1. 24 Jul, 2022 1 commit
    • GanyusLeftHorn's avatar
      Read Open States from Excels (#1557) · d0edd394
      GanyusLeftHorn authored
      * Make sure we never access PlayerOpenStateManager::map directly.
      
      * Read OpenStates from excels.
      
      * Add defaultState
      
      * Replace hardcoded open states with the ones read from excels.
      
      * Don't send change notify when unlocking on login.
      
      * Add open state blacklist for default unlocks.
      
      * Add a way to temporarily set open states for dev
      
      * Remove old OpenState.java
      
      * Fix UnlockAllCommand
      
      * Change condType to an enum.
      d0edd394
  2. 23 Jul, 2022 2 commits
  3. 22 Jul, 2022 2 commits
  4. 21 Jul, 2022 2 commits
  5. 18 Jul, 2022 1 commit
  6. 11 Jul, 2022 1 commit
  7. 10 Jul, 2022 1 commit
  8. 02 Jul, 2022 2 commits
  9. 29 Jun, 2022 2 commits
  10. 27 Jun, 2022 1 commit
  11. 26 Jun, 2022 1 commit
  12. 25 Jun, 2022 1 commit
  13. 24 Jun, 2022 2 commits
  14. 22 Jun, 2022 1 commit
  15. 21 Jun, 2022 1 commit
  16. 18 Jun, 2022 5 commits
  17. 16 Jun, 2022 1 commit
  18. 14 Jun, 2022 1 commit
    • ImmuState's avatar
      Implement Resin (#1257) · 6e955c9f
      ImmuState authored
      * Basic resin usage/refresh.
      
      * Honor resin config, move some logic to logon.
      
      * Add resin usage to DungeonChallenge
      
      * Make fragile and transient resin usable.
      
      * Get resin cost from dungeon excel.
      
      * Add ability to unlock combine diagrams.
      
      * Refactor CombineManager to use Inventory.payItems, enabling crafting of condensed resin.
      
      * Refactor ForgingManager to use Inventory.payItems, to prepare for eventually forging Mystic Enhancement Ores using resin.
      
      * Remove comment
      
      * Check resin usage in addResin
      6e955c9f
  19. 08 Jun, 2022 3 commits
  20. 03 Jun, 2022 2 commits
  21. 31 May, 2022 5 commits