1. 29 Aug, 2021 1 commit
    • TheNumbat's avatar
      Release new version · ae2b9dc5
      TheNumbat authored
      Features:
          - Particle systems can now specify a maximum dt per step
          - Animation key-framing & timing system now supports objects with simulation
          - Mixture/multiple importance sampling for correct low-variance direct lighting
              - New BSDF, point light, and environment light APIs that separate sampling, evaluation, and pdf
              - Area light sampling infrastructure
              - Removed rectangle area lights; all area lights are now emissive meshes
              - Reworked PathTracer tasks 4-6, adjusted/improved instructions for the other tasks
      
      Bug fixes:
          - Use full rgb/srgb conversion equation instead of approximation
          - Material albedo now specified in srgb (matching the displayed color)
          - ImGui input fields becoming inactive no longer apply to a newly selected object
          - Rendering animations with path tracing correctly steps simulations each frame
          - Rasterization based renderer no longer inherits projection matrix from window
          - Scene file format no longe...
      ae2b9dc5
  2. 20 Aug, 2021 1 commit
  3. 23 Apr, 2021 1 commit
  4. 13 Apr, 2021 1 commit
  5. 31 Jan, 2021 1 commit