Player.java 49.8 KB
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package emu.grasscutter.game.player;
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import dev.morphia.annotations.*;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.PlayerLevelData;
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import emu.grasscutter.data.excels.WeatherData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.Account;
import emu.grasscutter.game.CoopRequest;
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import emu.grasscutter.game.ability.AbilityManager;
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import emu.grasscutter.game.activity.ActivityManager;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.avatar.AvatarStorage;
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import emu.grasscutter.game.battlepass.BattlePassManager;
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import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.EntityVehicle;
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import emu.grasscutter.game.home.GameHome;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.game.entity.EntityItem;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.expedition.ExpeditionInfo;
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import emu.grasscutter.game.friends.FriendsList;
import emu.grasscutter.game.friends.PlayerProfile;
import emu.grasscutter.game.gacha.PlayerGachaInfo;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.mail.Mail;
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import emu.grasscutter.game.mail.MailHandler;
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import emu.grasscutter.game.managers.CookingManager;
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import emu.grasscutter.game.managers.FurnitureManager;
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import emu.grasscutter.game.managers.ResinManager;
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import emu.grasscutter.game.managers.deforestation.DeforestationManager;
import emu.grasscutter.game.managers.energy.EnergyManager;
import emu.grasscutter.game.managers.forging.ActiveForgeData;
import emu.grasscutter.game.managers.forging.ForgingManager;
import emu.grasscutter.game.managers.mapmark.*;
import emu.grasscutter.game.managers.stamina.StaminaManager;
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import emu.grasscutter.game.managers.SotSManager;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.ClimateType;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import emu.grasscutter.game.quest.QuestManager;
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import emu.grasscutter.game.shop.ShopLimit;
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import emu.grasscutter.game.tower.TowerData;
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import emu.grasscutter.game.tower.TowerManager;
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import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.proto.*;
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import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
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import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
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import emu.grasscutter.net.proto.InteractTypeOuterClass.InteractType;
import emu.grasscutter.net.proto.MpSettingTypeOuterClass.MpSettingType;
import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo;
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import emu.grasscutter.net.proto.ProfilePictureOuterClass.ProfilePicture;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
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import emu.grasscutter.server.event.player.PlayerJoinEvent;
import emu.grasscutter.server.event.player.PlayerQuitEvent;
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import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.game.GameSession.SessionState;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.DateHelper;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.MessageHandler;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import lombok.Getter;
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import static emu.grasscutter.config.Configuration.*;

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import java.time.DayOfWeek;
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import java.time.Instant;
import java.time.LocalDate;
import java.time.ZoneId;
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import java.util.*;
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import java.util.concurrent.LinkedBlockingQueue;
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@Entity(value = "players", useDiscriminator = false)
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public class Player {
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    @Id private int id;
    @Indexed(options = @IndexOptions(unique = true)) private String accountId;
    private transient Account account;
    private transient GameSession session;

    private String nickname;
    private String signature;
    private int headImage;
    private int nameCardId = 210001;
    private Position position;
    private Position rotation;
    private PlayerBirthday birthday;
    private PlayerCodex codex;
    private boolean showAvatars;
    private List<Integer> showAvatarList;
    private Map<Integer, Integer> properties;
    private int currentRealmId;
    private int widgetId;
    private int sceneId;
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    private int regionId;
    private int mainCharacterId;
    private boolean godmode;
    private boolean stamina;
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    @Getter private Set<Integer> nameCardList;
    @Getter private Set<Integer> flyCloakList;
    @Getter private Set<Integer> costumeList;
    @Getter private Set<Integer> rewardedLevels;
    @Getter private Set<Integer> realmList;
    @Getter private Set<Integer> unlockedForgingBlueprints;
    @Getter private Set<Integer> unlockedCombines;
    @Getter private Set<Integer> unlockedFurniture;
    @Getter private Set<Integer> unlockedFurnitureSuite;
    @Getter private Map<Long, ExpeditionInfo> expeditionInfo;
    @Getter private Map<Integer, Integer> unlockedRecipies;
    @Getter private List<ActiveForgeData> activeForges;
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    @Transient private long nextGuid = 0;
    @Transient private int peerId;
    @Transient private World world;
    @Transient private Scene scene;
    @Transient @Getter private int weatherId = 0;
    @Transient @Getter private ClimateType climate = ClimateType.CLIMATE_SUNNY;

    // Player managers go here
    @Getter private transient AvatarStorage avatars;
    @Getter private transient Inventory inventory;
    @Getter private transient FriendsList friendsList;
    @Getter private transient MailHandler mailHandler;
    @Getter private transient MessageHandler messageHandler;
    @Getter private transient AbilityManager abilityManager;
    @Getter private transient QuestManager questManager;
    @Getter private transient TowerManager towerManager;
    @Getter private transient SotSManager sotsManager;
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    @Getter private transient MapMarksManager mapMarksManager;
    @Getter private transient StaminaManager staminaManager;
    @Getter private transient EnergyManager energyManager;
    @Getter private transient ResinManager resinManager;
    @Getter private transient ForgingManager forgingManager;
    @Getter private transient DeforestationManager deforestationManager;
    @Getter private transient FurnitureManager furnitureManager;
    @Getter private transient BattlePassManager battlePassManager;
    @Getter private transient CookingManager cookingManager;
    @Getter private transient ActivityManager activityManager;
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    @Getter private transient PlayerBuffManager buffManager;
    
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    // Manager data (Save-able to the database)
    private PlayerProfile playerProfile;
    private TeamManager teamManager;
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    private TowerData towerData;
    private PlayerGachaInfo gachaInfo;
    private PlayerOpenStateManager openStateManager;
    private PlayerCollectionRecords collectionRecordStore;
    private ArrayList<ShopLimit> shopLimit;

