zh-CN.json 21 KB
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{
  "messages": {
    "game": {
      "port_bind": "游戏服务器已在端口 %s 上启动",
      "connect": "客户端 %s 已连接",
      "disconnect": "客户端 %s 已断开连接",
      "game_update_error": "游戏更新时发生错误",
      "command_error": "命令发生错误:"
    },
    "dispatch": {
      "port_bind": "[Dispatch] 服务器已在端口 %s 上启动",
      "request": "[Dispatch] 客户端 %s 请求:%s %s",
      "keystore": {
        "general_error": "[Dispatch] 加载 keystore 文件时发生错误!",
        "password_error": "[Dispatch] 加载 keystore 失败。正在尝试使用 keystore 默认密码...",
        "no_keystore_error": "[Dispatch] 未找到 SSL 证书!已降级到 HTTP 模式",
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        "default_password": "[Dispatch] 成功加载 keystore 默认密码。请考虑将 config.json 中默认密码设置为 123456"
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      },
      "authentication": {
        "default_unable_to_verify": "[Authentication] 称为 verifyUser 的方法在默认验证程序中不可用"
      },
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      "no_commands_error": "仅 Dispatch 模式不支持使用命令",
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      "unhandled_request_error": "[Dispatch] 潜在的未处理请求:%s %s",
      "account": {
        "login_attempt": "[Dispatch] 客户端 %s 正在尝试登录",
        "login_success": "[Dispatch] 客户端 %s 已登录,UID 为 %s",
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        "login_max_player_limit": "[Dispatch] 客户端 %s 登录失败:在线人数已满",
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        "login_token_attempt": "[Dispatch] 客户端 %s 正在尝试通过 token 登录",
        "login_token_error": "[Dispatch] 客户端 %s 通过 token 登录失败",
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        "login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录,UID 为 %s",
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        "combo_token_success": "[Dispatch] 客户端 %s 成功交换 token",
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        "combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败",
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        "account_login_create_success": "[Dispatch] 客户端 %s 登录失败:已注册 UID 为 %s 的账号",
        "account_login_create_error": "[Dispatch] 客户端 %s 登录失败:账号创建失败",
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        "account_login_exist_error": "[Dispatch] 客户端 %s 登录失败:账号不存在",
        "account_cache_error": "游戏账号缓存信息错误",
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        "session_key_error": "会话密钥错误",
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        "username_error": "未找到用户名",
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        "username_create_error": "未找到用户名,建立连接失败",
        "server_max_player_limit": "服务器在线人数已满"
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      },
      "router_error": "[Dispatch] 无法连接路由"
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    },
    "status": {
      "free_software": "Grasscutter 是免费开源软件,遵循 AGPL-3.0 license。如果你是付费购买的,那你已经被骗了。项目地址:https://github.com/Grasscutters/Grasscutter",
      "starting": "正在启动 Grasscutter...",
      "shutdown": "正在关闭...",
      "done": "加载完成!输入 \"help\" 查看命令列表",
      "error": "发生了一个错误。",
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      "welcome": "欢迎使用 Grasscutter!",
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      "run_mode_error": "无效的服务器运行模式:%s。",
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      "run_mode_help": "服务器运行模式必须为 'HYBRID'(混合)、'DISPATCH_ONLY'(仅 Dispatch) 或 'GAME_ONLY'(仅游戏)。Grasscutter 启动失败...",
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      "create_resources": "正在创建 resources 目录...",
      "resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录。",
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      "version": "Grasscutter 版本:%s-%s",
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      "game_version": "游戏版本:%s"
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    }
  },
  "commands": {
    "generic": {
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      "not_specified": "未指定命令。",
      "unknown_command": "未知命令:%s",
      "permission_error": "你没有权限执行此命令。",
      "console_execute_error": "此命令只能在控制台执行。",
      "player_execute_error": "此命令只能在游戏内执行。",
      "command_exist_error": "未找到命令。",
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      "no_usage_specified": "未指定用法",
      "no_description_specified": "未指定说明",
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      "invalid": {
        "amount": "无效的数量。",
        "artifactId": "无效的圣遗物ID。",
