Commit 6fd1ce81 authored by AnimeGitB's avatar AnimeGitB Committed by Melledy
Browse files

Remove Drop, ChangeScene, Restart, Broadcast commands

parent bb372011
......@@ -109,6 +109,79 @@ public final class CommandMap {
return this.commands.get(label);
}
private Player getTargetPlayer(String playerId, Player player, Player targetPlayer, List<String> args) {
// Top priority: If any @UID argument is present, override targetPlayer with it.
for (int i = 0; i < args.size(); i++) {
String arg = args.get(i);
if (arg.startsWith("@")) {
arg = args.remove(i).substring(1);
if (arg.equals("")) {
// This is a special case to target nothing, distinct from failing to assign a target.
// This is specifically to allow in-game players to run a command without targeting themselves or anyone else.
return null;
}
try {
int uid = Integer.parseInt(arg);
targetPlayer = Grasscutter.getGameServer().getPlayerByUid(uid, true);
if (targetPlayer == null) {
CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
throw new IllegalArgumentException();
}
return targetPlayer;
} catch (NumberFormatException e) {
CommandHandler.sendTranslatedMessage(player, "commands.execution.uid_error");
throw new IllegalArgumentException();
}
}
}
// Next priority: If we invoked with a target, use that.
// By default, this only happens when you message another player in-game with a command.
if (targetPlayer != null) {
return targetPlayer;
}
// Next priority: Use previously-set target. (see /target [[@]UID])
if (targetPlayerIds.containsKey(playerId)) {
targetPlayer = Grasscutter.getGameServer().getPlayerByUid(targetPlayerIds.get(playerId), true);
// We check every time in case the target is deleted after being targeted
if (targetPlayer == null) {
CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
throw new IllegalArgumentException();
}
return targetPlayer;
}
// Lowest priority: Target the player invoking the command. In the case of the console, this will return null.
return player;
}
private boolean setPlayerTarget(String playerId, Player player, String targetUid) {
if (targetUid.equals("")) { // Clears the default targetPlayer.
targetPlayerIds.remove(playerId);
CommandHandler.sendTranslatedMessage(player, "commands.execution.clear_target");
return true;
}
// Sets default targetPlayer to the UID provided.
try {
int uid = Integer.parseInt(targetUid);
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(uid, true);
if (targetPlayer == null) {
CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
return false;
}
targetPlayerIds.put(playerId, uid);
CommandHandler.sendTranslatedMessage(player, "commands.execution.set_target", targetUid);
CommandHandler.sendTranslatedMessage(player, targetPlayer.isOnline()? "commands.execution.set_target_online" : "commands.execution.set_target_offline", targetUid);
return true;
} catch (NumberFormatException e) {
CommandHandler.sendTranslatedMessage(player, "commands.execution.uid_error");
return false;
}
}
/**
* Invoke a command handler with the given arguments.
*
......@@ -129,39 +202,21 @@ public final class CommandMap {
String playerId = (player == null) ? consoleId : player.getAccount().getId();
// Check for special cases - currently only target command.
String targetUidStr = null;
if (label.startsWith("@")) { // @[UID]
targetUidStr = label.substring(1);
this.setPlayerTarget(playerId, player, label.substring(1));
return;
} else if (label.equalsIgnoreCase("target")) { // target [[@]UID]
if (args.size() > 0) {
targetUidStr = args.get(0);
String targetUidStr = args.get(0);
if (targetUidStr.startsWith("@")) {
targetUidStr = targetUidStr.substring(1);
}
this.setPlayerTarget(playerId, player, targetUidStr);
return;
} else {
targetUidStr = "";
}
}
if (targetUidStr != null) {
if (targetUidStr.equals("")) { // Clears the default targetPlayer.
this.targetPlayerIds.remove(playerId);
CommandHandler.sendTranslatedMessage(player, "commands.execution.clear_target");
} else { // Sets default targetPlayer to the UID provided.
try {
int uid = Integer.parseInt(targetUidStr);
targetPlayer = Grasscutter.getGameServer().getPlayerByUid(uid, true);
if (targetPlayer == null) {
CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
} else {
this.targetPlayerIds.put(playerId, uid);
CommandHandler.sendTranslatedMessage(player, "commands.execution.set_target", targetUidStr);
CommandHandler.sendTranslatedMessage(player, targetPlayer.isOnline() ? "commands.execution.set_target_online" : "commands.execution.set_target_offline", targetUidStr);
}
} catch (NumberFormatException e) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.invalid.uid");
}
this.setPlayerTarget(playerId, player, "");
return;
}
return;
}
// Get command handler.
