1. 21 Aug, 2022 1 commit
    • 赵怡然's avatar
      Blossom Implement (#1606) · abd1e756
      赵怡然 authored
      
      
      * Blossom!
      
      * rename
      
      * delete SpawnBlossomEntry.java
      
      * use MAP
      
      * use List
      
      * use LIST
      
      * use List
      
      * useCondensedResin
      
      * useCondensedResin
      
      * fix build
      
      * enhance
      
      * fix bug
      
      * REMOVE BOSS
      
      * fix condensed resin
      
      * fix condensed resin
      
      * use POSITIVE_INFINITY
      
      * use RewardPreviewData
      
      * fix build
      
      * fix resources
      
      * add BLOSSOM_MONSTER_FIGHTING_VOLUME
      
      * edit monster score
      
      * edit monster score
      
      * fix bug
      
      * fix bug
      
      * improve logic
      
      * fix monsters level
      
      * Deleted comment blocks
      
      * nitpick
      
      * Fix compilation problems
      
      * nitpick
      
      * Refactor + nitpick
      
      * Clean up overall diff to develop
      
      * Clean up other usage of condensed resin
      
      * Clean up overall diff to develop
      
      * Lombokify Scene.java
      
      * Missed an odd getter name
      
      * Unhardcode reward previews
      
      * EDIT NAME
      
      * remove leyline 1
      
      * remove leyline 2
      
      * Update BlossomManager.java
      Co-authored-by: default avatarAnimeGitB <AnimeGitB@bigblueball.in>
      abd1e756
  2. 10 Aug, 2022 1 commit
    • GanyusLeftHorn's avatar
      Handle Unlocking of Waypoints and Statues (#1608) · 04f0fae8
      GanyusLeftHorn authored
      Original commits:
      
      * Add necessary protos for scene point/area unlocking.
      
      * Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player.
      
      * Handle unlocking of waypoints.
      
      * Add primo rewards for waypoint unlock.
      
      * Statue unlocking.
      
      * Add statue quest on player login.
      
      * I forgor to add an unlock command.
      
      * Give EXP as reward, fire quest trigger, make EXP UI show up.
      04f0fae8
  3. 26 Jul, 2022 1 commit
  4. 24 Jul, 2022 1 commit
    • GanyusLeftHorn's avatar
      Read Open States from Excels (#1557) · d0edd394
      GanyusLeftHorn authored
      * Make sure we never access PlayerOpenStateManager::map directly.
      
      * Read OpenStates from excels.
      
      * Add defaultState
      
      * Replace hardcoded open states with the ones read from excels.
      
      * Don't send change notify when unlocking on login.
      
      * Add open state blacklist for default unlocks.
      
      * Add a way to temporarily set open states for dev
      
      * Remove old OpenState.java
      
      * Fix UnlockAllCommand
      
      * Change condType to an enum.
      d0edd394
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