        "avatarId": "无效的角色ID。",
        "avatarLevel": "无效的角色等级。",
        "entityId": "无效的实体ID。",
        "itemId": "无效的物品ID。",
        "itemLevel": "无效的物品等级。",
        "itemRefinement": "无效的物品精炼等级。",
        "playerId": "无效的玩家ID。",
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        "uid": "无效的UID。",
        "id": "无效的ID。"
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      }
    },
    "execution": {
      "player_exist_error": "玩家不存在。",
      "player_offline_error": "玩家已离线。",
      "item_player_exist_error": "无效的物品/玩家UID。",
      "player_exist_offline_error": "玩家不存在或已离线。",
      "argument_error": "无效的参数。",
      "clear_target": "目标已清除。",
      "set_target": "随后的的命令都会以 @%s 为预设。",
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      "set_target_online": "@%s 在线。某些命令可能需要离线目标。",
      "set_target_offline": "@%s 离线。某些命令可能需要在线目标。",
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      "need_target": "此命令需要一个目标 UID。添加 <@UID> 参数或使用 /target @UID 来指定默认目标。",
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      "need_target_online": "此命令需要在线目标 UID,但当前目标离线。添加不同的 <@UID> 参数或使用 /target @UID 设置持久目标。",
      "need_target_offline": "此命令需要离线目标 UID,但当前目标在线。添加不同的 <@UID> 参数或使用 /target @UID 设置持久目标。"
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    },
    "status": {
      "enabled": "已启用",
      "disabled": "未启用",
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      "help": "帮助",
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      "success": "成功"
    },
    "account": {
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      "command_usage": "用法:account <create|delete> <用户名> [UID]",
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      "invalid": "无效的UID。",
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      "exists": "具有此用户名和/或 UID 的账号已存在。",
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      "create": "已创建 UID 为 %s 的账号。",
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      "delete": "账号已删除。",
      "no_account": "账号不存在。",
      "description": "创建或删除账号"
    },
    "broadcast": {
      "command_usage": "用法:broadcast <消息>",
      "message_sent": "公告已发送。",
      "description": "向所有玩家发送公告"
    },
    "changescene": {
      "usage": "用法:changescene <场景ID>",
      "already_in_scene": "你已经在这个场景中了。",
      "success": "已切换至场景 %s。",
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      "exists_error": "场景不存在。",
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      "description": "切换指定场景"
    },
    "clear": {
      "command_usage": "用法:clear <all|wp|art|mat>\nall: 所有, wp: 武器, art: 圣遗物, mat: 材料",
      "weapons": "已清除 %s 的武器。",
      "artifacts": "已清除 %s 的圣遗物。",
      "materials": "已清除 %s 的材料。",
      "furniture": "已清除 %s 的尘歌壶家具。",
      "displays": "已清空 %s 的屏幕。",
      "virtuals": "已清除 %s 的所有货币和经验值。",
      "everything": "已清除 %s 的所有物品。",
      "description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品"
    },
    "coop": {
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      "usage": "用法:coop [指定玩家UID]",
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      "success": "已强制传送 %s 到 %s 的世界。",
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      "description": "强制传送指定玩家到他人的世界。如果没有指定玩家,则会使你进入多人游戏状态"
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    },
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    "drop": {
      "command_usage": "用法:drop <物品ID|物品名称> [数量]",
      "success": "已丢下 %s 个 %s。",
      "description": "在你附近丢下物品"
    },
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    "enter_dungeon": {
      "usage": "用法:enterdungeon <秘境ID>",
      "changed": "已进入秘境 %s。",
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      "not_found_error": "秘境不存在。",
      "in_dungeon_error": "你已经在这个秘境中了。",
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      "description": "进入指定秘境"
    },
    "giveAll": {
      "usage": "用法:giveall [玩家] [数量]",
      "started": "正在给予全部物品...",
      "success": "已给予 %s 全部物品。",
      "invalid_amount_or_playerId": "无效的数量/玩家ID。",
      "description": "给予所有物品"
    },
    "giveArtifact": {
      "usage": "用法:giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
      "id_error": "无效的圣遗物ID。",
      "success": "已将 %s 给予 %s。",
      "description": "给予指定圣遗物"
    },
    "giveChar": {
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      "usage": "用法:givechar <玩家> <角色ID> [等级]",
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      "given": "已将角色 %s [等级 %s] 给与 %s。",
      "invalid_avatar_id": "无效的角色ID。",