......@@ -179,38 +234,11 @@ public final class CommandMap {
// Get the command's annotation.
Command annotation = this.annotations.get(label);
// If any @UID argument is present, override targetPlayer with it.
for (int i = 0; i < args.size(); i++) {
String arg = args.get(i);
if (arg.startsWith("@")) {
arg = args.remove(i).substring(1);
try {
int uid = Integer.parseInt(arg);
targetPlayer = Grasscutter.getGameServer().getPlayerByUid(uid, true);
if (targetPlayer == null) {
CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
return;
}
break;
} catch (NumberFormatException e) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.invalid.uid");
return;
}
}
}
// If there's still no targetPlayer at this point, use previously-set target
if (targetPlayer == null) {
if (this.targetPlayerIds.containsKey(playerId)) {
targetPlayer = Grasscutter.getGameServer().getPlayerByUid(this.targetPlayerIds.get(playerId), true); // We check every time in case the target is deleted after being targeted
if (targetPlayer == null) {
CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
return;
}
} else {
// If there's still no targetPlayer at this point, use executor.
targetPlayer = player;
}
// Resolve targetPlayer
try{
targetPlayer = getTargetPlayer(playerId, player, targetPlayer, args);
} catch (IllegalArgumentException e) {
return;
}
// Check for permissions.
......
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "broadcast", usage = "broadcast <message>", aliases = {"b"}, permission = "server.broadcast", description = "commands.broadcast.description", targetRequirement = Command.TargetRequirement.NONE)
public final class BroadcastCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 1) {
CommandHandler.sendMessage(sender, translate(sender, "commands.broadcast.command_usage"));
return;
}
String message = String.join(" ", args.subList(0, args.size()));
for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
CommandHandler.sendMessage(p, message);
}
CommandHandler.sendMessage(sender, translate(sender, "commands.broadcast.message_sent"));
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "changescene", usage = "changescene <sceneId>", aliases = {"scene"}, permission = "player.changescene", permissionTargeted = "player.changescene.others", description = "commands.changescene.description")
public final class ChangeSceneCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() != 1) {
CommandHandler.sendMessage(sender, translate(sender, "commands.changescene.usage"));
return;
}
try {
int sceneId = Integer.parseInt(args.get(0));
if (sceneId == targetPlayer.getSceneId()) {
CommandHandler.sendMessage(sender, translate(sender, "commands.changescene.already_in_scene"));
return;
}
boolean result = targetPlayer.getWorld().transferPlayerToScene(targetPlayer, sceneId, targetPlayer.getPos());
if (!result) {
CommandHandler.sendMessage(sender, translate(sender, "commands.changescene.exists_error"));
return;
}
CommandHandler.sendMessage(sender, translate(sender, "commands.changescene.success", Integer.toString(sceneId)));
} catch (Exception e) {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
}
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Position;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "drop", usage = "drop <itemId|itemName> [amount]", aliases = {"d", "dropitem"}, permission = "server.drop", permissionTargeted = "server.drop.others", description = "commands.drop.description")
public final class DropCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
int item = 0;
int amount = 1;
switch (args.size()) {
case 2:
try {
amount = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.amount"));
return;
} // Slightly cheeky here: no break, so it falls through to initialize the first argument too
case 1:
try {
item = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemId"));
return;
}
break;
default:
CommandHandler.sendMessage(sender, translate(sender, "commands.drop.command_usage"));
return;
}
ItemData itemData = GameData.getItemDataMap().get(item);
if (itemData == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemId"));
return;
}
if (itemData.isEquip()) {
float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) {
Position pos = targetPlayer.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityItem entity = new EntityItem(targetPlayer.getScene(), targetPlayer, itemData, pos, 1);
targetPlayer.getScene().addEntity(entity);
}
} else {
EntityItem entity = new EntityItem(targetPlayer.getScene(), targetPlayer, itemData, targetPlayer.getPos().clone().addY(3f), amount);
targetPlayer.getScene().addEntity(entity);
}
CommandHandler.sendMessage(sender, translate(sender, "commands.drop.success", Integer.toString(amount), Integer.toString(item)));
}
}
......@@ -8,15 +8,15 @@ import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "kick", usage = "kick", permission = "server.kick", description = "commands.kick.description")
@Command(label = "kick", usage = "kick", aliases = {"restart"}, permissionTargeted = "server.kick", description = "commands.kick.description")
public final class KickCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (sender != null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.kick.player_kick_player",
Integer.toString(sender.getUid()), sender.getAccount().getUsername(),
Integer.toString(targetPlayer.getUid()), targetPlayer.getAccount().getUsername()));
CommandHandler.sendMessage(sender, translate(sender, "commands.kick.player_kick_player",
Integer.toString(sender.getUid()), sender.getAccount().getUsername(),
Integer.toString(targetPlayer.getUid()), targetPlayer.getAccount().getUsername()));
} else {
CommandHandler.sendMessage(null, translate(sender, "commands.kick.server_kick_player", Integer.toString(targetPlayer.getUid()), targetPlayer.getAccount().getUsername()));
}
......
