Xubo Yang (杨旭波)
Professor
Head of Digital ART Laboratory,
School of Software,
Shanghai Jiao Tong University
Email: yangxubo [AT] sjtu.edu.cn
Xubo Yang is a Professor for Virtual/Augmented Reality and Computer Graphics at the School of Software at Shanghai Jiao Tong University. He leads the Digital ART(Augmented Reality Tech) Laboratory. He received a Ph.D. (1998) in Computer Graphics at the State Key Lab of CAD & CG of Zhejiang University. From 1998 to 2001, he was a research scientist at the Virtual Environment Group of Fraunhofer Institute for Media Communication in Germany. From 2001 to 2003, Xubo worked as a research fellow at the Mixed Reality Lab of National University of Singapore. During 2012 to 2013, he worked as a visiting professor at the Department of Computer Science at the University of North Carolina at Chapel Hill. Xubo’s research interests include next-generation media art computing technologies in the context of virtual reality, augmented reality, computer graphics and novel interactive techniques. He has published many peer-reviewed papers in the field of computer graphics, virtual reality, augmented reality and mixed reality.
Professional Services
- Presence: Virtual and Augmented Reality, MIT Press, Associate Editor (2019-)
- Frontiers in Virtual Reality (Technologies for VR Section), Associate Editor (2019-)
- IEEE Virtual Reality Conference, General Chair (2023,2024)
- IEEE Virtual Reality Conference, Journal Program Chair (2021)
- IEEE Virtual Reality Conference, Conference Program Chair (2020)
- IEEE Virtual Reality Conference, Poster Chair (2018-2019)
- IEEE Virtual Reality Conference, Program Committee (2016-2019,2022,2024)
- IEEE ISMAR (Int’l Symposium on Mixed and Augmented Reality), Workshops/Tutorials Chair (2019)
- ACM VRST (Virtual Reality and Software Technology), Program Committee (2017-2020,2023)
- ACM SIGGRAPH VRCAI, Program Chair (2014, 2018)
- ChinaVR, Program Chair (2020)
- ICVRV, Program Chair (2018)
- CASA (Computer Animation and Social Agents), Program Committee (2018)
- ACM SIGGRAPH Asia Education Symposium, Program Committee (2017)
- Guest Editor, The International Journal of Virtual Reality
- Guest Editor, Computers & Graphics
- Guest Editor, Transactions on Edutainment
- Vice Director, Computer Graphics Committee, China Graph Society
- Committee Member, Virtual Reality Committee, China Computer Federation
- Committee Member, Virtual Reality Committee, China Images and Graphics Society
- Council member, Shanghai Graphics Society
Selected Projects and Grants
- “Mixed Reality Laboratory Simulation for K-12 Education”, National Key Research & Development Project of China, May 2018-April 2021 (PI).
- “Augmented Reality Head-Up Display Systems”, SAIC Motor Co. Ltd., 2016-2019. (PI)
- “Data-Driven Computational Model and Approaches for Fluid Simulation”, National Science Foundation of China (NSFC), Jan.2018-Dec. 2021 (PI).
- “Shape Preserving Theory and Approach for Fluid Animation”, NSFC, Jan.2014-Dec. 2017 (PI). (published a technical paper on Siggraph2017, collaborated with Oriental Dreamwork studio)
- “Compressed Sampling for Large-scale Fluid Animation”, NSFC, Jan.2012-Dec.2015 (PI).
- “Detail Simulation for High Resolution Fluid Animation”, NSFC, Jan.2010-Dec.2012 (PI).
- “Key Technologies of Projector-based Spatial Augmented Reality,” Fund of National High Technology R&D Program of China, Dec.2006-Dec.2009 (PI).
- “Image based relighting and novel view synthesis,” Omron Research Grants, Sep. 2006- Aug.2008 (PI).
- “Augmented Reality Techniques for Unprepared Environment,” China Ministry of Education Fund, Sep.2005-Sep.2007 (PI).
- “Remote Rendering System for Digital Media Applications,” Fund of National High Technology R&D Program of China, July 2005-June 2006 (PI).
Selected Publications (more details)
- Nianchen Deng, Zhenyi He, Jiannan Ye, Budmonde Duinkharjav, Praneeth Chakravarthula, Xubo Yang, and Qi Sun. “FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality,” in IEEE Transactions on Visualization and Computer Graphics, vol. 28, no. 11, pp. 3854-3864, Nov. 2022, doi: 10.1109/TVCG.2022.3203102. (ISMAR 2022 Best Journal Paper)
- Jiannan Ye, Anqi Xie, Susmija Jabbireddy, Yunchuan Li, Xubo Yang, and Xiaoxu Meng. “Rectangular Mapping-based Foveated Rendering.” In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 756-764. IEEE, 2022.
- Wentao Chen, Tian Sang, Yitian Ma, Qian Chen, Yuwei Xiao, Zhigeng Pan, and Xubo Yang. “Real-time simulation of violent boiling in concentrated sulfuric acid dilution.” The Visual Computer 37, no. 9 (2021): 2631-2642.
- Tian Sang, Wentao Chen, Yitian Ma, Hui Wang, and Xubo Yang. “Real-Time Fluid Simulation with Atmospheric Pressure Using Weak Air Particles.” In Computer Graphics International Conference, pp. 151-164. Springer, Cham, 2021.
- Yuwei Xiao, Szeyu Chan, Siqi Wang, Bo Zhu, and Xubo Yang. “An adaptive staggered-tilted grid for incompressible flow simulation.” ACM Transactions on Graphics (SIGGRAPH ASIA 2020) Vol 39, no. 6 (2020): 1-15.
