- 16 Jun, 2022 3 commits
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Melledy authored
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Melledy authored
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Paimon2022 authored
not the character he/she treats.
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- 15 Jun, 2022 3 commits
- 14 Jun, 2022 2 commits
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saucebing authored
* fix healing ability of some characters to some extent * using SerialName to replace replaceAll in avatar ability files reading * add class HealAbilityManager * move codes in onAbilityInvoke of class AbilityManager to class HealAbilityManager
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ImmuState authored
* Basic resin usage/refresh. * Honor resin config, move some logic to logon. * Add resin usage to DungeonChallenge * Make fragile and transient resin usable. * Get resin cost from dungeon excel. * Add ability to unlock combine diagrams. * Refactor CombineManager to use Inventory.payItems, enabling crafting of condensed resin. * Refactor ForgingManager to use Inventory.payItems, to prepare for eventually forging Mystic Enhancement Ores using resin. * Remove comment * Check resin usage in addResin
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- 11 Jun, 2022 1 commit
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zhaodice authored
* make sure towerData is not null * Update Player.java * add notice
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- 09 Jun, 2022 1 commit
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zhaodice authored
* Fix inconformity of Player Object at TowerManager Fix inconformity of Player Object at TowerManager class from GameSession * fix with a reasonable resolution * Make sure towerManager'player is online player * Make sure towerManager'player is online player * Obsolete storage * Fix build * fix build * fix build * add @Entity * set record map * replace tab with space * add Entity to TowerData * make infomater more accurate * move player register to onLogin
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- 08 Jun, 2022 13 commits
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
Move forging stuff to ForgingManager, make client respond to ForgeGetQueueDataReq and actually display forging queues.
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- 05 Jun, 2022 2 commits
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zhaodice authored
* Fix unable to save game data occasionally * No self-kicking * Game data synchronization * finally * prevent duplicated saving * reverse changing * keep the previous code * Update GameServerInitializer.java * Update GameSession.java * remove sanity check because of try block * a session needs can be created without a pipeline.
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liizfq authored
* add new command (unlimitenergy):toggle energyusage for each player while energyusage is ture in config.json * Solve the problem of layout and naming errors * make currentActiveTeam's Avatar full-energy while turn on the ule. * Resolve language document errors * add config_error message while player try to execute UnlimitEnergyCommand in GAME_OPTIONS.energyUsage == false
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- 03 Jun, 2022 5 commits
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Paimon2022 authored
Spawn default monsters with different levels according to data/Spawns.json when worldLevelOverride is not zero. For example, in world with worldlevel 8, base monster level is 90 according to resources/ExcelBinOutput/WorldLevelExcelConfigData.json, monster level bias in data/Spawns.json belongs to [1,32], so the monster level would belong to [69, 100].
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zhaodice authored
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ImmuState authored
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ImmuState authored
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zhaodice authored
* Arresting small creature support * add InsectCaptureManager * use EnvAnimalGatherExcelConfigData.json * Update InsectCaptureManager.java
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- 31 May, 2022 10 commits
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line-bear authored
* Fix zero length array check method * Import grasscutter logger
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ImmuState authored
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Melledy authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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linebear authored
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Melledy authored
Close #1086
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Melledy authored
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Yazawazi authored
* feature(2.7 version): support 2.7 version & upload new protos 1. Support GC in GI 2.7.0; 2. Upload new protos; 3. Fix some bugs cuz by new protos. BREAKING CHANGE: all * fix(database helper): fix player uid issues * fix(ability embryo): uint32 to fixed32 * fix(proto): map mark rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE * fix(game version): change game version to 2.7.0 * perf(proto): remove unused protos 1. Remove unused protos; 2. Temporarily commented out some of the proto fields. * fix(proto): uint32 to fixed32
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