- 24 Jul, 2022 1 commit
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GanyusLeftHorn authored
* Make sure we never access PlayerOpenStateManager::map directly. * Read OpenStates from excels. * Add defaultState * Replace hardcoded open states with the ones read from excels. * Don't send change notify when unlocking on login. * Add open state blacklist for default unlocks. * Add a way to temporarily set open states for dev * Remove old OpenState.java * Fix UnlockAllCommand * Change condType to an enum.
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- 22 Jul, 2022 2 commits
- 21 Jul, 2022 2 commits
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github-actions authored
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Melledy authored
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- 18 Jul, 2022 1 commit
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Melledy authored
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- 11 Jul, 2022 1 commit
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GanyusLeftHorn authored
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- 10 Jul, 2022 1 commit
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Akka authored
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- 02 Jul, 2022 2 commits
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GanyusLeftHorn authored
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GanyusLeftHorn authored
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- 29 Jun, 2022 2 commits
- 27 Jun, 2022 1 commit
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GanyusLeftHorn authored
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- 26 Jun, 2022 1 commit
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AnimeGitB authored
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- 25 Jun, 2022 1 commit
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GanyusLeftHorn authored
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- 24 Jun, 2022 2 commits
- 22 Jun, 2022 1 commit
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AnimeGitB authored
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- 21 Jun, 2022 1 commit
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诗音澄鸢 镜苑芳依 authored
* BattlePass * BattlePass
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- 18 Jun, 2022 5 commits
- 16 Jun, 2022 1 commit
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Melledy authored
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- 14 Jun, 2022 1 commit
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ImmuState authored
* Basic resin usage/refresh. * Honor resin config, move some logic to logon. * Add resin usage to DungeonChallenge * Make fragile and transient resin usable. * Get resin cost from dungeon excel. * Add ability to unlock combine diagrams. * Refactor CombineManager to use Inventory.payItems, enabling crafting of condensed resin. * Refactor ForgingManager to use Inventory.payItems, to prepare for eventually forging Mystic Enhancement Ores using resin. * Remove comment * Check resin usage in addResin
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- 08 Jun, 2022 3 commits
- 03 Jun, 2022 2 commits
- 31 May, 2022 5 commits