Xubo Yang (杨旭波)

Professor


Head of Digital ART Laboratory,
School of Software,
Shanghai Jiao Tong University

Email: yangxubo [AT] sjtu.edu.cn

Xubo Yang is a Professor for Virtual/Augmented Reality and Computer Graphics at the School of Software at Shanghai Jiao Tong University. He leads the Digital ART(Augmented Reality Tech) Laboratory. He received a Ph.D. (1998) in Computer Graphics at the State Key Lab of CAD & CG of Zhejiang University. From 1998 to 2001, he was a research scientist at the Virtual Environment Group of Fraunhofer Institute for Media Communication in Germany. From 2001 to 2003, Xubo worked as a research fellow at the Mixed Reality Lab of National University of Singapore.  During 2012 to 2013, he worked as a visiting professor at the Department of Computer Science at the University of North Carolina at Chapel Hill. Xubo’s research interests include next-generation media art computing technologies in the context of virtual reality, augmented reality, computer graphics and novel interactive techniques. He has published many peer-reviewed papers in the field of computer graphics, virtual reality, augmented reality and mixed reality.

Professional Services

Selected Projects and Grants

  1. “Mixed Reality Laboratory Simulation for K-12 Education”, National Key Research & Development Project of China, May 2018-April 2021 (PI).
  2. “Augmented Reality Head-Up Display Systems”, SAIC Motor Co. Ltd., 2016-2019. (PI)
  3. “Data-Driven Computational Model and Approaches for Fluid Simulation”, National Science Foundation of China (NSFC), Jan.2018-Dec. 2021 (PI).
  4. “Shape Preserving Theory and Approach for Fluid Animation”, NSFC, Jan.2014-Dec. 2017 (PI). (published a technical paper on Siggraph2017, collaborated with Oriental Dreamwork studio)
  5. “Compressed Sampling for Large-scale Fluid Animation”, NSFC, Jan.2012-Dec.2015 (PI).
  6. “Detail Simulation for High Resolution Fluid Animation”, NSFC, Jan.2010-Dec.2012 (PI).
  7. “Key Technologies of Projector-based Spatial Augmented Reality,” Fund of National High Technology R&D Program of China, Dec.2006-Dec.2009 (PI).
  8. “Image based relighting and novel view synthesis,” Omron Research Grants, Sep. 2006- Aug.2008 (PI).
  9. “Augmented Reality Techniques for Unprepared Environment,” China Ministry of Education Fund, Sep.2005-Sep.2007 (PI).
  10. “Remote Rendering System for Digital Media Applications,” Fund of National High Technology R&D Program of China, July 2005-June 2006 (PI).

Selected Publications (more details)

