[Note: this method is for triangle meshes only!] The
selected edge _e_ is split at its midpoint, and the new vertex _v_ is connected
to the two opposite vertices (or one in the case of a surface with boundary).
...
...
@@ -141,14 +141,14 @@ to the two opposite vertices (or one in the case of a surface with boundary).
- Edge Bisect: The selected edge _e_ is split at its midpoint, and the new vertex _v_ at the split is returned. Note that the new vertex _v_ is not connected to the two opposite vertices as in Edge Split.
### Global Mesh Processing
### Global Mesh Processing<a name="global-mesh-processing"></a>
A number of commands can be used to create a more global change in the mesh
(e.g., subdivision or simplification). These commands can be applied by
pressing the appropriate sidebar button with a mesh selected. Note that in scenes with multiple meshes (e.g., those used by
the path tracer), this command will be applied only to the selected mesh.