1. 26 Oct, 2021 1 commit
  2. 19 Oct, 2021 1 commit
  3. 18 Oct, 2021 1 commit
  4. 17 Oct, 2021 1 commit
  5. 16 Oct, 2021 1 commit
  6. 13 Oct, 2021 3 commits
  7. 07 Oct, 2021 1 commit
  8. 02 Oct, 2021 1 commit
  9. 21 Sep, 2021 2 commits
  10. 16 Sep, 2021 1 commit
  11. 04 Sep, 2021 1 commit
  12. 01 Sep, 2021 3 commits
  13. 29 Aug, 2021 5 commits
    • TheNumbat's avatar
      fix a3.5 ref · 9c555671
      TheNumbat authored
      9c555671
    • TheNumbat's avatar
      upper bound · 77a0d367
      TheNumbat authored
      77a0d367
    • TheNumbat's avatar
      merge again · 4bd746a4
      TheNumbat authored
      4bd746a4
    • TheNumbat's avatar
      merge · ebea23b1
      TheNumbat authored
      ebea23b1
    • TheNumbat's avatar
      Release new version · ae2b9dc5
      TheNumbat authored
      Features:
          - Particle systems can now specify a maximum dt per step
          - Animation key-framing & timing system now supports objects with simulation
          - Mixture/multiple importance sampling for correct low-variance direct lighting
              - New BSDF, point light, and environment light APIs that separate sampling, evaluation, and pdf
              - Area light sampling infrastructure
              - Removed rectangle area lights; all area lights are now emissive meshes
              - Reworked PathTracer tasks 4-6, adjusted/improved instructions for the other tasks
      
      Bug fixes:
          - Use full rgb/srgb conversion equation instead of approximation
          - Material albedo now specified in srgb (matching the displayed color)
          - ImGui input fields becoming inactive no longer apply to a newly selected object
          - Rendering animations with path tracing correctly steps simulations each frame
          - Rasterization based renderer no longer inherits projection matrix from window
          - Scene file format no longe...
      ae2b9dc5
  14. 20 Aug, 2021 1 commit
  15. 04 May, 2021 1 commit
  16. 27 Apr, 2021 13 commits
  17. 26 Apr, 2021 3 commits