- 23 Apr, 2022 2 commits
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Jaida Wu authored
Signed-off-by: Jaida Wu <mlgmxyysd@meowcat.org>
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Miyucchi authored
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- 22 Apr, 2022 5 commits
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Yazawazi authored
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Yazawazi authored
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Yazawazi authored
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fumbling authored
1. During the conversion of Morphia calls to the new API, some of the `Filter.eq()` calls had their `field` set to `playerId` due to a copy/paste typo. 2. Morphia 2 switches to the codec system, so anything that will be serialized in the pipeline requires the `@Entity` annotation.
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Yazawazi authored
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- 21 Apr, 2022 15 commits
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Yazawazi authored
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Yazawazi authored
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Yazawazi authored
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Melledy authored
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Yazawazi authored
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yarik0chka authored
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KingRainbow44 authored
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Benjamin Elsdon authored
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Melledy authored
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labalityowo authored
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Melledy authored
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Melledy authored
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Melledy authored
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Melledy authored
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KingRainbow44 authored
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- 20 Apr, 2022 6 commits
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Yazawazi authored
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Jaida Wu authored
Signed-off-by: Jaida Wu <mlgmxyysd@meowcat.org>
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Melledy authored
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Benjamin Elsdon authored
Out of my madness and suffering I have achieved the impossible. I almost lost all hope and was about to end it all. However, it worked out in the end and now we have gacha reloading.
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Benjamin Elsdon authored
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Benjamin Elsdon authored
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- 19 Apr, 2022 12 commits
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Yazawazi authored
sorry again, forgot to add
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Yazawazi authored
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Melledy authored
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Yazawazi authored
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Benjamin Elsdon authored
Additonal stuff: Fixed + refactored help command. Removed 'Usage: ' from all commands. Created 'player.hasPermission(permission)' function. Created default for Usage annotation. Created hashmap version of 'getHandlers' and renamed the original to getHandlersAsList()
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Melledy authored
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SpikeHD authored
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Melledy authored
Fix issue with a player not being able to spawn when they join somone in co-op with a singleplayer team of more than the max allowed amount
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Melledy authored
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Melledy authored
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Melledy authored
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Melledy authored
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