    @Getter private transient GameHome home;

    private boolean moonCard;
    private Date moonCardStartTime;
    private int moonCardDuration;
    private Set<Date> moonCardGetTimes;

    @Transient private boolean paused;
    @Transient private int enterSceneToken;
    @Transient private SceneLoadState sceneState;
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    @Transient private boolean hasSentLoginPackets;
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    @Transient private long nextSendPlayerLocTime = 0;

    private transient final Int2ObjectMap<CoopRequest> coopRequests;
    private transient final Queue<AttackResult> attackResults;
    @Getter private transient final InvokeHandler<CombatInvokeEntry> combatInvokeHandler;
    @Getter private transient final InvokeHandler<AbilityInvokeEntry> abilityInvokeHandler;
    @Getter private transient final InvokeHandler<AbilityInvokeEntry> clientAbilityInitFinishHandler;

    private long springLastUsed;
    private HashMap<String, MapMark> mapMarks;
    private int nextResinRefresh;
    private int lastDailyReset;

    @Deprecated
    @SuppressWarnings({"rawtypes", "unchecked"}) // Morphia only!
    public Player() {
        this.inventory = new Inventory(this);
        this.avatars = new AvatarStorage(this);
        this.friendsList = new FriendsList(this);
        this.mailHandler = new MailHandler(this);
        this.towerManager = new TowerManager(this);
        this.abilityManager = new AbilityManager(this);
        this.deforestationManager = new DeforestationManager(this);
        this.questManager = new QuestManager(this);
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        this.buffManager = new PlayerBuffManager(this);
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        this.position = new Position(GameConstants.START_POSITION);
        this.rotation = new Position(0, 307, 0);
        this.sceneId = 3;
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        this.regionId = 1;
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        this.properties = new HashMap<>();
        for (PlayerProperty prop : PlayerProperty.values()) {
            if (prop.getId() < 10000) {
                continue;
            }
            this.properties.put(prop.getId(), 0);
        }

        this.gachaInfo = new PlayerGachaInfo();
        this.nameCardList = new HashSet<>();
        this.flyCloakList = new HashSet<>();
        this.costumeList = new HashSet<>();
        this.towerData = new TowerData();
        this.collectionRecordStore = new PlayerCollectionRecords();
        this.unlockedForgingBlueprints = new HashSet<>();
        this.unlockedCombines = new HashSet<>();
        this.unlockedFurniture = new HashSet<>();
        this.unlockedFurnitureSuite = new HashSet<>();
        this.activeForges = new ArrayList<>();
        this.unlockedRecipies = new HashMap<>();
        this.sceneState = SceneLoadState.NONE;

        this.attackResults = new LinkedBlockingQueue<>();
        this.coopRequests = new Int2ObjectOpenHashMap<>();
        this.combatInvokeHandler = new InvokeHandler(PacketCombatInvocationsNotify.class);
        this.abilityInvokeHandler = new InvokeHandler(PacketAbilityInvocationsNotify.class);
        this.clientAbilityInitFinishHandler = new InvokeHandler(PacketClientAbilityInitFinishNotify.class);

        this.birthday = new PlayerBirthday();
        this.rewardedLevels = new HashSet<>();
        this.moonCardGetTimes = new HashSet<>();
        this.codex = new PlayerCodex(this);
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        this.openStateManager = new PlayerOpenStateManager(this);
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        this.shopLimit = new ArrayList<>();
        this.expeditionInfo = new HashMap<>();
        this.messageHandler = null;
        this.mapMarksManager = new MapMarksManager(this);
        this.staminaManager = new StaminaManager(this);
        this.sotsManager = new SotSManager(this);
        this.energyManager = new EnergyManager(this);
        this.resinManager = new ResinManager(this);
        this.forgingManager = new ForgingManager(this);
        this.furnitureManager = new FurnitureManager(this);
        this.cookingManager = new CookingManager(this);
    }

    // On player creation
    public Player(GameSession session) {
        this();
        this.account = session.getAccount();
        this.accountId = this.getAccount().getId();
        this.session = session;
        this.nickname = "Traveler";
        this.signature = "";
        this.teamManager = new TeamManager(this);
        this.birthday = new PlayerBirthday();
        this.codex = new PlayerCodex(this);
        this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, 1, false);
        this.setProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE, 1, false);
        this.setProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, 50, false);
        this.setProperty(PlayerProperty.PROP_IS_FLYABLE, 1, false);
        this.setProperty(PlayerProperty.PROP_IS_TRANSFERABLE, 1, false);
        this.setProperty(PlayerProperty.PROP_MAX_STAMINA, 24000, false);
        this.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, 24000, false);
        this.setProperty(PlayerProperty.PROP_PLAYER_RESIN, 160, false);
        this.getFlyCloakList().add(140001);
        this.getNameCardList().add(210001);
        this.messageHandler = null;
        this.mapMarksManager = new MapMarksManager(this);
        this.staminaManager = new StaminaManager(this);
        this.sotsManager = new SotSManager(this);
        this.energyManager = new EnergyManager(this);
        this.resinManager = new ResinManager(this);
        this.deforestationManager = new DeforestationManager(this);
        this.forgingManager = new ForgingManager(this);
        this.furnitureManager = new FurnitureManager(this);
        this.cookingManager = new CookingManager(this);
    }

    public int getUid() {
        return id;
    }

    public void setUid(int id) {
        this.id = id;
    }

    public long getNextGameGuid() {
        long nextId = ++this.nextGuid;
        return ((long) this.getUid() << 32) + nextId;
    }

    public Account getAccount() {
        if (this.account == null)
            this.account = DatabaseHelper.getAccountById(Integer.toString(this.id));
        return this.account;
    }

    public void setAccount(Account account) {
        this.account = account;
    }

    public GameSession getSession() {
        return session;
    }

    public void setSession(GameSession session) {
        this.session = session;
    }

    public boolean isOnline() {
        return this.getSession() != null && this.getSession().isActive();
    }

