stats.put("atkb",newStat(FightProperty.FIGHT_PROP_BASE_ATTACK.toString(),FightProperty.FIGHT_PROP_BASE_ATTACK,false));// This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff.
stats.put("resall",newStat(FightProperty.FIGHT_PROP_SUB_HURT.toString(),FightProperty.FIGHT_PROP_SUB_HURT,true));// This seems to get reset after attacks
this.stats.put("atkb",newStat(FightProperty.FIGHT_PROP_BASE_ATTACK));// This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff.