1. 21 Aug, 2022 3 commits
    • github-actions's avatar
      Fix whitespace [skip actions] · c517b8a2
      github-actions authored
      c517b8a2
    • AnimeGitB's avatar
      3fca9500
    • 赵怡然's avatar
      Blossom Implement (#1606) · abd1e756
      赵怡然 authored
      
      
      * Blossom!
      
      * rename
      
      * delete SpawnBlossomEntry.java
      
      * use MAP
      
      * use List
      
      * use LIST
      
      * use List
      
      * useCondensedResin
      
      * useCondensedResin
      
      * fix build
      
      * enhance
      
      * fix bug
      
      * REMOVE BOSS
      
      * fix condensed resin
      
      * fix condensed resin
      
      * use POSITIVE_INFINITY
      
      * use RewardPreviewData
      
      * fix build
      
      * fix resources
      
      * add BLOSSOM_MONSTER_FIGHTING_VOLUME
      
      * edit monster score
      
      * edit monster score
      
      * fix bug
      
      * fix bug
      
      * improve logic
      
      * fix monsters level
      
      * Deleted comment blocks
      
      * nitpick
      
      * Fix compilation problems
      
      * nitpick
      
      * Refactor + nitpick
      
      * Clean up overall diff to develop
      
      * Clean up other usage of condensed resin
      
      * Clean up overall diff to develop
      
      * Lombokify Scene.java
      
      * Missed an odd getter name
      
      * Unhardcode reward previews
      
      * EDIT NAME
      
      * remove leyline 1
      
      * remove leyline 2
      
      * Update BlossomManager.java
      Co-authored-by: default avatarAnimeGitB <AnimeGitB@bigblueball.in>
      abd1e756
  2. 19 Aug, 2022 1 commit
    • AnimeGitB's avatar
      Refactor avatar skilldepot and constellation/talent changing · fb1bacb0
      AnimeGitB authored
      Ensures Traveler retains talent levels and constellations on inactive elements when switching elements.
      Relevant for any other skillDepot-changing activities like Windtrace too, though keeping those in the db might not be as useful.
      
      Refactor avatar talent upgrade and access
      Refactor skillExtraCharges
      fb1bacb0
  3. 17 Aug, 2022 1 commit
  4. 15 Aug, 2022 1 commit
    • Luke H-W's avatar
      Refactoring (#1660) · dc9cef8a
      Luke H-W authored
      
      
      * Refactor a couple of iterators
      
      * Use side-effect instead of second iterator
      
      * Make World::onTick return shouldDelete instead of success
      
      * Replace Shop iterator with side effects
      
      * Scene
      
      * Clean up Expeditions
      
      * Refactor Expeditions
      
      * Clean up Expeditions, Player
      
      * Limit Expeditions by AR
      
      * Lombokify props
      Co-authored-by: default avatarAnimeGitB <AnimeGitB@bigblueball.in>
      dc9cef8a
  5. 11 Aug, 2022 2 commits
  6. 10 Aug, 2022 3 commits
    • GanyusLeftHorn's avatar
      Handle Unlocking of Waypoints and Statues (#1608) · 04f0fae8
      GanyusLeftHorn authored
      Original commits:
      
      * Add necessary protos for scene point/area unlocking.
      
      * Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player.
      
      * Handle unlocking of waypoints.
      
      * Add primo rewards for waypoint unlock.
      
      * Statue unlocking.
      
      * Add statue quest on player login.
      
      * I forgor to add an unlock command.
      
      * Give EXP as reward, fire quest trigger, make EXP UI show up.
      04f0fae8
    • AnimeGitB's avatar
    • Magix's avatar
      Introduce a new arguments parser (#1629) · 3121e3e6
      Magix authored
      
      
      Original commits:
      
      * Clean-up
      
      * Introduce a new application arguments parser & handler
      
      * Clean-up and deprecate `Tools#getLanguageOption`
      
      * Fix `-debug` and `-debugall` parameters
      
      * found this while debugging, ...why
      
      * Remove deprecated parameters
      
      * Invoke startup argument parser before handbook generation
      
      * Move command map instantiation to `Grasscutter `(prevent making 3 instances on startup)
      
      * Ensure \n at EOF
      Co-authored-by: default avatarAnimeGitB <AnimeGitB@bigblueball.in>
      3121e3e6
  7. 09 Aug, 2022 1 commit
  8. 27 Jul, 2022 1 commit
  9. 26 Jul, 2022 3 commits
  10. 24 Jul, 2022 1 commit
    • GanyusLeftHorn's avatar
      Read Open States from Excels (#1557) · d0edd394
      GanyusLeftHorn authored
      * Make sure we never access PlayerOpenStateManager::map directly.
      
      * Read OpenStates from excels.
      
      * Add defaultState
      
      * Replace hardcoded open states with the ones read from excels.
      
      * Don't send change notify when unlocking on login.
      
      * Add open state blacklist for default unlocks.
      
      * Add a way to temporarily set open states for dev
      
      * Remove old OpenState.java
      
      * Fix UnlockAllCommand
      
      * Change condType to an enum.
      d0edd394
  11. 23 Jul, 2022 2 commits
  12. 22 Jul, 2022 2 commits
  13. 21 Jul, 2022 4 commits
  14. 18 Jul, 2022 2 commits
  15. 11 Jul, 2022 1 commit
  16. 10 Jul, 2022 1 commit
  17. 02 Jul, 2022 2 commits
  18. 29 Jun, 2022 3 commits
  19. 27 Jun, 2022 1 commit
  20. 26 Jun, 2022 3 commits
  21. 25 Jun, 2022 1 commit
  22. 24 Jun, 2022 1 commit