    public GameServer getServer() {
        return this.getSession().getServer();
    }

    public synchronized World getWorld() {
        return this.world;
    }

    public synchronized void setWorld(World world) {
        this.world = world;
    }

    public synchronized Scene getScene() {
        return scene;
    }

    public synchronized void setScene(Scene scene) {
        this.scene = scene;
    }

    synchronized public void setClimate(ClimateType climate) {
        this.climate = climate;
        this.session.send(new PacketSceneAreaWeatherNotify(this));
    }

    synchronized public void setWeather(int weather) {
        this.setWeather(weather, ClimateType.CLIMATE_NONE);
    }

    synchronized public void setWeather(int weatherId, ClimateType climate) {
        // Lookup default climate for this weather
        if (climate == ClimateType.CLIMATE_NONE) {
            WeatherData w = GameData.getWeatherDataMap().get(weatherId);
            if (w != null) {
                climate = w.getDefaultClimate();
            }
        }
        this.weatherId = weatherId;
        this.climate = climate;
        this.session.send(new PacketSceneAreaWeatherNotify(this));
    }

    public String getNickname() {
        return nickname;
    }

    public void setNickname(String nickName) {
        this.nickname = nickName;
        this.updateProfile();
    }

    public int getHeadImage() {
        return headImage;
    }

    public void setHeadImage(int picture) {
        this.headImage = picture;
        this.updateProfile();
    }

    public String getSignature() {
        return signature;
    }

    public void setSignature(String signature) {
        this.signature = signature;
        this.updateProfile();
    }

    public Integer getWidgetId() {
        return widgetId;
    }

    public void setWidgetId(Integer widgetId) {
        this.widgetId = widgetId;
    }

    public void setRealmList(Set<Integer> realmList) {
        this.realmList = realmList;
    }

    public void addRealmList(int realmId) {
        if (this.realmList == null) {
            this.realmList = new HashSet<>();
        } else if (this.realmList.contains(realmId)) {
            return;
        }
        this.realmList.add(realmId);
    }

    public int getCurrentRealmId() {
        return currentRealmId;
    }

    public void setCurrentRealmId(int currentRealmId) {
        this.currentRealmId = currentRealmId;
    }

    public Position getPosition() {
        return position;
    }

    public Position getRotation() {
        return rotation;
    }

    public int getLevel() {
        return this.getProperty(PlayerProperty.PROP_PLAYER_LEVEL);
    }

    public boolean setLevel(int level) {
        if (this.getLevel() == level) {
            return true;
        }

        if (this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, level)) {
            // Update world level and profile.
            this.updateWorldLevel();
            this.updateProfile();

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            // Handle open state unlocks from level-up.
            this.getOpenStateManager().tryUnlockOpenStates();
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            return true;
        }
        return false;
    }

    public int getExp() {
        return this.getProperty(PlayerProperty.PROP_PLAYER_EXP);
    }

    public int getWorldLevel() {
        return this.getProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL);
    }

    public boolean setWorldLevel(int level) {
        if (this.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level)) {
            if (this.world.getHost() == this)  // Don't update World's WL if we are in someone else's world
                this.world.setWorldLevel(level);
            this.updateProfile();
            return true;
        }
        return false;
    }

    public int getForgePoints() {
        return this.getProperty(PlayerProperty.PROP_PLAYER_FORGE_POINT);
    }

    public boolean setForgePoints(int value) {
        if (value == this.getForgePoints()) {
            return true;
        }

        return this.setProperty(PlayerProperty.PROP_PLAYER_FORGE_POINT, value);
    }

    public int getPrimogems() {
        return this.getProperty(PlayerProperty.PROP_PLAYER_HCOIN);
    }

    public boolean setPrimogems(int primogem) {
        return this.setProperty(PlayerProperty.PROP_PLAYER_HCOIN, primogem);
    }

    public int getMora() {
        return this.getProperty(PlayerProperty.PROP_PLAYER_SCOIN);
    }

    public boolean setMora(int mora) {
        return this.setProperty(PlayerProperty.PROP_PLAYER_SCOIN, mora);
    }

    public int getCrystals() {
        return this.getProperty(PlayerProperty.PROP_PLAYER_MCOIN);
    }

    public boolean setCrystals(int crystals) {
        return this.setProperty(PlayerProperty.PROP_PLAYER_MCOIN, crystals);
    }

    public int getHomeCoin() {
        return this.getProperty(PlayerProperty.PROP_PLAYER_HOME_COIN);
    }

    public boolean setHomeCoin(int coin) {
        return this.setProperty(PlayerProperty.PROP_PLAYER_HOME_COIN, coin);
    }
    private int getExpRequired(int level) {
        PlayerLevelData levelData = GameData.getPlayerLevelDataMap().get(level);
        return levelData != null ? levelData.getExp() : 0;
    }

    private float getExpModifier() {
        return GAME_OPTIONS.rates.adventureExp;
    }

    // Affected by exp rate
    public void earnExp(int exp) {
        addExpDirectly((int) (exp * getExpModifier()));
    }

    // Directly give player exp
    public void addExpDirectly(int gain) {
        int level = getLevel();
        int exp = getExp();
        int reqExp = getExpRequired(level);

        exp += gain;

        while (exp >= reqExp && reqExp > 0) {
            exp -= reqExp;
            level += 1;
            reqExp = getExpRequired(level);

            // Set level each time to allow level-up specific logic to run.
            this.setLevel(level);
        }