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "restart", usage = "restart", description = "commands.restart.description", targetRequirement = Command.TargetRequirement.NONE)
public final class RestartCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (sender == null) {
return;
}
sender.getSession().close();
}
}
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.command.Command.TargetRequirement;
import emu.grasscutter.game.player.Player;
import java.util.List;
......@@ -9,7 +11,7 @@ import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "sendmessage", usage = "sendmessage <message>",
aliases = {"say", "sendservmsg", "sendservermessage"}, permission = "server.sendmessage", permissionTargeted = "server.sendmessage.others", description = "commands.sendMessage.description")
aliases = {"say", "sendservmsg", "sendservermessage", "b", "broadcast"}, permission = "server.sendmessage", permissionTargeted = "server.sendmessage.others", description = "commands.sendMessage.description", targetRequirement = TargetRequirement.NONE)
public final class SendMessageCommand implements CommandHandler {
@Override
......@@ -20,7 +22,14 @@ public final class SendMessageCommand implements CommandHandler {
}
String message = String.join(" ", args);
CommandHandler.sendMessage(targetPlayer, message);
if (targetPlayer == null) {
for (Player p : Grasscutter.getGameServer().getPlayers().values()) {
CommandHandler.sendMessage(p, message);
}
} else {
CommandHandler.sendMessage(targetPlayer, message);
}
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMessage.success"));
}
}
......@@ -23,7 +23,7 @@ import java.util.Random;
import static emu.grasscutter.Configuration.*;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "spawn", usage = "spawn <entityId> [amount] [level(monster only)] [<x> <y> <z>(monster only, optional)]", permission = "server.spawn", permissionTargeted = "server.spawn.others", description = "commands.spawn.description")
@Command(label = "spawn", usage = "spawn <entityId> [amount] [level(monster only)] [<x> <y> <z>(monster only, optional)]", aliases = {"drop"}, permission = "server.spawn", permissionTargeted = "server.spawn.others", description = "commands.spawn.description")
public final class SpawnCommand implements CommandHandler {
@Override
......
......@@ -56,7 +56,7 @@ public final class TeleportCommand implements CommandHandler {
Position target_pos = new Position(x, y, z);
boolean result = targetPlayer.getWorld().transferPlayerToScene(targetPlayer, sceneId, target_pos);
if (!result) {
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.invalid_position"));
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.exists_error"));
} else {
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.success",
targetPlayer.getNickname(), Float.toString(x), Float.toString(y),
......
......@@ -109,18 +109,6 @@
"no_account": "Account not found.",
"description": "Modify user accounts"
},
"broadcast": {
"command_usage": "Usage: broadcast <message>",
"message_sent": "Message sent.",
"description": "Sends a message to all the players"
},
"changescene": {
"usage": "Usage: changescene <sceneID>",
"already_in_scene": "You are already in that scene.",
"success": "Changed to scene %s.",
"exists_error": "The specified scene does not exist.",
"description": "Changes your scene"
},
"clear": {
"command_usage": "Usage: clear <all|wp|art|mat>",
"weapons": "Cleared weapons for %s.",
......@@ -137,11 +125,6 @@
"success": "Summoned %s to %s's world.",
"description": "Forces someone to join the world of others. If no one is targeted, it sends you into co-op mode anyway."
