16-23, 2013) . (Best Short Paper Award)
2011
Automatic detail analysis for fluid animation
Zhibiao Li, Xubo Yang. Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry. 2011: 557-560 [Project page: paper]
A multi-layer grid approach for fluid animation
Jie Tan, XuBo Yang, Xin Zhao, ZhanXin Yang. SCIENCE CHINA Information Sciences (CHINAF) 54(11):2269-2278 (2011). [Project page: paper]
FFT-Upsampling for Fluid Animation
Jiaotuan Wang, Xubo Yang, Wenlong Lu. .ACM/Eurographics Symposium on Computer Animation, 2011. (Best Poster Award) [Project page: paper, video]
2010
Creating and Preserving Vortical Details in SPH Fluid
Bo Zhu, Xubo Yang, Ye Fan. Computer Graphics Forum,Volume 29,Number 7, 2010, (Special Issue of Pacific Graphics 2010). [Project page: paper, videos]
Animating Sand as a Surface Flow
Bo Zhu, Xubo Yang. Eurographics’2010 (short paper), Norrköping, Sweden, May, 2010. [Project page: paper, videos]
Multi-interfaces based refractive rendering
Lei Ma, Shuangjiu Xiao, Xubo Yang. SIGGRAPH 2010 Posters. [Project page: paper]
2009
Visual effects in computer games
Xubo Yang, Milo Yip, and Xiaoyue Xu. “Visual effects in computer games.” Computer 42, no. 7 (2009): 48-56. [Project page: paper]
Real-time horizon-based reflection occlusion
Xin Zhao, and Xubo Yang. “Real-time horizon-based reflection occlusion.” In ACM SIGGRAPH ASIA 2009 Sketches, 2009. [Project page: paper]
Physically based Fluid Animation: A Survey
Jie Tan, Xubo Yang. Science in China, F Series, Mar, 2009. [Project page: paper]
Blending Luminance Uniformity Matrix: A New Robust Photometric Calibration in Multi-Projector Systems
Zhecui Chen, Xubo Yang, Shuangjiu Xiao. International Conference on Information Science and Engineering. 2009. [Project page: paper]
2008
Robust Checkerboard Recognition for Efficient Nonplanar Geometry Registration in Projector-camera Systems
Weibin Sun, Xubo Yang, Shuangjiu Xiao, Wencong Hu. IEEE/ACM International Workshop on ProCams, 2008. [Project page: paper]
Color Mixing Property of a Projector-Camera System
Xinli Chen, Xubo Yang, Shuangjiu Xiao, Meng Li. IEEE International Workshop on ProCams, 2008. [Project page: paper]
Relighting with Real Incident Light Source
Yifan Chen, Xubo Yang, Shuangjiu Xiao. IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2008 poster. [Project page: paper]
A Practical Radiometric Compensation Method for Projector-Based Augmentation
Xinli Chen, Xubo Yang, Shuangjiu Xiao. IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2008 poster. [Project page: paper]
Fluid Animation with Multi-Layer Grids
JieTan, Xubo Yang, Xin Zhao, Zhanxin Yang. ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2008 poster. [Project page: paper]
Efficient visibility projection on spherical polar coordinates for soft shadow rendering using geometry shader
Lingchun Li, Xubo Yang and Shuangjiu Xiao. 2008 IEEE International Conference on Multimedia & Expos (ICME’2008). Hannover, Germany, June 23-26, 2008. [Project page: paper]
Soft Shadow Rendering Using Spherical Reparameterization Scheme
Lingchun Li, Xubo Yang, Shuangjiu Xiao. International Workshop on Interactive Digital Entertainment Technologies (IDET’2008). Lanzhou, China, July 15-16, 2008. [Project page: paper]
2007
A Framework for Tangible User Interfaces within Projector-based Mixed Reality
Yuan Y, Yang X, Xiao S. 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality. IEEE, 2007: 283-284. [Project page: paper]
A Practical Framework for Virtual Viewing and Relighting
Qi Duan, J. Yu, X. Yang, S. Xiao. International Conference on Entertainment Computing (ICEC 2007), Shanghai, P.R.China, 2007. [Project page: paper]
Interactive Image based relighting with physical light acquisition
J. Yu, X. Yang, S. Xiao. International Conference on Entertainment Computing (ICEC), Shanghai, 2007. [Project page: paper]
GPU-based Rendering and Animation for Chinese Painting Cartoons
M. Yuan, X. Yang, S. Xiao, Z.Ren. Proceedings of Graphics Interface, Canada, 2007. [Project page: paper]
2006
Variable refractive index in environment matte
M. Zhao, S. Xiao, X. Yang, L. Ma. Journal of Zhejiang University. 2006, 7(7). [Project page: paper]
Dynamic Environment Matting Using Radiance
Jingxiang Li, Shuangjiu Xiao, Xubo Yang, Lizhuang Ma. CIMCA/IAWTIC 2006: 104 [Project page: paper]
Color Visual Code: An augmented reality interface for mobile phone
D. Cao, X. Yang, S. Xiao. 3rd International Conference on Enactive Interfaces, 2006. [Project page: paper]