        // Set exp
        this.setProperty(PlayerProperty.PROP_PLAYER_EXP, exp);
    }

    private void updateWorldLevel() {
        int currentWorldLevel = this.getWorldLevel();
        int currentLevel = this.getLevel();

        int newWorldLevel =
            (currentLevel >= 55) ? 8 :
            (currentLevel >= 50) ? 7 :
            (currentLevel >= 45) ? 6 :
            (currentLevel >= 40) ? 5 :
            (currentLevel >= 35) ? 4 :
            (currentLevel >= 30) ? 3 :
            (currentLevel >= 25) ? 2 :
            (currentLevel >= 20) ? 1 :
            0;

        if (newWorldLevel != currentWorldLevel) {
            this.setWorldLevel(newWorldLevel);
        }
    }

    private void updateProfile() {
        getProfile().syncWithCharacter(this);
    }

    public boolean isFirstLoginEnterScene() {
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        return !this.hasSentLoginPackets;
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    }

    public TeamManager getTeamManager() {
        return this.teamManager;
    }

    public TowerData getTowerData() {
        if (towerData == null) {
            // because of mistake, null may be saved as storage at some machine, this if can be removed in future
            towerData = new TowerData();
        }
        return towerData;
    }

    public PlayerGachaInfo getGachaInfo() {
        return gachaInfo;
    }

    public PlayerProfile getProfile() {
        if (this.playerProfile == null) {
            this.playerProfile = new PlayerProfile(this);
        }
        return playerProfile;
    }

    // TODO: Based on the proto, property value could be int or float.
    //  Although there's no float value at this moment, our code should be prepared for float values.
    public Map<Integer, Integer> getProperties() {
        return properties;
    }

    public boolean setProperty(PlayerProperty prop, int value) {
        return setPropertyWithSanityCheck(prop, value, true);
    }

    public boolean setProperty(PlayerProperty prop, int value, boolean sendPacket) {
        return setPropertyWithSanityCheck(prop, value, sendPacket);
    }

    public int getProperty(PlayerProperty prop) {
        return getProperties().get(prop.getId());
    }

    public MpSettingType getMpSetting() {
        return MpSettingType.MP_SETTING_TYPE_ENTER_AFTER_APPLY; // TEMP
    }

    public Queue<AttackResult> getAttackResults() {
        return this.attackResults;
    }

    public synchronized Int2ObjectMap<CoopRequest> getCoopRequests() {
        return coopRequests;
    }

    public int getEnterSceneToken() {
        return enterSceneToken;
    }

    public void setEnterSceneToken(int enterSceneToken) {
        this.enterSceneToken = enterSceneToken;
    }

    public int getNameCardId() {
        return nameCardId;
    }

    public void setNameCardId(int nameCardId) {
        this.nameCardId = nameCardId;
        this.updateProfile();
    }

    public int getMainCharacterId() {
        return mainCharacterId;
    }

    public void setMainCharacterId(int mainCharacterId) {
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        if (this.mainCharacterId != 0) {
            return;
        }
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        this.mainCharacterId = mainCharacterId;
    }

    public int getPeerId() {
        return peerId;
    }

    public void setPeerId(int peerId) {
        this.peerId = peerId;
    }

    public int getClientTime() {
        return session.getClientTime();
    }

    public long getLastPingTime() {
        return session.getLastPingTime();
    }

    public boolean isPaused() {
        return paused;
    }

    public void setPaused(boolean newPauseState) {
        boolean oldPauseState = this.paused;
        this.paused = newPauseState;

        if (newPauseState && !oldPauseState) {
            this.onPause();
        } else if (oldPauseState && !newPauseState) {
            this.onUnpause();
        }
    }

    public long getSpringLastUsed() {
        return springLastUsed;
    }

    public void setSpringLastUsed(long val) {
        springLastUsed = val;
    }

    public int getNextResinRefresh() {
        return nextResinRefresh;
    }

    public void setNextResinRefresh(int value) {
        this.nextResinRefresh = value;
    }

    public SceneLoadState getSceneLoadState() {
        return sceneState;
    }

    public void setSceneLoadState(SceneLoadState sceneState) {
        this.sceneState = sceneState;
    }

    public boolean isInMultiplayer() {
        return this.getWorld() != null && this.getWorld().isMultiplayer();
    }

    public int getSceneId() {
        return sceneId;
    }

    public void setSceneId(int sceneId) {
        this.sceneId = sceneId;
    }

    public int getRegionId() {
        return regionId;
    }

    public void setRegionId(int regionId) {
        this.regionId = regionId;
    }

    public void setShowAvatars(boolean showAvatars) {
        this.showAvatars = showAvatars;
    }

    public boolean isShowAvatars() {
        return showAvatars;
    }

    public void setShowAvatarList(List<Integer> showAvatarList) {
        this.showAvatarList = showAvatarList;
    }

    public List<Integer> getShowAvatarList() {
        return showAvatarList;
    }

    public int getLastDailyReset() {
        return this.lastDailyReset;
    }

    public void setLastDailyReset(int value) {
        this.lastDailyReset = value;
    }

    public boolean inMoonCard() {
        return moonCard;
    }

    public void setMoonCard(boolean moonCard) {
        this.moonCard = moonCard;
    }

    public void addMoonCardDays(int days) {
        this.moonCardDuration += days;
    }

    public int getMoonCardDuration() {
        return moonCardDuration;
    }

    public void setMoonCardDuration(int moonCardDuration) {
        this.moonCardDuration = moonCardDuration;
    }

    public Date getMoonCardStartTime() {
        return moonCardStartTime;
    }

    public void setMoonCardStartTime(Date moonCardStartTime) {
        this.moonCardStartTime = moonCardStartTime;
    }

    public Set<Date> getMoonCardGetTimes() {
        return moonCardGetTimes;
    }

    public void setMoonCardGetTimes(Set<Date> moonCardGetTimes) {
        this.moonCardGetTimes = moonCardGetTimes;
    }

    public int getMoonCardRemainDays() {
        Calendar remainCalendar = Calendar.getInstance();
        remainCalendar.setTime(moonCardStartTime);
        remainCalendar.add(Calendar.DATE, moonCardDuration);
        Date theLastDay = remainCalendar.getTime();
        Date now = DateHelper.onlyYearMonthDay(new Date());
        return (int) ((theLastDay.getTime() - now.getTime()) / (24 * 60 * 60 * 1000)); // By copilot
    }

