- 18 Jun, 2022 1 commit
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Akka authored
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- 16 Jun, 2022 1 commit
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Melledy authored
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- 14 Jun, 2022 1 commit
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ImmuState authored
* Basic resin usage/refresh. * Honor resin config, move some logic to logon. * Add resin usage to DungeonChallenge * Make fragile and transient resin usable. * Get resin cost from dungeon excel. * Add ability to unlock combine diagrams. * Refactor CombineManager to use Inventory.payItems, enabling crafting of condensed resin. * Refactor ForgingManager to use Inventory.payItems, to prepare for eventually forging Mystic Enhancement Ores using resin. * Remove comment * Check resin usage in addResin
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- 11 Jun, 2022 1 commit
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zhaodice authored
* make sure towerData is not null * Update Player.java * add notice
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- 09 Jun, 2022 1 commit
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zhaodice authored
* Fix inconformity of Player Object at TowerManager Fix inconformity of Player Object at TowerManager class from GameSession * fix with a reasonable resolution * Make sure towerManager'player is online player * Make sure towerManager'player is online player * Obsolete storage * Fix build * fix build * fix build * add @Entity * set record map * replace tab with space * add Entity to TowerData * make infomater more accurate * move player register to onLogin
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- 08 Jun, 2022 4 commits
- 05 Jun, 2022 1 commit
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zhaodice authored
* Fix unable to save game data occasionally * No self-kicking * Game data synchronization * finally * prevent duplicated saving * reverse changing * keep the previous code * Update GameServerInitializer.java * Update GameSession.java * remove sanity check because of try block * a session needs can be created without a pipeline.
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- 03 Jun, 2022 3 commits
- 31 May, 2022 2 commits
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Melledy authored
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Yazawazi authored
* feature(2.7 version): support 2.7 version & upload new protos 1. Support GC in GI 2.7.0; 2. Upload new protos; 3. Fix some bugs cuz by new protos. BREAKING CHANGE: all * fix(database helper): fix player uid issues * fix(ability embryo): uint32 to fixed32 * fix(proto): map mark rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE * fix(game version): change game version to 2.7.0 * perf(proto): remove unused protos 1. Remove unused protos; 2. Temporarily commented out some of the proto fields. * fix(proto): uint32 to fixed32
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- 29 May, 2022 1 commit
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zhaodice authored
* add drops for animals wild pig,fishes,foxes,birds * append fox * Deforestation Support implement drop woods when attacking tree * Deforestation support (remove prints) implement drop woods when attacking tree * Deforestation support (remove prints) implement drop woods when attacking tree * add AutoRecycleHashMap Map's KEY is automatic expire if key long time no use (query or modify from HashMap) * use AutoRecycleHashMap in case of memory leak * fix bug * remove prints * static AutoRecycleHashMap * fix problems * Delete AutoRecycleHashMap.java * remove log * fix build * improve * remove unnecessary information Co-authored-by: Albedo <105265570+arub3do@users.noreply.github.com> Co-authored-by: Albedo <105265570+arub3do@users.noreply.github.com>
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- 27 May, 2022 2 commits
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Melledy authored
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ProxyismGH authored
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- 25 May, 2022 1 commit
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ImmuState authored
* Generate energy drops for monsters + make sure picking up particles honors their count. * Use drop info from excels instead. * Remove double newline. * Remove commented code.
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- 24 May, 2022 1 commit
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ShiroSaki authored
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- 23 May, 2022 1 commit
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ShiroSaki authored
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- 22 May, 2022 1 commit
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ImmuState authored
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- 14 May, 2022 1 commit
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tiantian520 authored
* Add a new command " nostamina\ * Fix * Fix 2 * Renamed some names. * Update zh-CN.json Fix an existing language expression error.
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- 13 May, 2022 2 commits
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ShigemoriHakura authored
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Yazawazi authored
Ugly hard code
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- 12 May, 2022 3 commits
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gentlespoon authored
1. Remove unnecessary manager from player collection. 2. Clean up MarkMapReq handler. 3. Remove redundant checks.
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Yazawazi authored
Simple implementation of a part of the gadget support, very rough, hard code variables, I am very sorry for that. It can now handle part of the gadget rig. More features and better support await PRs from others. if no one else does, I'll give it a try.
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gentlespoon authored
1. Remove references. 2. Handle vehicle stamina.
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- 11 May, 2022 2 commits
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Melledy authored
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KingRainbow44 authored
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- 08 May, 2022 5 commits
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Melledy authored
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gentlespoon authored
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gentlespoon authored
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gentlespoon authored
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gentlespoon authored
by separately handling immediate one-time cost and cost over time.
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- 07 May, 2022 2 commits
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gentlespoon authored
- Reduced stamina not tested in MP. - Stop MovementManager ticker when player goes offline.
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Melledy authored
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- 06 May, 2022 3 commits
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Kinesis authored
Co-Authored-By: ShigemoriHakura <62388797+ShigemoriHakura@users.noreply.github.com> Co-Authored-By: KanyeWestc <104547412+KanyeWestc@users.noreply.github.com> Co-Authored-By: QAQ 天小络 <72185326+XTL676@users.noreply.github.com> Co-Authored-By: nkxingxh <25559053+nkxingxh@users.noreply.github.com> Co-Authored-By: Yazawazi <47273265+Yazawazi@users.noreply.github.com> Co-Authored-By: wuwuwu223 <81224214+wuwuwu223@users.noreply.github.com> Co-Authored-By: omg-xtao <100690902+omg-xtao@users.noreply.github.com> Co-Authored-By: Sakura <104815797+Sakura@users.noreply.github.com> Co-Authored-By: NewNeko-2022 <104819344+NewNeko-2022@users.noreply.github.com> Co-Authored-By: JimWails <30657653+JimWails@users.noreply.github.com> Co-Authored-By: buttercookies <19878609+ButterCookies@users.noreply.github.com>
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Akka authored
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gentlespoon authored
Max is currently set to 85000 for everyone. Will update after implementing statue levels.
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