@@ -52,7 +52,7 @@ ome to Scotty3D! This 3D graphics software implements interactive mesh editing,
In other words, a reasonable guess for the tangent is given by the difference between neighboring points. (See the Wikipedia and our course slides for more details.)
This scheme works great if we have two well-defined knots on either side of the query time t. But what happens if we get a query time near the beginning or end of the spline? Or what if the spline contains fewer than four knots? We still have to somehow come up with a reasonable definition for the positions and tangents of the curve at these times. For this assignment, your Catmull-Rom spline interpolation should satisfy the following properties:
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@@ -82,4 +82,4 @@ Once you have implemented the functions in `spline.cpp`, you should be able to m