[Note: this method is for triangle meshes only!] The
[Note: this method is for triangle meshes only!] The
selected edge _e_ is split at its midpoint, and the new vertex _v_ is connected
selected edge _e_ is split at its midpoint, and the new vertex _v_ is connected
to the two opposite vertices (or one in the case of a surface with boundary).
to the two opposite vertices (or one in the case of a surface with boundary).
...
@@ -141,14 +141,14 @@ to the two opposite vertices (or one in the case of a surface with boundary).
...
@@ -141,14 +141,14 @@ to the two opposite vertices (or one in the case of a surface with boundary).
- Edge Bisect: The selected edge _e_ is split at its midpoint, and the new vertex _v_ at the split is returned. Note that the new vertex _v_ is not connected to the two opposite vertices as in Edge Split.
- Edge Bisect: The selected edge _e_ is split at its midpoint, and the new vertex _v_ at the split is returned. Note that the new vertex _v_ is not connected to the two opposite vertices as in Edge Split.
### Global Mesh Processing
### Global Mesh Processing<a name="global-mesh-processing"></a>
A number of commands can be used to create a more global change in the mesh
A number of commands can be used to create a more global change in the mesh
(e.g., subdivision or simplification). These commands can be applied by
(e.g., subdivision or simplification). These commands can be applied by
pressing the appropriate sidebar button with a mesh selected. Note that in scenes with multiple meshes (e.g., those used by
pressing the appropriate sidebar button with a mesh selected. Note that in scenes with multiple meshes (e.g., those used by
the path tracer), this command will be applied only to the selected mesh.
the path tracer), this command will be applied only to the selected mesh.