  1. Nianchen Deng, Zhenyi He, Jiannan Ye, Budmonde Duinkharjav, Praneeth Chakravarthula, Xubo Yang, and Qi Sun. “FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality,” in IEEE Transactions on Visualization and Computer Graphics, vol. 28, no. 11, pp. 3854-3864, Nov. 2022, doi: 10.1109/TVCG.2022.3203102. (ISMAR 2022 Best Journal Paper)
  2. Jiannan Ye, Anqi Xie, Susmija Jabbireddy, Yunchuan Li, Xubo Yang, and Xiaoxu Meng. “Rectangular Mapping-based Foveated Rendering.” In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 756-764. IEEE, 2022.
  3. Wentao Chen, Tian Sang, Yitian Ma, Qian Chen, Yuwei Xiao, Zhigeng Pan, and Xubo Yang. “Real-time simulation of violent boiling in concentrated sulfuric acid dilution.” The Visual Computer 37, no. 9 (2021): 2631-2642.
  4. Tian Sang, Wentao Chen, Yitian Ma, Hui Wang, and Xubo Yang. “Real-Time Fluid Simulation with Atmospheric Pressure Using Weak Air Particles.” In Computer Graphics International Conference, pp. 151-164. Springer, Cham, 2021.
  5. Yuwei Xiao, Szeyu Chan, Siqi Wang, Bo Zhu, and Xubo Yang. “An adaptive staggered-tilted grid for incompressible flow simulation.” ACM Transactions on Graphics (SIGGRAPH ASIA 2020) Vol 39, no. 6 (2020): 1-15.
  6. Hui Wang, Yongxu Jin, Anqi Luo, Xubo Yang, and Bo Zhu. “Codimensional Surface Tension Flow Using Moving-Least-Squares Particles”. ACM Transactions on Graphics (SIGGRAPH 2020), Vol 39, no. 4 (2020): 42-1.
  7. Jerome Wan, Guillaume Mougeot, and Xubo Yang. “Dense feature pyramid network for cartoon dog parsing.” The Visual Computer (2020): 1-13.
  8. Xiangyun Xiao, Hui Wang, and Xubo Yang. “A CNN‐based Flow Correction Method for Fast Preview.” In Computer Graphics Forum (Special Issue of Eurographics 2019), vol. 38, no. 2, pp. 431-440. 2019.
  9. Xiangyun Xiao, Cheng Yang, and Xubo Yang. “Adaptive learning‐based projection method for smoke simulation.” Computer Animation and Virtual Worlds 29, no. 3-4 (2018).
  10. Xiangyun Xiao, Yanqing Zhou, Hui Wang, and Xubo Yang. “A Novel CNN-based Poisson Solver for Fluid Simulation.” IEEE transactions on visualization and computer graphics (2018). (preprint)
  11. Yanqing Zhou, Yongxu Jin, Anqi Luo, Szeyu Chan, Xiangyun Xiao, and Xubo Yang. “ToonNet: a cartoon image dataset and a DNN-based semantic classification system.” In Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, p. 30. ACM, 2018.
  12. Nianchen Deng, Yanqing Zhou, Jiannan Ye, and Xubo Yang. “A Calibration Method for On-Vehicle AR-HUD System Using Mixed Reality Glasses.” In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 541-542. IEEE, 2018.
  13. Jieyu Chu, Nafees Bin Zafar, Xubo Yang. A Schur Complement Preconditioner for Scalable Parallel Fluid Simulation. ACM Transactions on Graphics (presented at SIGGRAPH 2017), 36, no. 4 (2017): 1.
  14. Lele Feng, Xubo Yang, Shuangjiu Xiao. MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile AR. Proceedings of the IEEE Virtual Reality, March 17-22, Los Angeles, USA, 2017.
  15. Xiangyun Xiao*, Shuai Zhang*, Xubo Yang. Real-time high-quality surface rendering for large scale particle-based fluids. In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, 2017. (*equally contributed authors)
  16. Yang Yang, Xubo Yang, Shuangcai Yang. A Fast Iterated Orthogonal Projection Framework for Smoke Simulation. In IEEE Transactions on Visualization and Computer Graphics, 2016;22(5):1492-1502.
  17. Cheng Yang, Xubo Yang, Xiangyun Xiao. Data-driven Projection Method in Fluid Simulation. Computer Animation and Virtual Worlds 27.3-4 (2016): 415-424. (Special Issue of the 29th International Conference on Computer Animation and Social Agents, CASA 2016).
  18. Shuai Zhang, Xubo Yang, Ziqi Wu, Haibo Liu. Position-based Fluid control.  ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games(i3D) 2015 (San Francisco, USA, Feb 27-Mar 1, 2015).
  19. Mao Ye, Huamin Wang, Nianchen Deng, Xubo Yang and Ruigang Yang. Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera. In IEEE Transactions on Visualization and Computer Graphics (IEEE Virtual Reality 2014), 2014 Apr;20(4):550-559
  20. Zhenyi He, Xubo Yang. “Object creation based on free virtual grid with ARGlass.” In SIGGRAPH Asia 2014 Posters, p. 41. ACM, 2014.
  21. Xiaoyue Wu, Xubo Yang, Yang Yang. A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation.  Eurographics 2013 (Girona, Spain, May 6-10, 2013).
  22. Maimone, A., Yang, X., Dierk, N., State, A., Dou, M., and Fuchs, H. “General-Purpose Telepresence with Head-Worn Optical See-Through Displays and Projector-Based Lighting.” IEEE Virtual Reality 2013 (Orlando, FL, USA, March 16-23, 2013) . (Best Short Paper Award)
  23. Jiaotuan Wang, Xubo Yang, Wenlong Lu. FFT-Upsampling for Fluid Animation. ACM/Eurographics Symposium on Computer Animation, 2011. (Best Poster Award)
  24. Zhibiao Li, Xubo Yang: Automatic detail analysis for fluid animation. VRCAI 2011.
  25. Jie Tan, XuBo Yang, Xin Zhao, ZhanXin Yang: A multi-layer grid approach for fluid animation. SCIENCE CHINA Information Sciences (CHINAF) 54(11):2269-2278 (2011).
  26. Bo Zhu, Xubo Yang, Ye Fan. Creating and Preserving Vortical Details in SPH Fluid. Computer Graphics Forum,Volume 29,Number 7, 2010,  (Special Issue of Pacific Graphics 2010).
  27. Bo Zhu, Xubo Yang. Animating Sand as a Surface Flow. Eurographics’2010 (short paper), Norrköping, Sweden, May, 2010.
  28. Lei Ma, Shuangjiu Xiao, Xubo Yang. Multi-interfaces based refractive rendering. SIGGRAPH 2010 Posters.
  29. Xubo Yang, Milo Yip, Xiaoyue Xu. Special Effects in Computer Games. IEEE Computer, July, 2009.
  30. Xin Zhao, Xubo Yang. Real-Time Screen-Space Reflection Occlusion. Siggraph Asia 2009 sketch.
  31. Jie Tan, Xubo Yang. Physically based Fluid Animation: A Survey. Science in China, F Series, Mar, 2009.
  32. Weibin Sun, Xubo Yang, Shuangjiu Xiao, Wencong Hu. Robust Checkerboard Recognition for Efficient Nonplanar Geometry Registration in Projector-camera Systems. IEEE/ACM International Workshop on ProCams, 2008.
  33. Xinli Chen, Xubo Yang, Shuangjiu Xiao, Meng Li. Color Mixing Property of a Projector-Camera System. IEEE International Workshop on ProCams, 2008.