},
"drop": {
"command_usage": "Usage: drop <itemID|itemName> [amount]",
"success": "Dropped %s of %s.",
"description": "Drops an item near you"
},
"enter_dungeon": {
"usage": "Usage: enterdungeon <dungeonID>",
"changed": "Changed to dungeon %s.",
......@@ -259,9 +242,6 @@
"success": "Reset complete.",
"description": "Reset target player's shop refresh time"
},
"restart": {
"description": "Restarts the current session"
},
"sendMail": {
"usage": "Usage: sendmail <userID|all|help> [templateID]",
"user_not_exist": "The user with an ID of '%s' does not exist.",
......@@ -371,6 +351,7 @@
"usage": "Usage: tp [@<playerID>] <x> <y> <z> [sceneID]",
"specify_player_id": "You must specify a player ID.",
"invalid_position": "Invalid position.",
"exists_error": "The specified scene does not exist.",
"success": "Teleported %s to %s, %s, %s in scene %s.",
"description": "Change the player's position"
},
......
......@@ -110,18 +110,6 @@
"command_usage": "Utilisation: account <create|delete> <nom_d'utilisateur> [UID]",
"description": "Modifie les comptes utilisateurs"
},
"broadcast": {
"command_usage": "Usage: broadcast <message>",
"message_sent": "Message envoyé.",
"description": "Envoie un message a tous les joueurs"
},
"changescene": {
"usage": "Usage: changescene <sceneID>",
"already_in_scene": "Vous êtes déjà dans cette scène.",
"success": "Nouvelle scène : %s.",
"exists_error": "La scène spécifié n'existe pas.",
"description": "Change votre scène"
},
"clear": {
"command_usage": "Usage: clear <all|wp|art|mat>",
"weapons": "Les armes de %s ont été supprimés.",
......@@ -138,11 +126,6 @@
"success": "%s est apparu dans de monde de %s.",
"description": "Force quelqu'un a rejoindre le monde d'un autre. Si personne n'est ciblé, vous envoie quand même en mode multijoueur."
},
"drop": {
"command_usage": "Usage: drop <itemID|itemName> [quantité]",
"success": " %s %s ont été jetés.",
"description": "Jette un objet près de vous"
},
"enter_dungeon": {
"usage": "Usage: enterdungeon <dungeonID>",
"changed": "Entré dans le donjon %s.",
......@@ -260,9 +243,6 @@
"success": "Réinitialisation terminée.",
"description": "Réinitialise le temps d'actualisation de la boutique du joueur spécifié"
},
"restart": {
"description": "Redémare la session actuelle"
},
"sendMail": {
"usage": "Usage: sendmail <userID|all|help> [templateID]",
"user_not_exist": "L'utilisateur avec l'identifiant '%s' n'existe pas.",
......@@ -372,6 +352,7 @@
"usage": "Utilisation: tp [@<playerID>] <x> <y> <z> [sceneID]",
"specify_player_id": "Vous devez spécifier un ID d'utilisateur.",
"invalid_position": "Position invalide.",
"exists_error": "La scène spécifié n'existe pas.",
"success": "%s a été téléporté à %s, %s, %s dans la scène %s.",
"description": "Change la position du joueur"
},
......
......@@ -103,16 +103,6 @@
"no_account": "Nie znaleziono konta.",
"command_usage": "Użycie: account <create|delete> <nazwa> [uid]"
},
"broadcast": {
"command_usage": "Użycie: broadcast <wiadomość>",
"message_sent": "Wiadomość wysłana."
},
"changescene": {
"usage": "Użycie: changescene <id sceny>",
"already_in_scene": "Już jesteś na tej scenie.",
"success": "Zmieniono scene na %s.",
"exists_error": "Ta scena nie istenieje."
},
"clear": {
"command_usage": "Użycie: clear <all|wp|art|mat>",
"weapons": "Wyczyszczono bronie dla %s.",
......@@ -286,6 +276,7 @@
"usage": "Użycie: /tp [@<ID gracza>] <x> <y> <z> [ID sceny]",
"specify_player_id": "Musisz określić ID gracza.",
"invalid_position": "Błędna pozycja.",
"exists_error": "Ta scena nie istenieje.",
"success": "Przeteleportowano %s do %s, %s, %s w scenie %s"
},
"weather": {
......@@ -294,10 +285,6 @@
"success": "Set weather ID to %s with climate type %s.",
"status": "Current weather ID is %s with climate type %s."
