1. 15 Aug, 2022 1 commit
    • Luke H-W's avatar
      Refactoring (#1660) · dc9cef8a
      Luke H-W authored
      
      
      * Refactor a couple of iterators
      
      * Use side-effect instead of second iterator
      
      * Make World::onTick return shouldDelete instead of success
      
      * Replace Shop iterator with side effects
      
      * Scene
      
      * Clean up Expeditions
      
      * Refactor Expeditions
      
      * Clean up Expeditions, Player
      
      * Limit Expeditions by AR
      
      * Lombokify props
      Co-authored-by: default avatarAnimeGitB <AnimeGitB@bigblueball.in>
      dc9cef8a
  2. 10 Aug, 2022 1 commit
    • GanyusLeftHorn's avatar
      Handle Unlocking of Waypoints and Statues (#1608) · 04f0fae8
      GanyusLeftHorn authored
      Original commits:
      
      * Add necessary protos for scene point/area unlocking.
      
      * Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player.
      
      * Handle unlocking of waypoints.
      
      * Add primo rewards for waypoint unlock.
      
      * Statue unlocking.
      
      * Add statue quest on player login.
      
      * I forgor to add an unlock command.
      
      * Give EXP as reward, fire quest trigger, make EXP UI show up.
      04f0fae8
  3. 24 Jul, 2022 1 commit
    • GanyusLeftHorn's avatar
      Read Open States from Excels (#1557) · d0edd394
      GanyusLeftHorn authored
      * Make sure we never access PlayerOpenStateManager::map directly.
      
      * Read OpenStates from excels.
      
      * Add defaultState
      
      * Replace hardcoded open states with the ones read from excels.
      
      * Don't send change notify when unlocking on login.
      
      * Add open state blacklist for default unlocks.
      
      * Add a way to temporarily set open states for dev
      
      * Remove old OpenState.java
      
      * Fix UnlockAllCommand
      
      * Change condType to an enum.
      d0edd394
  4. 23 Jul, 2022 1 commit
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