ReliquarySetData.java 698 Bytes
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package emu.grasscutter.data.excels;
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import com.google.gson.annotations.SerializedName;

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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;

@ResourceType(name = "ReliquarySetExcelConfigData.json")
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public class ReliquarySetData extends GameResource {
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    private int setId;
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    private int[] setNeedNum;
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    @SerializedName(value="equipAffixId", alternate={"EquipAffixId"})
    private int equipAffixId;
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    @Override
    public int getId() {
        return setId;
    }

    public int[] getSetNeedNum() {
        return setNeedNum;
    }

    public int getEquipAffixId() {
        return equipAffixId;
    }

    @Override
    public void onLoad() {

    }
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}