- 26 Oct, 2021 1 commit
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Sanjay Salem authored
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- 19 Oct, 2021 1 commit
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Sanjay Salem authored
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- 18 Oct, 2021 1 commit
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Sanjay Salem authored
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- 17 Oct, 2021 1 commit
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TheNumbat authored
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- 16 Oct, 2021 1 commit
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TheNumbat authored
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- 13 Oct, 2021 3 commits
- 07 Oct, 2021 1 commit
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TheNumbat authored
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- 02 Oct, 2021 1 commit
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Max Slater authored
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- 21 Sep, 2021 2 commits
- 16 Sep, 2021 1 commit
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Max Slater authored
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- 04 Sep, 2021 1 commit
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Max Slater authored
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- 01 Sep, 2021 3 commits
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Max Slater authored
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Max Slater authored
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Max Slater authored
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- 29 Aug, 2021 5 commits
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TheNumbat authored
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TheNumbat authored
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TheNumbat authored
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TheNumbat authored
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TheNumbat authored
Features: - Particle systems can now specify a maximum dt per step - Animation key-framing & timing system now supports objects with simulation - Mixture/multiple importance sampling for correct low-variance direct lighting - New BSDF, point light, and environment light APIs that separate sampling, evaluation, and pdf - Area light sampling infrastructure - Removed rectangle area lights; all area lights are now emissive meshes - Reworked PathTracer tasks 4-6, adjusted/improved instructions for the other tasks Bug fixes: - Use full rgb/srgb conversion equation instead of approximation - Material albedo now specified in srgb (matching the displayed color) - ImGui input fields becoming inactive no longer apply to a newly selected object - Rendering animations with path tracing correctly steps simulations each frame - Rasterization based renderer no longer inherits projection matrix from window - Scene file format no longe...
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- 20 Aug, 2021 1 commit
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allai5 authored
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- 04 May, 2021 1 commit
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TheNumbat authored
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- 27 Apr, 2021 13 commits
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Max Slater authored
Rreturn
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svsalem authored
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Max Slater authored
Universal scaling
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TheNumbat authored
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svsalem authored
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svsalem authored
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svsalem authored
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svsalem authored
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svsalem authored
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Max Slater authored
Fixed rotation order matrices
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svsalem authored
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svsalem authored
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svsalem authored
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- 26 Apr, 2021 3 commits