From 48974882606663a5fe52c5d3e4350b69f9f31755 Mon Sep 17 00:00:00 2001
From: Vidya Narayanan <vidyan@cmu.edu>
Date: Mon, 16 Nov 2020 09:38:17 -0500
Subject: [PATCH] typo

---
 docs/guide/rig.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/docs/guide/rig.md b/docs/guide/rig.md
index eca40c3..327fad1 100644
--- a/docs/guide/rig.md
+++ b/docs/guide/rig.md
@@ -16,7 +16,7 @@ If you want to branch off at a joint, simply click on the joint to branch off of
 <video src="{{ site.baseurl }}/guide/rigging_mode/guide-rigging-1.mov" controls preload muted loop style="max-width: 100%; margin: 0 auto;"></video>
 
 To view a rigged example, see `media/human.dae` example and select the object in the Rig tab to view its joints.
-Once you've implemented **inverse kinematics** the skeleton should be setup like so:
+Once you've implemented forward kinematics the skeleton should be setup like so:
 
 ![rigged-human](./rigging_mode/guide-rigging-human.png)
 
-- 
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