      "invalid_avatar_level": "无效的角色等级。",
      "invalid_avatar_or_player_id": "无效的角色ID/玩家ID。",
      "description": "给予指定角色"
    },
    "give": {
      "usage": "用法:give <玩家> <物品ID|物品名> [数量] [等级] [精炼等级]",
      "refinement_only_applicable_weapons": "只有武器可以设置精炼等级。",
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      "refinement_must_between_1_and_5": "精炼等级必须在 1-5 之间。",
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      "given": "已将 %s 个 %s 给予 %s。",
      "given_with_level_and_refinement": "已将 %s [等级 %s, 精炼 %s] %s 个给予 %s。",
      "given_level": "已将 %s [等级 %s] %s 个给予 %s。",
      "description": "给予指定物品"
    },
    "godmode": {
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      "success": "Godmode 已设为 %s。[用户:%s]",
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      "description": "防止你受到伤害"
    },
    "heal": {
      "success": "已治疗所有角色。",
      "description": "治疗当前队伍的角色"
    },
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    "help": {
      "usage": "用法:",
      "aliases": "别名:",
      "available_commands": "可用命令:",
      "description": "发送帮助信息或显示指定命令的信息"
    },
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    "kick": {
      "player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出。",
      "server_kick_player": "正在踢出玩家 [%s:%s]...",
      "description": "从服务器内踢出指定玩家"
    },
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    "killall": {
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      "usage": "用法:killall [玩家UID] [场景ID]",
      "scene_not_found_in_player_world": "未在玩家世界中找到此场景。",
      "kill_monsters_in_scene": "已杀死场景 %s 中的 %s 个怪物。",
      "description": "杀死所有怪物"
    },
    "killCharacter": {
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      "usage": "用法:killcharacter [玩家ID]",
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      "success": "已杀死 %s 当前角色。",
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      "description": "杀死玩家当前角色"
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    },
    "language": {
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      "current_language": "当前语言是:%s",
      "language_changed": "语言切换至:%s",
      "language_not_found": "目前服务端没有这种语言:%s",
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      "description": "显示或切换当前语言"
    },
    "list": {
      "success": "目前在线人数:%s",
      "description": "查看所有玩家"
    },
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    "nostamina": {
      "success": "NoStamina 已设为 %s。[用户:%s]",
      "description": "保持你的体力处于最高状态"
    },
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    "permission": {
      "usage": "用法:permission <add|remove> <用户名> <权限>",
      "add": "权限已添加。",
      "has_error": "此玩家已拥有此权限!",
      "remove": "权限已移除。",
      "not_have_error": "此玩家未拥有权限!",
      "account_error": "账号不存在。",
      "description": "添加或移除指定玩家的权限"
    },
    "position": {
      "success": "坐标:%s, %s, %s\n场景ID:%s",
      "description": "获取所在位置"
    },
    "quest": {
      "usage": "quest <add|finish> [任务ID]",
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      "added": "已添加任务 %s。",
      "finished": "已完成任务 %s。",
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      "not_found": "任务不存在。",
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      "invalid_id": "无效的任务ID。",
      "description": "添加或完成任务"
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    },
    "reload": {
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      "reload_start": "正在重载配置文件和数据...",
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      "reload_done": "重载完成。",
      "description": "重载配置文件和数据"
    },
    "resetConst": {
      "reset_all": "重置所有角色的命座。",
      "success": "已重置 %s 的命座,重新登录后生效。",
      "description": "重置当前角色的命之座,执行命令后需重新登录以生效"
    },
    "resetShopLimit": {
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      "usage": "用法:resetshop <玩家ID>",
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      "success": "重置完成。",
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      "description": "重置指定玩家的商店刷新时间"
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    },
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    "restart": {
      "description": "重新启动服务器"
    },
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    "sendMail": {
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      "usage": "用法:sendmail <用户ID|all|help> [模板ID]",
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      "user_not_exist": "用户 '%s' 不存在。",
