Skip to content
GitLab
Menu
Projects
Groups
Snippets
Loading...
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Menu
Open sidebar
ziqian zhang
Grasscutter
Commits
635e342a
Commit
635e342a
authored
May 29, 2022
by
ImmuState
Committed by
Melledy
May 30, 2022
Browse files
Make sure the hit target is actually a monster.
parent
febdb998
Changes
1
Hide whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/game/managers/EnergyManager/EnergyManager.java
View file @
635e342a
...
...
@@ -45,6 +45,8 @@ import com.google.protobuf.InvalidProtocolBufferException;
public
class
EnergyManager
{
private
final
Player
player
;
private
final
Map
<
EntityAvatar
,
Integer
>
avatarNormalProbabilities
;
private
final
static
Int2ObjectMap
<
List
<
EnergyDropInfo
>>
energyDropData
=
new
Int2ObjectOpenHashMap
<>();
private
final
static
Int2ObjectMap
<
List
<
SkillParticleGenerationInfo
>>
skillParticleGenerationData
=
new
Int2ObjectOpenHashMap
<>();
...
...
@@ -257,8 +259,6 @@ public class EnergyManager {
entry
(
"WEAPON_CATALYST"
,
10
)
);
private
final
Map
<
EntityAvatar
,
Integer
>
avatarNormalProbabilities
;
private
void
generateEnergyForNormalAndCharged
(
EntityAvatar
avatar
)
{
// This logic is based on the descriptions given in
// https://genshin-impact.fandom.com/wiki/Energy#Energy_Generated_by_Normal_Attacks
...
...
@@ -304,6 +304,18 @@ public class EnergyManager {
if
(
attackerEntity
.
isEmpty
()
||
this
.
player
.
getTeamManager
().
getCurrentAvatarEntity
().
getId
()
!=
attackerEntity
.
get
().
getId
())
{
return
;
}
// Make sure the target is an actual enemy.
GameEntity
targetEntity
=
this
.
player
.
getScene
().
getEntityById
(
attackRes
.
getDefenseId
());
if
(!(
targetEntity
instanceof
EntityMonster
))
{
return
;
}
EntityMonster
targetMonster
=
(
EntityMonster
)
targetEntity
;
String
targetType
=
targetMonster
.
getMonsterData
().
getType
();
if
(!
targetType
.
equals
(
"MONSTER_ORDINARY"
)
&&
!
targetType
.
equals
(
"MONSTER_BOSS"
))
{
return
;
}
// Get the ability that caused this hit.
AbilityIdentifier
ability
=
attackRes
.
getAbilityIdentifier
();
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment