Multi-interfaces based refractive rendering

We presented an multi-interfaces image based method to simulate the refraction and related light effects in real time on a normal graphic card. The multi-interfaces based representation of the refractor is obtained by hiring depth peeling ideas. This leads to significantly better results than two interfaces refraction where only the front and back face of the object was captured.

Publication: Ma L, Xiao S, Yang X. Multi-interfaces based refractive rendering[M]//ACM SIGGRAPH 2010 Posters. 2010: 1-1.

Preprint PDF: Multi-interfaces based refractive rendering.pdf

Citation:

@incollection{ma2010multi,
title={Multi-interfaces based refractive rendering},
author={Ma, Lei and Xiao, Shuangjiu and Yang, Xubo},
booktitle={ACM SIGGRAPH 2010 Posters},
pages={1–1},
year={2010}
}