From 2169e6d0788e9c817b80450f255ff00db30ab00a Mon Sep 17 00:00:00 2001 From: Hesper Yin Date: Sun, 30 Aug 2020 20:38:32 -0400 Subject: [PATCH] Update path_tracing.md --- docs/pathtracer/path_tracing.md | 4 ---- 1 file changed, 4 deletions(-) diff --git a/docs/pathtracer/path_tracing.md b/docs/pathtracer/path_tracing.md index 196ab97..d0ad1b1 100644 --- a/docs/pathtracer/path_tracing.md +++ b/docs/pathtracer/path_tracing.md @@ -30,10 +30,6 @@ Note: After correctly implementing path tracing, your renderer should be able to make a beautifully lit picture of the Cornell Box with: -``` -./scotty3d -s 1024 -m 4 -t 8 ../media/pathtracer/advanced/CBspheres_lambertian.dae -``` - ![cornell_lambertian](cornell_lambertian.png) Note the time-quality tradeoff here. With these commandline arguments, your path tracer will be running with 8 worker threads at a sample rate of 1024 camera rays per pixel, with a max ray depth of 4. This will produce an image with relatively high quality but will take quite some time to render. Rendering a high quality image will take a very long time as indicated by the image sequence below, so start testing your path tracer early! -- GitLab