- Aug 05, 2022
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KingRainbow44 authored
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- Aug 04, 2022
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Magix authored
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Magix authored
Co-authored-by:
Luke H-W <Birdulon@users.noreply.github.com> -
Magix authored
Co-authored-by:
Luke H-W <Birdulon@users.noreply.github.com> -
Magix authored
Co-authored-by:
Luke H-W <Birdulon@users.noreply.github.com>
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- Aug 02, 2022
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KingRainbow44 authored
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KingRainbow44 authored
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KingRainbow44 authored
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- Jul 29, 2022
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Someone999 authored
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- Jul 28, 2022
- Jul 27, 2022
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AnimeGitB authored
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- Jul 26, 2022
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Magix authored
Please for the love of god use `debug` for information not important to the enduser when starting the server.
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Melledy authored
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akatatsu27 authored
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ah authored
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akatatsu27 authored
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AnimeGitB authored
Fixes #1552
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hartie95 authored
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hartie95 authored
* fixed GetAcitivityInfoReq proto * added draft to gadget Scene gatget, to let the client know the propper minigame for some entities
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lactose authored
Original commits: * create `SetConstCommand` class and translations * (partially) functional `setconst` command * fixed punctuation * added success message * implemented `SetConstCommand` * added translation keys * update keys * refactor + automatic reload * Nitpick (Co-authored-by:
AnimeGitB <AnimeGitB@bigblueball.in>)>
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- Jul 24, 2022
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KingRainbow44 authored
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KingRainbow44 authored
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KingRainbow44 authored
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KingRainbow44 authored
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KingRainbow44 authored
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KingRainbow44 authored
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akatatsu27 authored
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GanyusLeftHorn authored
* Make sure we never access PlayerOpenStateManager::map directly. * Read OpenStates from excels. * Add defaultState * Replace hardcoded open states with the ones read from excels. * Don't send change notify when unlocking on login. * Add open state blacklist for default unlocks. * Add a way to temporarily set open states for dev * Remove old OpenState.java * Fix UnlockAllCommand * Change condType to an enum.
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- Jul 23, 2022
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akatatsu27 authored
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akatatsu27 authored
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- Jul 22, 2022