From d3433abcaac495a7716be45881b66011d272fe00 Mon Sep 17 00:00:00 2001 From: Hesper Yin Date: Thu, 19 Nov 2020 14:15:55 -0500 Subject: [PATCH] Update splines.md --- docs/animation/splines.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/animation/splines.md b/docs/animation/splines.md index e8f37f5..9b4cbb6 100644 --- a/docs/animation/splines.md +++ b/docs/animation/splines.md @@ -52,7 +52,7 @@ ome to Scotty3D! This 3D graphics software implements interactive mesh editing, In other words, a reasonable guess for the tangent is given by the difference between neighboring points. (See the Wikipedia and our course slides for more details.) -
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This scheme works great if we have two well-defined knots on either side of the query time t. But what happens if we get a query time near the beginning or end of the spline? Or what if the spline contains fewer than four knots? We still have to somehow come up with a reasonable definition for the positions and tangents of the curve at these times. For this assignment, your Catmull-Rom spline interpolation should satisfy the following properties: @@ -82,4 +82,4 @@ Once you have implemented the functions in `spline.cpp`, you should be able to m - \ No newline at end of file + -- GitLab