- 05 Jun, 2022 2 commits
-
-
zhaodice authored
* Fix unable to save game data occasionally * No self-kicking * Game data synchronization * finally * prevent duplicated saving * reverse changing * keep the previous code * Update GameServerInitializer.java * Update GameSession.java * remove sanity check because of try block * a session needs can be created without a pipeline.
-
liizfq authored
* add new command (unlimitenergy):toggle energyusage for each player while energyusage is ture in config.json * Solve the problem of layout and naming errors * make currentActiveTeam's Avatar full-energy while turn on the ule. * Resolve language document errors * add config_error message while player try to execute UnlimitEnergyCommand in GAME_OPTIONS.energyUsage == false
-
- 04 Jun, 2022 3 commits
-
-
AZ authored
* When the server starts, it now outputs the game and server version. Too dumb to not hardcode it - sorry! * ... * sorry i dropped my spaghetti, I'll help clean that * Doing simple stuff: now without hardcoding! * Restored Git hash functionality * Fixed other languages and made the output more useful. * Forgot this file lol
-
Melledy authored
-
AZthemute authored
Also clarified coop command in help command.
-
- 03 Jun, 2022 9 commits
-
-
Tesutarin authored
-
Paimon2022 authored
Spawn default monsters with different levels according to data/Spawns.json when worldLevelOverride is not zero. For example, in world with worldlevel 8, base monster level is 90 according to resources/ExcelBinOutput/WorldLevelExcelConfigData.json, monster level bias in data/Spawns.json belongs to [1,32], so the monster level would belong to [69, 100].
-
Paimon2022 authored
Now the spawn command is: spawn <entityID> [amount] [level(monster only)] <x> <y> <z>(monster only, optional) The coordinate is optional
-
zhaodice authored
-
zhaodice authored
WARNING: with the consuming of material widget ( Example: bomb ), this is just a implement designed to the decreasing of count ### Known Bug: No effects after using item but decrease. ### If you know which Packet could make the effects, feel free to contribute!
-
ImmuState authored
-
ImmuState authored
-
zhaodice authored
Fix that can not detach equipment after attached
-
zhaodice authored
* Arresting small creature support * add InsectCaptureManager * use EnvAnimalGatherExcelConfigData.json * Update InsectCaptureManager.java
-
- 02 Jun, 2022 2 commits
- 01 Jun, 2022 3 commits
- 31 May, 2022 20 commits
-
-
line-bear authored
* Fix zero length array check method * Import grasscutter logger
-
tester233 authored
-
lhhxxxxx authored
-
Melledy authored
-
Melledy authored
Can be controlled in the config with `sceneEntityLimit`
-
Anush authored
-
ImmuState authored
-
line-bear authored
-
Melledy authored
-
Melledy authored
-
ImmuState authored
-
ImmuState authored
-
ImmuState authored
-
linebear authored
-
Melledy authored
Close #1086
-
Melledy authored
-
Melledy authored
-
Melledy authored
-
Melledy authored
-
Yazawazi authored
* feature(2.7 version): support 2.7 version & upload new protos 1. Support GC in GI 2.7.0; 2. Upload new protos; 3. Fix some bugs cuz by new protos. BREAKING CHANGE: all * fix(database helper): fix player uid issues * fix(ability embryo): uint32 to fixed32 * fix(proto): map mark rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE * fix(game version): change game version to 2.7.0 * perf(proto): remove unused protos 1. Remove unused protos; 2. Temporarily commented out some of the proto fields. * fix(proto): uint32 to fixed32
-
- 29 May, 2022 1 commit
-
-
zhaodice authored
* add drops for animals wild pig,fishes,foxes,birds * append fox * Deforestation Support implement drop woods when attacking tree * Deforestation support (remove prints) implement drop woods when attacking tree * Deforestation support (remove prints) implement drop woods when attacking tree * add AutoRecycleHashMap Map's KEY is automatic expire if key long time no use (query or modify from HashMap) * use AutoRecycleHashMap in case of memory leak * fix bug * remove prints * static AutoRecycleHashMap * fix problems * Delete AutoRecycleHashMap.java * remove log * fix build * improve * remove unnecessary information Co-authored-by: Albedo <105265570+arub3do@users.noreply.github.com> Co-authored-by: Albedo <105265570+arub3do@users.noreply.github.com>
-