    public void rechargeMoonCard() {
        inventory.addItem(new GameItem(203, 300));
        if (!moonCard) {
            moonCard = true;
            Date now = new Date();
            moonCardStartTime = DateHelper.onlyYearMonthDay(now);
            moonCardDuration = 30;
        } else {
            moonCardDuration += 30;
        }
        if (!moonCardGetTimes.contains(moonCardStartTime)) {
            moonCardGetTimes.add(moonCardStartTime);
        }
    }

    public void getTodayMoonCard() {
        if (!moonCard) {
            return;
        }
        Date now = DateHelper.onlyYearMonthDay(new Date());
        if (moonCardGetTimes.contains(now)) {
            return;
        }
        Date stopTime = new Date();
        Calendar stopCalendar = Calendar.getInstance();
        stopCalendar.setTime(stopTime);
        stopCalendar.add(Calendar.DATE, moonCardDuration);
        stopTime = stopCalendar.getTime();
        if (now.after(stopTime)) {
            moonCard = false;
            return;
        }
        moonCardGetTimes.add(now);
        addMoonCardDays(1);
        GameItem item = new GameItem(201, 90);
        getInventory().addItem(item, ActionReason.BlessingRedeemReward);
        session.send(new PacketCardProductRewardNotify(getMoonCardRemainDays()));
    }

    public void addExpeditionInfo(long avaterGuid, int expId, int hourTime, int startTime) {
        ExpeditionInfo exp = new ExpeditionInfo();
        exp.setExpId(expId);
        exp.setHourTime(hourTime);
        exp.setState(1);
        exp.setStartTime(startTime);
        expeditionInfo.put(avaterGuid, exp);
    }

    public void removeExpeditionInfo(long avaterGuid) {
        expeditionInfo.remove(avaterGuid);
    }

    public ExpeditionInfo getExpeditionInfo(long avaterGuid) {
        return expeditionInfo.get(avaterGuid);
    }

    public List<ShopLimit> getShopLimit() {
        return shopLimit;
    }

    public ShopLimit getGoodsLimit(int goodsId) {
        Optional<ShopLimit> shopLimit = this.shopLimit.stream().filter(x -> x.getShopGoodId() == goodsId).findFirst();
        if (shopLimit.isEmpty())
            return null;
        return shopLimit.get();
    }

    public void addShopLimit(int goodsId, int boughtCount, int nextRefreshTime) {
        ShopLimit target = getGoodsLimit(goodsId);
        if (target != null) {
            target.setHasBought(target.getHasBought() + boughtCount);
            target.setHasBoughtInPeriod(target.getHasBoughtInPeriod() + boughtCount);
            target.setNextRefreshTime(nextRefreshTime);
        } else {
            ShopLimit sl = new ShopLimit();
            sl.setShopGoodId(goodsId);
            sl.setHasBought(boughtCount);
            sl.setHasBoughtInPeriod(boughtCount);
            sl.setNextRefreshTime(nextRefreshTime);
            getShopLimit().add(sl);
        }
        this.save();
    }
    public boolean getUnlimitedStamina() {
        return stamina;
    }
    public void setUnlimitedStamina(boolean stamina) {
        this.stamina = stamina;
    }
    public boolean inGodmode() {
        return godmode;
    }

    public void setGodmode(boolean godmode) {
        this.godmode = godmode;
    }

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    public boolean hasSentLoginPackets() {
        return hasSentLoginPackets;
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    }
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    public void addAvatar(Avatar avatar, boolean addToCurrentTeam) {
        boolean result = getAvatars().addAvatar(avatar);

        if (result) {
            // Add starting weapon
            getAvatars().addStartingWeapon(avatar);

            // Done
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            if (hasSentLoginPackets()) {
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                // Recalc stats
                avatar.recalcStats();
                // Packet, show notice on left if the avatar will be added to the team
                sendPacket(new PacketAvatarAddNotify(avatar, addToCurrentTeam && this.getTeamManager().canAddAvatarToCurrentTeam()));
                if (addToCurrentTeam) {
                    // If space in team, add
                    this.getTeamManager().addAvatarToCurrentTeam(avatar);
                }
            }
        } else {
            // Failed adding avatar
        }
    }

    public void addAvatar(Avatar avatar) {
        addAvatar(avatar, true);
    }

    public void addFlycloak(int flycloakId) {
        this.getFlyCloakList().add(flycloakId);
        this.sendPacket(new PacketAvatarGainFlycloakNotify(flycloakId));
    }

    public void addCostume(int costumeId) {
        this.getCostumeList().add(costumeId);
        this.sendPacket(new PacketAvatarGainCostumeNotify(costumeId));
    }

    public void addNameCard(int nameCardId) {
        this.getNameCardList().add(nameCardId);
        this.sendPacket(new PacketUnlockNameCardNotify(nameCardId));
    }

    public void setNameCard(int nameCardId) {
        if (!this.getNameCardList().contains(nameCardId)) {
            return;
        }

        this.setNameCardId(nameCardId);

        this.sendPacket(new PacketSetNameCardRsp(nameCardId));
    }

    public void dropMessage(Object message) {
        if (this.messageHandler != null) {
            this.messageHandler.append(message.toString());
            return;
        }

        this.getServer().getChatManager().sendPrivateMessageFromServer(getUid(), message.toString());
        // this.sendPacket(new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, getUid(), message.toString()));
    }

    /**
     * Sends a message to another player.
     *
     * @param sender  The sender of the message.
     * @param message The message to send.
     */
    public void sendMessage(Player sender, Object message) {
        // this.sendPacket(new PacketPrivateChatNotify(sender.getUid(), this.getUid(), message.toString()));
        this.getServer().getChatManager().sendPrivateMessage(sender, this.getUid(), message.toString());
    }

