Visual effects in computer games
Computer game players have already set the agenda for future visual effects and techniques: One group seeks to enjoy movie-quality photorealistic games, while another seeks maximum freedom of interaction in an open, self-evolving, persistent virtual world.
Publication: Xubo Yang, Milo Yip, and Xiaoyue Xu. “Visual effects in computer games.” Computer 42, no. 7 (2009): 48-56.
Preprint PDF: Visual effects in computer games.pdf
Citation:
@article{yang2009visual,
title={Visual effects in computer games},
author={Yang, Xubo and Yip, Milo and Xu, Xiaoyue},
journal={Computer},
volume={42},
number={7},
pages={48–56},
year={2009},
publisher={IEEE}
}