ReliquarySetData.java 653 Bytes
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package emu.grasscutter.data.excels;
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import com.google.gson.annotations.SerializedName;

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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;

@ResourceType(name = "ReliquarySetExcelConfigData.json")
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public class ReliquarySetData extends GameResource {
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	private int setId;
    private int[] setNeedNum;
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    @SerializedName(value="equipAffixId", alternate={"EquipAffixId"})
    private int equipAffixId;
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	@Override
	public int getId() {
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		return setId;
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	}
	
	public int[] getSetNeedNum() {
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		return setNeedNum;
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	}

	public int getEquipAffixId() {
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		return equipAffixId;
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	}

	@Override
	public void onLoad() {

	}
}