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   <div id="projectbrief">15-462/15-662: Computer Graphics (Fall 2015)</div>
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<li class="navelem"><b>CSD462</b></li><li class="navelem"><a class="el" href="class_c_s_d462_1_1_matrix3x3.html">Matrix3x3</a></li>  </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<div class="title">CSD462::Matrix3x3 Class Reference</div>  </div>
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<p>Defines a 3x3 matrix.  
 <a href="class_c_s_d462_1_1_matrix3x3.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="matrix3x3_8h_source.html">matrix3x3.h</a>&gt;</code></p>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a0e92ebf45dc82095ac2a4131582fc94e"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0e92ebf45dc82095ac2a4131582fc94e"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_matrix3x3.html#a0e92ebf45dc82095ac2a4131582fc94e">zero</a> (double val=0.0)</td></tr>
<tr class="memdesc:a0e92ebf45dc82095ac2a4131582fc94e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets all elements to val. <br /></td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_matrix3x3.html#a053c405900c8916003743e0dad19f543">det</a> (void) const </td></tr>
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<tr class="memitem:a5e8e3f17cfb6fef7bb054db782df0d58"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5e8e3f17cfb6fef7bb054db782df0d58"></a>
double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_matrix3x3.html#a5e8e3f17cfb6fef7bb054db782df0d58">norm</a> (void) const </td></tr>
<tr class="memdesc:a5e8e3f17cfb6fef7bb054db782df0d58"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the Frobenius norm of A. <br /></td></tr>
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<a class="el" href="class_c_s_d462_1_1_vector3_d.html">Vector3D</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_matrix3x3.html#a5b5dd0a887fcdc7081376c2b802d8f27">column</a> (int i)</td></tr>
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<a class="el" href="class_c_s_d462_1_1_matrix3x3.html">Matrix3x3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_matrix3x3.html#a50cb0ffb12f3c47ed0b8c763ef76fb81">T</a> (void) const </td></tr>
<tr class="memdesc:a50cb0ffb12f3c47ed0b8c763ef76fb81"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the transpose of A. <br /></td></tr>
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<a class="el" href="class_c_s_d462_1_1_matrix3x3.html">Matrix3x3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_matrix3x3.html#a692b52730689970449237a5a7d518168">inv</a> (void) const </td></tr>
<tr class="memdesc:a692b52730689970449237a5a7d518168"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the inverse of A. <br /></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
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static <a class="el" href="class_c_s_d462_1_1_matrix3x3.html">Matrix3x3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_matrix3x3.html#aac95429ec90a2247b9b3cbd1229999cd">identity</a> (void)</td></tr>
<tr class="memdesc:aac95429ec90a2247b9b3cbd1229999cd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the 3x3 identity matrix. <br /></td></tr>
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static <a class="el" href="class_c_s_d462_1_1_matrix3x3.html">Matrix3x3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_c_s_d462_1_1_matrix3x3.html#a2231ae2bbf24164b0a6503ce50350b66">crossProduct</a> (const <a class="el" href="class_c_s_d462_1_1_vector3_d.html">Vector3D</a> &amp;u)</td></tr>
<tr class="memdesc:a2231ae2bbf24164b0a6503ce50350b66"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a matrix representing the (left) cross product with u. <br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Defines a 3x3 matrix. </p>
<p>3x3 matrices are extremely useful in computer graphics. </p>
</div><hr/>The documentation for this class was generated from the following files:<ul>
<li>lib/<a class="el" href="matrix3x3_8h_source.html">matrix3x3.h</a></li>
<li>lib/matrix3x3.cpp</li>
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