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Unverified Commit 6476b883 authored by Max Slater's avatar Max Slater Committed by GitHub
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Update particles.cpp

parent 5eb12946
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......@@ -10,10 +10,10 @@ bool Scene_Particles::Particle::update(const PT::Object& scene, float dt, float
// (1) Build a ray representing the particle's path if it travelled at constant velocity.
// (2) Intersect the ray with the scene and account for collisions. Be careful when place
// collision points based on the particle radius. Move the particle to its next position.
// (2) Intersect the ray with the scene and account for collisions. Be careful when placing
// collision points using the particle radius. Move the particle to its next position.
// (3) Account for acceleration.
// (3) Account for acceleration due to gravity.
// (4) Repeat until the entire time step has been consumed.
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