Unverified Commit 2169e6d0 authored by Hesper Yin's avatar Hesper Yin Committed by GitHub
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Update path_tracing.md

parent 3e016fc9
......@@ -30,10 +30,6 @@ Note:
After correctly implementing path tracing, your renderer should be able to make a beautifully lit picture of the Cornell Box with:
```
./scotty3d -s 1024 -m 4 -t 8 ../media/pathtracer/advanced/CBspheres_lambertian.dae
```
![cornell_lambertian](cornell_lambertian.png)
Note the time-quality tradeoff here. With these commandline arguments, your path tracer will be running with 8 worker threads at a sample rate of 1024 camera rays per pixel, with a max ray depth of 4. This will produce an image with relatively high quality but will take quite some time to render. Rendering a high quality image will take a very long time as indicated by the image sequence below, so start testing your path tracer early!
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