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      "start_composition": "开始撰写邮件。\n请使用 '/sendmail <标题>' 继续。\n你可以随时使用 '/sendmail stop' 停止。",
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      "templates": "邮件模板尚未实装...",
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      "invalid_arguments": "无效的参数。",
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      "send_cancel": "取消发送邮件",
      "send_done": "已将邮件发送给 %s!",
      "send_all_done": "邮件已发送给所有人!",
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      "not_composition_end": "邮件撰写未到最后阶段。\n请使用 '/sendmail %s' 继续,或使用 '/sendmail stop' 停止。",
      "please_use": "请使用 '/sendmail %s'",
      "set_title": "成功将邮件标题设为 '%s'。\n使用 '/sendmail <正文>' 来设置邮件内容。",
      "set_contents": "成功将邮件内容设为 '%s'。\n使用 '/sendmail <发件人>' 来设置发件人。",
      "set_message_sender": "发件人已设为 '%s'。\n使用 '/sendmail <物品ID|物品名称|finish> [数量] [等级]' 来添加附件。",
      "send": "已添加 %s 个 %s [等级 %s] 附件。\n如果没有要继续添加的附件请使用 `/sendmail finish` 来发送邮件。",
      "invalid_arguments_please_use": "无效的参数。\n请使用 '/sendmail %s'",
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      "title": "<标题>",
      "message": "<正文>",
      "sender": "<发件人>",
      "arguments": "<物品ID|物品名称|finish> [数量] [等级]",
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      "error": "错误:无效的撰写阶段 %s。需要 StackTrace 请查看控制台。",
      "description": "向指定用户发送邮件。此命令的用法会根据撰写阶段而改变"
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    },
    "sendMessage": {
      "usage": "用法:sendmessage <玩家> <消息>",
      "success": "消息已发送。",
      "description": "向指定玩家发送消息"
    },
    "setFetterLevel": {
      "usage": "用法:setfetterlevel <好感度等级>",
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      "range_error": "好感度等级必须在 0-10 之间。",
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      "success": "好感度已设为 %s 级。",
      "level_error": "无效的好感度等级。",
      "description": "设置当前角色的好感度等级"
    },
    "setStats": {
      "usage_console": "用法:setstats|stats @<UID> <属性> <数值>",
      "usage_ingame": "用法:setstats|stats [@UID] <属性> <数值>",
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      "help_message": "\n可更改的属性列表:hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n元素增伤:epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n元素抗性:respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)\n",
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      "value_error": "无效的属性值。",
      "uid_error": "无效的UID。",
      "player_error": "玩家不存在或已离线。",
      "set_self": "%s 已设为 %s。",
      "set_for_uid": "%s [来自 %s] 已设为 %s。",
      "set_max_hp": "最大生命值已设为 %s。",
      "description": "设置当前角色的属性"
    },
    "setWorldLevel": {
      "usage": "用法:setworldlevel <等级>",
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      "value_error": "世界等级必须在 0-8 之间。",
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      "success": "世界等级已设为 %s。",
      "invalid_world_level": "无效的世界等级。",
      "description": "设置世界等级,执行命令后需重新登录以生效"
    },
    "spawn": {
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      "usage": "用法:spawn <实体ID> [数量] [等级(仅怪物)] [<x> <y> <z>(仅怪物, 可选)]",
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      "success": "已生成 %s 个 %s。",
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      "limit_reached": "场景中的生成数量已达上限。已替代为生成 %s 个实体。",
      "description": "在你附近生成实体"
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    },
    "stop": {
      "success": "正在关闭服务器...",
      "description": "停止服务器"
    },
    "talent": {
      "usage_1": "设置天赋等级:/talent set <天赋ID> <数值>",
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      "usage_2": "另一种设置天赋等级的方法:/talent <n|e|q> <数值>\nn: 普通攻击, e: 元素战技, q: 元素爆发",
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      "usage_3": "获取天赋ID:/talent getid",
      "lower_16": "无效的天赋等级,天赋等级应小于等于15。",
      "set_id": "将天赋等级设为 %s。",
      "set_atk": "将普通攻击等级设为 %s。",
      "set_e": "将元素战技等级设为 %s。",
      "set_q": "将元素爆发等级设为 %s。",
      "invalid_skill_id": "无效的技能ID。",
      "set_this": "将天赋等级设为 %s。",
      "invalid_level": "无效的天赋等级。",
      "normal_attack_id": "普通攻击的 ID 为 %s。",
      "e_skill_id": "元素战技ID %s。",
      "q_skill_id": "元素爆发ID %s。",
      "description": "设置当前角色的天赋等级"
    },
    "team": {
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      "usage": "用法:team <add|remove|set> [角色ID,...] [索引|first|last|索引-索引,...]",
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      "invalid_usage": "无效的用法。",
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      "add_usage": "用法(add):team add <角色ID,...> [索引]",
