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Scotty3D
Commits
48974882
Commit
48974882
authored
4 years ago
by
Vidya Narayanan
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typo
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@@ -16,7 +16,7 @@ If you want to branch off at a joint, simply click on the joint to branch off of
<video
src=
"{{ site.baseurl }}/guide/rigging_mode/guide-rigging-1.mov"
controls
preload
muted
loop
style=
"max-width: 100%; margin: 0 auto;"
></video>
To view a rigged example, see
`media/human.dae`
example and select the object in the Rig tab to view its joints.
Once you've implemented
**inverse
kinematics
**
the skeleton should be setup like so:
Once you've implemented
forward
kinematics the skeleton should be setup like so:

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