},
"drop": {
"command_usage": "Użycie: drop <ID przedmiotu|nazwa przedmiotu> [ilość]",
"success": "Wyrzucono %s of %s."
},
"help": {
"usage": "Użycie: ",
"aliases": "Aliasy: ",
......
......@@ -109,18 +109,6 @@
"no_account": "账号不存在。",
"description": "创建或删除账号"
},
"broadcast": {
"command_usage": "用法:broadcast <消息>",
"message_sent": "公告已发送。",
"description": "向所有玩家发送公告"
},
"changescene": {
"usage": "用法:changescene <场景ID>",
"already_in_scene": "你已经在这个场景中了。",
"success": "已切换至场景 %s。",
"exists_error": "场景不存在。",
"description": "切换指定场景"
},
"clear": {
"command_usage": "用法:clear <all|wp|art|mat>\nall: 所有, wp: 武器, art: 圣遗物, mat: 材料",
"weapons": "已清除 %s 的武器。",
......@@ -137,11 +125,6 @@
"success": "已强制传送 %s 到 %s 的世界。",
"description": "强制传送指定玩家到他人的世界。如果没有指定玩家,则会使你进入多人游戏状态"
},
"drop": {
"command_usage": "用法:drop <物品ID|物品名称> [数量]",
"success": "已丢下 %s 个 %s。",
"description": "在你附近丢下物品"
},
"enter_dungeon": {
"usage": "用法:enterdungeon <秘境ID>",
"changed": "已进入秘境 %s。",
......@@ -259,9 +242,6 @@
"success": "重置完成。",
"description": "重置指定玩家的商店刷新时间"
},
"restart": {
"description": "重新启动服务器"
},
"sendMail": {
"usage": "用法:sendmail <用户ID|all|help> [模板ID]",
"user_not_exist": "用户 '%s' 不存在。",
......@@ -371,6 +351,7 @@
"usage": "用法:tp [@<玩家ID>] <x> <y> <z> [场景ID]",
"specify_player_id": "你必须指定一个玩家ID。",
"invalid_position": "无效的位置。",
"exists_error": "此场景不存在。",
"success": "传送 %s 到坐标 %s, %s, %s,场景为 %s。",
"description": "改变指定玩家的位置"
},
......
......@@ -108,18 +108,6 @@
"command_usage": "用法:account <create|delete> <username> [uid]",
"description": "建立或刪除帳號。"
},
"broadcast": {
"command_usage": "用法:broadcast <message>",
"message_sent": "公告已發送。",
"description": "向所有玩家發送公告。"
},
"changescene": {
"usage": "用法:changescene <scene id>",
"already_in_scene": "你已經在這個場景中了。",
"success": "已切換至場景 %s.",
"exists_error": "此場景不存在。",
"description": "切換指定場景。"
},
"clear": {
"command_usage": "用法: clear <all|wp|art|mat>",
"weapons": "已將 %s 的武器清空。",
......@@ -136,11 +124,6 @@
"success": "召喚了 %s 到 %s 的世界。",
"description": "強制傳送指定用戶到他人的世界。如果未指定玩家,則會將你設為多人遊戲狀態。"
},
"drop": {
"command_usage": "用法:drop <itemId|itemName> [amount]",
"success": "已將 %s x %s 丟在附近。",
"description": "在你附近丟下一個物品。"
},
"enter_dungeon": {
"usage": "用法:enterdungeon <dungeon id>",
"changed": "已進入祕境 %s",
......@@ -263,9 +246,6 @@
"success": "重置完成。",
"description": "重置所選玩家的商店刷新時間。"
},
"restart": {
"description": "重新啟動伺服器。"
},
"sendMail": {
"usage": "用法:sendmail <userId|all|help> [templateId]",
"user_not_exist": "ID '%s' 的使用者不存在。",
......@@ -374,6 +354,7 @@
"usage": "用法:tp [@<playerId>] <x> <y> <z> [sceneId]",
"specify_player_id": "你必須指定一個玩家ID。",
"invalid_position": "無效的座標。",
"exists_error": "此場景不存在。",
"success": "傳送 %s 到座標 %s,%s,%s ,場景為 %s 。",
"description": "將玩家的位置傳送到你所指定的座標。"
},
......
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