- 29 Aug, 2021 1 commit
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TheNumbat authored
Features: - Particle systems can now specify a maximum dt per step - Animation key-framing & timing system now supports objects with simulation - Mixture/multiple importance sampling for correct low-variance direct lighting - New BSDF, point light, and environment light APIs that separate sampling, evaluation, and pdf - Area light sampling infrastructure - Removed rectangle area lights; all area lights are now emissive meshes - Reworked PathTracer tasks 4-6, adjusted/improved instructions for the other tasks Bug fixes: - Use full rgb/srgb conversion equation instead of approximation - Material albedo now specified in srgb (matching the displayed color) - ImGui input fields becoming inactive no longer apply to a newly selected object - Rendering animations with path tracing correctly steps simulations each frame - Rasterization based renderer no longer inherits projection matrix from window - Scene file format no longer corrupts particle emitter enable states - Documentation videos no longer autoplay - Misc. refactoring - Misc. documentation website improvements
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- 07 Apr, 2021 1 commit
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TheNumbat authored
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- 10 Jan, 2021 1 commit
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TheNumbat authored
Features - Button to add samples to current render Fixes - Don't draw emitter arrows when rendering with rasterization - (Previous commit) deal with non-uniform ray hit distance scaling systematically instead of deferring it to hit functions.
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- 09 Jan, 2021 1 commit
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TheNumbat authored
Features: - Highlight halfedge mesh elements that cause errors - Element IDs in halfedge editor UI - Scene import options - Warnings for halfedge configurations that cause export issues - Throughput term in rays - Instantly cancelling path tracer renders - Camera aperture and focal distance - Button to clear keyframe for all objects - Cone and torus object primitives - Save-before-closing-scene dialog given unsaved changes - Environment lights in rasterized renders - Keyframing for material properties - Keyframing for IK handles - Assignment 4 Task 4: simulating particle systems - Particle emitters as a new type of object - Keyframing for emitters - Custom particle meshes - Simulation system Bug fixes: - consistent cmd+del keybinds on MacOS - force MSAA to a supported power of 2 - undo for joint radius/extent - undo for keyframes, set/clear all, and crop - crash when deselecting object while holding joint/IK handle - human rig joint radius contains all vertices - keyframing light poses - output path slash direction on non-windows systems - IK handle export/import poses - switch to basic shortest-path slerp splines for quaternions - save both the default render and animate cameras - keyframes always save in order - selected bone outlining for posed objects - refactor scene exporter/importer
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- 04 Nov, 2020 1 commit
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TheNumbat authored
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- 13 Oct, 2020 1 commit
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TheNumbat authored
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- 26 Sep, 2020 1 commit
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TheNumbat authored
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- 09 Sep, 2020 1 commit
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TheNumbat authored
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