    // ---------------------MAIL------------------------

    public List<Mail> getAllMail() { return this.getMailHandler().getMail(); }

    public void sendMail(Mail message) {
        this.getMailHandler().sendMail(message);
    }

    public boolean deleteMail(int mailId) {
        return this.getMailHandler().deleteMail(mailId);
    }

    public Mail getMail(int index) { return this.getMailHandler().getMailById(index); }

    public int getMailId(Mail message) {
        return this.getMailHandler().getMailIndex(message);
    }

    public boolean replaceMailByIndex(int index, Mail message) {
        return this.getMailHandler().replaceMailByIndex(index, message);
    }

    public void interactWith(int gadgetEntityId, GadgetInteractReq interactReq) {
        GameEntity target = getScene().getEntityById(gadgetEntityId);

        if (target == null) {
            return;
        }

        target.onInteract(this, interactReq);
    }

    public void onPause() {
        getStaminaManager().stopSustainedStaminaHandler();
    }

    public void onUnpause() {
        getStaminaManager().startSustainedStaminaHandler();
    }

    public void sendPacket(BasePacket packet) {
        this.getSession().send(packet);
    }

    public OnlinePlayerInfo getOnlinePlayerInfo() {
        OnlinePlayerInfo.Builder onlineInfo = OnlinePlayerInfo.newBuilder()
                .setUid(this.getUid())
                .setNickname(this.getNickname())
                .setPlayerLevel(this.getLevel())
                .setMpSettingType(this.getMpSetting())
                .setNameCardId(this.getNameCardId())
                .setSignature(this.getSignature())
                .setProfilePicture(ProfilePicture.newBuilder().setAvatarId(this.getHeadImage()));

        if (this.getWorld() != null) {
            onlineInfo.setCurPlayerNumInWorld(getWorld().getPlayerCount());
        } else {
            onlineInfo.setCurPlayerNumInWorld(1);
        }

        return onlineInfo.build();
    }

    public PlayerBirthday getBirthday() {
        return this.birthday;
    }

    public void setBirthday(int d, int m) {
        this.birthday = new PlayerBirthday(d, m);
        this.updateProfile();
    }

    public boolean hasBirthday() {
        return this.birthday.getDay() > 0;
    }

    public PlayerCodex getCodex() {
        return this.codex;
    }

    public void setRewardedLevels(Set<Integer> rewardedLevels) {
        this.rewardedLevels = rewardedLevels;
    }

    public SocialDetail.Builder getSocialDetail() {
        List<SocialShowAvatarInfoOuterClass.SocialShowAvatarInfo> socialShowAvatarInfoList = new ArrayList<>();
        if (this.isOnline()) {
            if (this.getShowAvatarList() != null) {
                for (int avatarId : this.getShowAvatarList()) {
                    socialShowAvatarInfoList.add(
                            socialShowAvatarInfoList.size(),
                            SocialShowAvatarInfoOuterClass.SocialShowAvatarInfo.newBuilder()
                                    .setAvatarId(avatarId)
                                    .setLevel(getAvatars().getAvatarById(avatarId).getLevel())
                                    .setCostumeId(getAvatars().getAvatarById(avatarId).getCostume())
                                    .build()
                    );
                }
            }
        } else {
            List<Integer> showAvatarList = DatabaseHelper.getPlayerByUid(id).getShowAvatarList();
            AvatarStorage avatars = DatabaseHelper.getPlayerByUid(id).getAvatars();
            avatars.loadFromDatabase();
            if (showAvatarList != null) {
                for (int avatarId : showAvatarList) {
                    socialShowAvatarInfoList.add(
                            socialShowAvatarInfoList.size(),
                            SocialShowAvatarInfoOuterClass.SocialShowAvatarInfo.newBuilder()
                                    .setAvatarId(avatarId)
                                    .setLevel(avatars.getAvatarById(avatarId).getLevel())
                                    .setCostumeId(avatars.getAvatarById(avatarId).getCostume())
                                    .build()
                    );
                }
            }
        }

        SocialDetail.Builder social = SocialDetail.newBuilder()
                .setUid(this.getUid())
                .setProfilePicture(ProfilePicture.newBuilder().setAvatarId(this.getHeadImage()))
                .setNickname(this.getNickname())
                .setSignature(this.getSignature())
                .setLevel(this.getLevel())
                .setBirthday(this.getBirthday().getFilledProtoWhenNotEmpty())
                .setWorldLevel(this.getWorldLevel())
                .setNameCardId(this.getNameCardId())
                .setIsShowAvatar(this.isShowAvatars())
                .addAllShowAvatarInfoList(socialShowAvatarInfoList)
                .setFinishAchievementNum(0);
        return social;
    }

    public List<ShowAvatarInfoOuterClass.ShowAvatarInfo> getShowAvatarInfoList() {
        List<ShowAvatarInfoOuterClass.ShowAvatarInfo> showAvatarInfoList = new ArrayList<>();

        Player player;
        boolean shouldRecalc;
        if (this.isOnline()) {
            player = this;
            shouldRecalc = false;
        } else {
            player = DatabaseHelper.getPlayerByUid(id);
            player.getAvatars().loadFromDatabase();
            player.getInventory().loadFromDatabase();
            shouldRecalc = true;
        }

