GPU-based rendering and animation for Chinese painting cartoon

This paper presents a real-time rendering system for generating a Chinese ink-and-wash cartoon. The objective is to free the animators from laboriously designing traditional Chinese painting appearance. The system constitutes a morphing animation framework and a rendering process. The whole rendering process is based on Graphic Process Unit (GPU), including interior shading, silhouette extracting and background shading. Moreover, the morphing framework is created to automatically generate Chinese painting cartoon from a set of surface mesh models. These techniques can be applied to real-time Chinese style entertainment application.

Publication: Yuan M, Yang X, Xiao S, et al. GPU-based rendering and animation for Chinese painting cartoon[C]//Proceedings of Graphics Interface 2007. 2007: 57-61.

Preprint PDF:GPU-based rendering and animation for Chinese painting cartoon.pdf

Citation:

@inproceedings{yuan2007gpu,
title={GPU-based rendering and animation for Chinese painting cartoon},
author={Yuan, Manli and Yang, Xubo and Xiao, Shuangjiu and Ren, Zheng},
booktitle={Proceedings of Graphics Interface 2007},
pages={57–61},
year={2007}
}