Release new version
Features:
- Particle systems can now specify a maximum dt per step
- Animation key-framing & timing system now supports objects with simulation
- Mixture/multiple importance sampling for correct low-variance direct lighting
- New BSDF, point light, and environment light APIs that separate sampling, evaluation, and pdf
- Area light sampling infrastructure
- Removed rectangle area lights; all area lights are now emissive meshes
- Reworked PathTracer tasks 4-6, adjusted/improved instructions for the other tasks
Bug fixes:
- Use full rgb/srgb conversion equation instead of approximation
- Material albedo now specified in srgb (matching the displayed color)
- ImGui input fields becoming inactive no longer apply to a newly selected object
- Rendering animations with path tracing correctly steps simulations each frame
- Rasterization based renderer no longer inherits projection matrix from window
- Scene file format no longer corrupts particle emitter enable states
- Documentation videos no longer autoplay
- Misc. refactoring
- Misc. documentation website improvements
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