        List<Integer> showAvatarList = player.getShowAvatarList();
        AvatarStorage avatars = player.getAvatars();
        if (showAvatarList != null) {
            for (int avatarId : showAvatarList) {
                Avatar avatar = avatars.getAvatarById(avatarId);
                if (shouldRecalc) {
                    avatar.recalcStats();
                }
                showAvatarInfoList.add(avatar.toShowAvatarInfoProto());
            }
        }
        return showAvatarInfoList;
    }

    public PlayerWorldLocationInfoOuterClass.PlayerWorldLocationInfo getWorldPlayerLocationInfo() {
        return PlayerWorldLocationInfoOuterClass.PlayerWorldLocationInfo.newBuilder()
                .setSceneId(this.getSceneId())
                .setPlayerLoc(this.getPlayerLocationInfo())
                .build();
    }

    public PlayerLocationInfo getPlayerLocationInfo() {
        return PlayerLocationInfo.newBuilder()
                .setUid(this.getUid())
                .setPos(this.getPosition().toProto())
                .setRot(this.getRotation().toProto())
                .build();
    }

    public void loadBattlePassManager() {
        if (this.battlePassManager != null) return;
        this.battlePassManager = DatabaseHelper.loadBattlePass(this);
        this.battlePassManager.getMissions().values().removeIf(mission -> mission.getData() == null);
    }

    public PlayerCollectionRecords getCollectionRecordStore() {
        if (this.collectionRecordStore==null) {
            this.collectionRecordStore = new PlayerCollectionRecords();
        }
        return collectionRecordStore;
    }

    public Map<String, MapMark> getMapMarks() {
        if (this.mapMarks == null) {
            this.mapMarks = new HashMap<String, MapMark>();
        }
        return mapMarks;
    }

    public PlayerOpenStateManager getOpenStateManager() {
        if (this.openStateManager == null) {
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            this.openStateManager = new PlayerOpenStateManager(this);
        }
        return openStateManager;
    }
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    public synchronized void onTick() {
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        // Check ping
        if (this.getLastPingTime() > System.currentTimeMillis() + 60000) {
            this.getSession().close();
            return;
        }
        // Check co-op requests
        Iterator<CoopRequest> it = this.getCoopRequests().values().iterator();
        while (it.hasNext()) {
            CoopRequest req = it.next();
            if (req.isExpired()) {
                req.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(
                        this,
                        false,
                        PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.REASON_SYSTEM_JUDGE));
                it.remove();
            }
        }
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        // Handle buff
        this.getBuffManager().onTick();
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        // Ping
        if (this.getWorld() != null) {
            // RTT notify - very important to send this often
            this.sendPacket(new PacketWorldPlayerRTTNotify(this.getWorld()));

            // Update player locations if in multiplayer every 5 seconds
            long time = System.currentTimeMillis();
            if (this.getWorld().isMultiplayer() && this.getScene() != null && time > nextSendPlayerLocTime) {
                this.sendPacket(new PacketWorldPlayerLocationNotify(this.getWorld()));
                this.sendPacket(new PacketScenePlayerLocationNotify(this.getScene()));
                this.resetSendPlayerLocTime();
            }
        }

        // Handle daily reset.
        this.doDailyReset();

        // Expedition
        var timeNow = Utils.getCurrentSeconds();
        var needNotify = false;
        for (Long key : expeditionInfo.keySet()) {
            ExpeditionInfo e = expeditionInfo.get(key);
            if (e.getState() == 1) {
                if (timeNow - e.getStartTime() >= e.getHourTime() * 60 * 60) {
                    e.setState(2);
                    needNotify = true;
                }
            }
        }
        if (needNotify) {
            this.save();
            this.sendPacket(new PacketAvatarExpeditionDataNotify(this));
        }

        // Send updated forge queue data, if necessary.
        this.getForgingManager().sendPlayerForgingUpdate();

        // Recharge resin.
        this.getResinManager().rechargeResin();
    }

    private synchronized void doDailyReset() {
        // Check if we should execute a daily reset on this tick.
        int currentTime = Utils.getCurrentSeconds();

        var currentDate = LocalDate.ofInstant(Instant.ofEpochSecond(currentTime), ZoneId.systemDefault());
        var lastResetDate = LocalDate.ofInstant(Instant.ofEpochSecond(this.getLastDailyReset()), ZoneId.systemDefault());

        if (!currentDate.isAfter(lastResetDate)) {
            return;
        }

        // We should - now execute all the resetting logic we need.
        // Reset forge points.
        this.setForgePoints(300_000);

        // Reset daily BP missions.
        this.getBattlePassManager().resetDailyMissions();

        // Trigger login BP mission, so players who are online during the reset
        // don't have to relog to clear the mission.
        this.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_LOGIN);

        // Reset weekly BP missions.
        if (currentDate.getDayOfWeek() == DayOfWeek.MONDAY) {
            this.getBattlePassManager().resetWeeklyMissions();
        }

        // Done. Update last reset time.
        this.setLastDailyReset(currentTime);
    }

    public void resetSendPlayerLocTime() {
        this.nextSendPlayerLocTime = System.currentTimeMillis() + 5000;
    }

    @PostLoad
    private void onLoad() {
        this.getCodex().setPlayer(this);
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        this.getOpenStateManager().setPlayer(this);
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        this.getTeamManager().setPlayer(this);
    }

    public void save() {
        DatabaseHelper.savePlayer(this);
    }

    // Called from tokenrsp
    public void loadFromDatabase() {
        // Make sure these exist
        if (this.getTeamManager() == null) {
            this.teamManager = new TeamManager(this);
        }
        if (this.getCodex() == null) {
            this.codex = new PlayerCodex(this);
        }
        if (this.getProfile().getUid() == 0) {
            this.getProfile().syncWithCharacter(this);
        }

        // Load from db
        this.getAvatars().loadFromDatabase();
        this.getInventory().loadFromDatabase();
        this.getAvatars().postLoad(); // Needs to be called after inventory is handled

        this.getFriendsList().loadFromDatabase();
        this.getMailHandler().loadFromDatabase();
        this.getQuestManager().loadFromDatabase();

        this.loadBattlePassManager();
    }

    public void onLogin() {
        // Quest - Commented out because a problem is caused if you log out while this quest is active
        /*
        if (getQuestManager().getMainQuestById(351) == null) {
            GameQuest quest = getQuestManager().addQuest(35104);
            if (quest != null) {
                quest.finish();
            }
            getQuestManager().addQuest(35101);

            this.setSceneId(3);
            this.getPos().set(GameConstants.START_POSITION);
        }
        */