- Hui Wang, Yongxu Jin, Anqi Luo, Xubo Yang, and Bo Zhu. “Codimensional Surface Tension Flow Using Moving-Least-Squares Particles”. ACM Transactions on Graphics (SIGGRAPH 2020), Vol 39, no. 4 (2020): 42-1.
- Jerome Wan, Guillaume Mougeot, and Xubo Yang. “Dense feature pyramid network for cartoon dog parsing.” The Visual Computer (2020): 1-13.
- Xiangyun Xiao, Hui Wang, and Xubo Yang. “A CNN‐based Flow Correction Method for Fast Preview.” In Computer Graphics Forum (Special Issue of Eurographics 2019), vol. 38, no. 2, pp. 431-440. 2019.
- Xiangyun Xiao, Cheng Yang, and Xubo Yang. “Adaptive learning‐based projection method for smoke simulation.” Computer Animation and Virtual Worlds 29, no. 3-4 (2018).
- Xiangyun Xiao, Yanqing Zhou, Hui Wang, and Xubo Yang. “A Novel CNN-based Poisson Solver for Fluid Simulation.” IEEE transactions on visualization and computer graphics (2018). (preprint)
- Yanqing Zhou, Yongxu Jin, Anqi Luo, Szeyu Chan, Xiangyun Xiao, and Xubo Yang. “ToonNet: a cartoon image dataset and a DNN-based semantic classification system.” In Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, p. 30. ACM, 2018.
- Nianchen Deng, Yanqing Zhou, Jiannan Ye, and Xubo Yang. “A Calibration Method for On-Vehicle AR-HUD System Using Mixed Reality Glasses.” In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 541-542. IEEE, 2018.
- Jieyu Chu, Nafees Bin Zafar, Xubo Yang. A Schur Complement Preconditioner for Scalable Parallel Fluid Simulation. ACM Transactions on Graphics (presented at SIGGRAPH 2017), 36, no. 4 (2017): 1.
- Lele Feng, Xubo Yang, Shuangjiu Xiao. MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile AR. Proceedings of the IEEE Virtual Reality, March 17-22, Los Angeles, USA, 2017.
- Xiangyun Xiao*, Shuai Zhang*, Xubo Yang. Real-time high-quality surface rendering for large scale particle-based fluids. In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM, 2017. (*equally contributed authors)
- Yang Yang, Xubo Yang, Shuangcai Yang. A Fast Iterated Orthogonal Projection Framework for Smoke Simulation. In IEEE Transactions on Visualization and Computer Graphics, 2016;22(5):1492-1502.
- Cheng Yang, Xubo Yang, Xiangyun Xiao. Data-driven Projection Method in Fluid Simulation. Computer Animation and Virtual Worlds 27.3-4 (2016): 415-424. (Special Issue of the 29th International Conference on Computer Animation and Social Agents, CASA 2016).
- Shuai Zhang, Xubo Yang, Ziqi Wu, Haibo Liu. Position-based Fluid control. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games(i3D) 2015 (San Francisco, USA, Feb 27-Mar 1, 2015).
- Mao Ye, Huamin Wang, Nianchen Deng, Xubo Yang and Ruigang Yang. Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera. In IEEE Transactions on Visualization and Computer Graphics (IEEE Virtual Reality 2014), 2014 Apr;20(4):550-559
- Zhenyi He, Xubo Yang. “Object creation based on free virtual grid with ARGlass.” In SIGGRAPH Asia 2014 Posters, p. 41. ACM, 2014.
- Xiaoyue Wu, Xubo Yang, Yang Yang. A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation. Eurographics 2013 (Girona, Spain, May 6-10, 2013).
- Maimone, A., Yang, X., Dierk, N., State, A., Dou, M., and Fuchs, H. “General-Purpose Telepresence with Head-Worn Optical See-Through Displays and Projector-Based Lighting.” IEEE Virtual Reality 2013 (Orlando, FL, USA, March 16-23, 2013) . (Best Short Paper Award)
- Jiaotuan Wang, Xubo Yang, Wenlong Lu. FFT-Upsampling for Fluid Animation. ACM/Eurographics Symposium on Computer Animation, 2011. (Best Poster Award)
- Zhibiao Li, Xubo Yang: Automatic detail analysis for fluid animation. VRCAI 2011.
- Jie Tan, XuBo Yang, Xin Zhao, ZhanXin Yang: A multi-layer grid approach for fluid animation. SCIENCE CHINA Information Sciences (CHINAF) 54(11):2269-2278 (2011).
- Bo Zhu, Xubo Yang, Ye Fan. Creating and Preserving Vortical Details in SPH Fluid. Computer Graphics Forum,Volume 29,Number 7, 2010, (Special Issue of Pacific Graphics 2010).
- Bo Zhu, Xubo Yang. Animating Sand as a Surface Flow. Eurographics’2010 (short paper), Norrköping, Sweden, May, 2010.
- Lei Ma, Shuangjiu Xiao, Xubo Yang. Multi-interfaces based refractive rendering. SIGGRAPH 2010 Posters.
- Xubo Yang, Milo Yip, Xiaoyue Xu. Special Effects in Computer Games. IEEE Computer, July, 2009.
- Xin Zhao, Xubo Yang. Real-Time Screen-Space Reflection Occlusion. Siggraph Asia 2009 sketch.
- Jie Tan, Xubo Yang. Physically based Fluid Animation: A Survey. Science in China, F Series, Mar, 2009.
- Weibin Sun, Xubo Yang, Shuangjiu Xiao, Wencong Hu. Robust Checkerboard Recognition for Efficient Nonplanar Geometry Registration in Projector-camera Systems. IEEE/ACM International Workshop on ProCams, 2008.
- Xinli Chen, Xubo Yang, Shuangjiu Xiao, Meng Li. Color Mixing Property of a Projector-Camera System. IEEE International Workshop on ProCams, 2008.