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      "invalid_index": "无效的索引。",
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      "add_too_much": "服务端仅允许你队伍里至多有 %d 名角色。",
      "failed_to_add_avatar": "无法根据ID %s 添加角色。",
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      "remove_usage": "用法(remove):team remove <索引|first|last|索引-索引,...>",
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      "failed_to_parse_index": "无法解析索引:%s",
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      "remove_too_much": "你不能删除那么多角色,你的队伍列表将会变空。",
      "ignore_index": "忽略的索引列表:%s",
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      "set_usage": "用法(set):team set <索引> <角色ID>",
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      "index_out_of_range": "你指定的索引超出了范围。",
      "failed_parse_avatar_id": "无法解析的角色ID:%s",
      "avatar_already_in_team": "角色已经在你的队伍中了。",
      "avatar_not_found": "无法找到该角色:%d",
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      "description": "手动修改你的队伍"
    },
    "teleportAll": {
      "success": "已将所有玩家传送到你的位置。",
      "error": "你只能在多人游戏状态下执行此命令。",
      "description": "将你世界中的所有玩家传送到你所在的位置"
    },
    "teleport": {
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      "usage_server": "用法:tp @<玩家ID> <x> <y> <z> [场景ID]",
      "usage": "用法:tp [@<玩家ID>] <x> <y> <z> [场景ID]",
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      "specify_player_id": "你必须指定一个玩家ID。",
      "invalid_position": "无效的位置。",
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      "success": "传送 %s 到坐标 %s, %s, %s,场景为 %s。",
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      "description": "改变指定玩家的位置"
    },
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    "unlimitenergy": {
      "success": "UnlimitEnergy 已设为 %s。[用户:%s]",
      "config_error": "命令不可用。因为 config.json 中 energyUsage 为 false。",
      "description": "使用元素爆发而不消耗能量"
    },
    "unlocktower": {
      "success": "现已解锁深境回廊(1-8层)。",
      "description": "解锁深境螺旋"
    },
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    "weather": {
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      "usage": "用法:weather [天气ID] [气候类型]\n天气ID可以在 WeatherExcelConfigData.json 中找到。\n气候类型:sunny(晴天), cloudy(多云), rain(雨), thunderstorm(雷雨), snow(雪), mist(雾)",
      "success": "已设置天气ID 为 %s,气候类型为 %s。",
      "status": "当前天气ID 为 %s,气候类型为 %s。",
      "description": "更改天气ID和气候类型。天气ID可以在 WeatherExcelConfigData.json 中找到。\n气候类型:sunny(晴天), cloudy(多云), rain(雨), thunderstorm(雷雨), snow(雪), mist(雾)"
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    },
    "ban": {
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      "command_usage": "用法:ban <玩家ID> [时间] [原因]",
      "success": "成功封禁玩家。",
      "failure": "封禁玩家失败,因为玩家不存在。",
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      "invalid_time": "无法解析时间戳。",
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      "invalid_player_id": "无法解析玩家ID。",
      "description": "封禁玩家"
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    },
    "unban": {
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      "command_usage": "用法:unban <玩家ID>",
      "success": "成功取消玩家的封禁。",
      "failure": "取消玩家的封禁失败,因为玩家不存在。",
      "invalid_player_id": "无法解析玩家ID。",
      "description": "取消玩家的封禁"
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    }
  },
  "gacha": {
    "details": {
      "title": "祈愿详情",
      "available_five_stars": "可获得的5星物品",
      "available_four_stars": "可获得的4星物品",
      "available_three_stars": "可获得的3星物品"
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    },
    "records": {
      "title": "祈愿记录",
      "date": "日期",
      "item": "物品"
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    }
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  },
  "documentation": {
    "handbook": {
      "title": "GM Handbook",
      "title_commands": "命令",
      "title_avatars": "角色",
      "title_items": "物品",
      "title_scenes": "场景",
      "title_monsters": "怪物",
      "header_id": "ID",
      "header_command": "命令",
      "header_description": "说明",
      "header_avatar": "角色",
      "header_item": "物品",
      "header_scene": "场景",
      "header_monster": "怪物"
    },
    "index": {
      "title": "文档",
      "handbook": "GM Handbook",
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      "gacha_mapping": "祈愿物品映射JSON"
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    }
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  }
}