        // Create world
        World world = new World(this);
        world.addPlayer(this);

        // Multiplayer setting
        this.setProperty(PlayerProperty.PROP_PLAYER_MP_SETTING_TYPE, this.getMpSetting().getNumber(), false);
        this.setProperty(PlayerProperty.PROP_IS_MP_MODE_AVAILABLE, 1, false);

        // Execute daily reset logic if this is a new day.
        this.doDailyReset();

        // Packets
        session.send(new PacketPlayerDataNotify(this)); // Player data
        session.send(new PacketStoreWeightLimitNotify());
        session.send(new PacketPlayerStoreNotify(this));
        session.send(new PacketAvatarDataNotify(this));
        session.send(new PacketFinishedParentQuestNotify(this));
        session.send(new PacketBattlePassAllDataNotify(this));
        session.send(new PacketQuestListNotify(this));
        session.send(new PacketCodexDataFullNotify(this));
        session.send(new PacketAllWidgetDataNotify(this));
        session.send(new PacketWidgetGadgetAllDataNotify());
        session.send(new PacketCombineDataNotify(this.unlockedCombines));
        this.forgingManager.sendForgeDataNotify();
        this.resinManager.onPlayerLogin();
        this.cookingManager.sendCookDataNofity();
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        this.getOpenStateManager().onPlayerLogin();
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        getTodayMoonCard(); // The timer works at 0:0, some users log in after that, use this method to check if they have received a reward today or not. If not, send the reward.
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        // Battle Pass trigger
        this.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_LOGIN);
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        this.furnitureManager.onLogin();
        // Home
        home = GameHome.getByUid(getUid());
        home.onOwnerLogin(this);
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        // Activity
        activityManager = new ActivityManager(this);
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        session.send(new PacketPlayerEnterSceneNotify(this)); // Enter game world
        session.send(new PacketPlayerLevelRewardUpdateNotify(rewardedLevels));


        // First notify packets sent
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        this.hasSentLoginPackets = true;
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        // Send server welcome chat.
        this.getServer().getChatManager().sendServerWelcomeMessages(this);

        // Set session state
        session.setState(SessionState.ACTIVE);

        // Call join event.
        PlayerJoinEvent event = new PlayerJoinEvent(this); event.call();
        if (event.isCanceled()) { // If event is not cancelled, continue.
            session.close();
            return;
        }

        // register
        getServer().registerPlayer(this);
        getProfile().setPlayer(this); // Set online
    }

    public void onLogout() {
        try {
            // Clear chat history.
            this.getServer().getChatManager().clearHistoryOnLogout(this);

            // stop stamina calculation
            getStaminaManager().stopSustainedStaminaHandler();

            // force to leave the dungeon (inside has a "if")
            this.getServer().getDungeonSystem().exitDungeon(this);

            // Leave world
            if (this.getWorld() != null) {
                this.getWorld().removePlayer(this);
            }

            // Status stuff
            this.getProfile().syncWithCharacter(this);
            this.getProfile().setPlayer(null); // Set offline

            this.getCoopRequests().clear();

            // Save to db
            this.save();
            this.getTeamManager().saveAvatars();
            this.getFriendsList().save();

            // Call quit event.
            PlayerQuitEvent event = new PlayerQuitEvent(this); event.call();
        }catch (Throwable e) {
            e.printStackTrace();
            Grasscutter.getLogger().warn("Player (UID {}) save failure", getUid());
        }finally {
            removeFromServer();
        }
    }

    public void removeFromServer() {
        // Remove from server.
        //Note: DON'T DELETE BY UID,BECAUSE THERE ARE MULTIPLE SAME UID PLAYERS WHEN DUPLICATED LOGIN!
        //so I decide to delete by object rather than uid
        getServer().getPlayers().values().removeIf(player1 -> player1 == this);
    }
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    public int getLegendaryKey() {
        return this.getProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY);
    }
    public synchronized void addLegendaryKey(int count) {
        this.setProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY, getLegendaryKey() + count);
    }
    public synchronized void useLegendaryKey(int count) {
        this.setProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY, getLegendaryKey() - count);
    }

    public enum SceneLoadState {
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        NONE(0), LOADING(1), INIT(2), LOADED(3);

        private final int value;

        private SceneLoadState(int value) {
            this.value = value;
        }

        public int getValue() {
            return this.value;
        }
    }

    public void setMessageHandler(MessageHandler messageHandler) {
        this.messageHandler = messageHandler;
    }

    public int getPropertyMin(PlayerProperty prop) {
        if (prop.getDynamicRange()) {
            return switch (prop) {
                default -> 0;
            };
        } else {
            return prop.getMin();
        }
    }

    public int getPropertyMax(PlayerProperty prop) {
        if (prop.getDynamicRange()) {
            return switch (prop) {
                case PROP_CUR_SPRING_VOLUME -> getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME);
                case PROP_CUR_PERSIST_STAMINA -> getProperty(PlayerProperty.PROP_MAX_STAMINA);
                default -> 0;
            };
        } else {
            return prop.getMax();
        }
    }

    private boolean setPropertyWithSanityCheck(PlayerProperty prop, int value, boolean sendPacket) {
        int min = this.getPropertyMin(prop);
        int max = this.getPropertyMax(prop);
        if (min <= value && value <= max) {
            this.properties.put(prop.getId(), value);
            if (sendPacket) {
                // Update player with packet
                this.sendPacket(new PacketPlayerPropNotify(this, prop));
            }
            return true;
        } else {
        return false;
    }
    }
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}