- Feb 20, 2022
- Feb 18, 2022
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Hui Wang authored
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- Jan 31, 2022
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Sanjay Salem authored
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Sanjay Salem authored
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Sanjay Salem authored
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- Nov 22, 2021
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Sanjay Salem authored
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- Nov 12, 2021
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Sanjay Salem authored
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- Nov 05, 2021
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Sanjay Salem authored
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- Nov 01, 2021
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Sanjay Salem authored
thanks max
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- Oct 30, 2021
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Sanjay Salem authored
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- Oct 29, 2021
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Sanjay Salem authored
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- Oct 28, 2021
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Sanjay Salem authored
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- Oct 26, 2021
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Sanjay Salem authored
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- Oct 19, 2021
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Sanjay Salem authored
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- Oct 18, 2021
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Sanjay Salem authored
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- Oct 17, 2021
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TheNumbat authored
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- Oct 16, 2021
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TheNumbat authored
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- Oct 13, 2021
- Oct 07, 2021
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TheNumbat authored
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- Oct 02, 2021
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Max Slater authored
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- Sep 21, 2021
- Sep 16, 2021
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Max Slater authored
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- Sep 04, 2021
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Max Slater authored
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- Sep 01, 2021
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Max Slater authored
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Max Slater authored
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Max Slater authored
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- Aug 29, 2021
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TheNumbat authored
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TheNumbat authored
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TheNumbat authored
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TheNumbat authored
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TheNumbat authored
Features: - Particle systems can now specify a maximum dt per step - Animation key-framing & timing system now supports objects with simulation - Mixture/multiple importance sampling for correct low-variance direct lighting - New BSDF, point light, and environment light APIs that separate sampling, evaluation, and pdf - Area light sampling infrastructure - Removed rectangle area lights; all area lights are now emissive meshes - Reworked PathTracer tasks 4-6, adjusted/improved instructions for the other tasks Bug fixes: - Use full rgb/srgb conversion equation instead of approximation - Material albedo now specified in srgb (matching the displayed color) - ImGui input fields becoming inactive no longer apply to a newly selected object - Rendering animations with path tracing correctly steps simulations each frame - Rasterization based renderer no longer inherits projection matrix from window - Scene file format no longe...
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