Commit dcd3c696 authored by AnimeGitB's avatar AnimeGitB
Browse files

Add default Climates per weather

parent 4df068bb
package emu.grasscutter.command.commands; package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command; import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler; import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player; import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ClimateType; import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify; import emu.grasscutter.game.world.Scene;
import java.util.List; import java.util.List;
import static emu.grasscutter.utils.Language.translate; @Command(label = "weather", usage = "weather [weatherId] [climateType]", aliases = {"w"}, permission = "player.weather", permissionTargeted = "player.weather.others", description = "commands.weather.description")
@Command(label = "weather", usage = "weather <climate type(weatherId)> <weather type(climateId)>", aliases = {"w"}, permission = "player.weather", permissionTargeted = "player.weather.others", description = "commands.weather.description")
public final class WeatherCommand implements CommandHandler { public final class WeatherCommand implements CommandHandler {
@Override @Override
public void execute(Player sender, Player targetPlayer, List<String> args) { public void execute(Player sender, Player targetPlayer, List<String> args) {
int weatherId = 0; Scene scene = targetPlayer.getScene();
int climateId = 1; int weatherId = scene.getWeather();
switch (args.size()) { ClimateType climate = ClimateType.CLIMATE_NONE; // Sending ClimateType.CLIMATE_NONE to Scene.setWeather will use the default climate for that weather
case 2:
try { if (args.isEmpty()) {
climateId = Integer.parseInt(args.get(1)); climate = scene.getClimate();
} catch (NumberFormatException ignored) { CommandHandler.sendTranslatedMessage(sender, "commands.weather.status", Integer.toString(weatherId), climate.getShortName());
CommandHandler.sendMessage(sender, translate(sender, "commands.weather.invalid_id")); return;
} }
case 1:
for (String arg : args) {
ClimateType c = ClimateType.getTypeByShortName(arg.toLowerCase());
if (c != ClimateType.CLIMATE_NONE) {
climate = c;
} else {
try { try {
weatherId = Integer.parseInt(args.get(0)); weatherId = Integer.parseInt(arg);
} catch (NumberFormatException ignored) { } catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.weather.invalid_id")); CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.id");
CommandHandler.sendTranslatedMessage(sender, "commands.weather.usage");
return;
} }
break; }
default:
CommandHandler.sendMessage(sender, translate(sender, "commands.weather.usage"));
return;
} }
ClimateType climate = ClimateType.getTypeByValue(climateId); scene.setWeather(weatherId, climate);
climate = scene.getClimate(); // Might be different to what we set
targetPlayer.getScene().setWeather(weatherId); CommandHandler.sendTranslatedMessage(sender, "commands.weather.success", Integer.toString(weatherId), climate.getShortName());
targetPlayer.getScene().setClimate(climate);
targetPlayer.getScene().broadcastPacket(new PacketSceneAreaWeatherNotify(targetPlayer));
CommandHandler.sendMessage(sender, translate(sender, "commands.weather.success", Integer.toString(weatherId), Integer.toString(climateId)));
} }
} }
...@@ -94,6 +94,7 @@ public class GameData { ...@@ -94,6 +94,7 @@ public class GameData {
private static final Int2ObjectMap<FurnitureMakeConfigData> furnitureMakeConfigDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<FurnitureMakeConfigData> furnitureMakeConfigDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<InvestigationMonsterData> investigationMonsterDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<InvestigationMonsterData> investigationMonsterDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<CityData> cityDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<CityData> cityDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<WeatherData> weatherDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<BattlePassMissionExcelConfigData> battlePassMissionExcelConfigDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<BattlePassMissionExcelConfigData> battlePassMissionExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<BattlePassRewardExcelConfigData> battlePassRewardExcelConfigDataMap = new Int2ObjectOpenHashMap<>(); private static final Int2ObjectMap<BattlePassRewardExcelConfigData> battlePassRewardExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
...@@ -414,10 +415,15 @@ public class GameData { ...@@ -414,10 +415,15 @@ public class GameData {
public static Int2ObjectMap<InvestigationMonsterData> getInvestigationMonsterDataMap() { public static Int2ObjectMap<InvestigationMonsterData> getInvestigationMonsterDataMap() {
return investigationMonsterDataMap; return investigationMonsterDataMap;
} }
public static Int2ObjectMap<CityData> getCityDataMap() { public static Int2ObjectMap<CityData> getCityDataMap() {
return cityDataMap; return cityDataMap;
} }
public static Int2ObjectMap<WeatherData> getWeatherDataMap() {
return weatherDataMap;
}
public static Int2ObjectMap<BattlePassMissionExcelConfigData> getBattlePassMissionExcelConfigDataMap() { public static Int2ObjectMap<BattlePassMissionExcelConfigData> getBattlePassMissionExcelConfigDataMap() {
return battlePassMissionExcelConfigDataMap; return battlePassMissionExcelConfigDataMap;
} }
......
package emu.grasscutter.data.excels;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.game.props.ClimateType;
import lombok.Getter;
@ResourceType(name = "WeatherExcelConfigData.json")
public class WeatherData extends GameResource {
@Getter private int areaID;
@Getter private int weatherAreaId;
@Getter private String maxHeightStr;
@Getter private int gadgetID;
@Getter private boolean isDefaultValid;
@Getter private String templateName;
@Getter private int priority;
@Getter private String profileName;
@Getter private ClimateType defaultClimate;
@Getter private boolean isUseDefault;
@Getter private int sceneID;
@Override
public int getId() {
return this.areaID;
}
}
...@@ -32,7 +32,11 @@ public enum ClimateType { ...@@ -32,7 +32,11 @@ public enum ClimateType {
} }
public int getValue() { public int getValue() {
return value; return this.value;
}
public String getShortName() {
return this.name().substring(8).toLowerCase();
} }
public static ClimateType getTypeByValue(int value) { public static ClimateType getTypeByValue(int value) {
...@@ -42,4 +46,9 @@ public enum ClimateType { ...@@ -42,4 +46,9 @@ public enum ClimateType {
public static ClimateType getTypeByName(String name) { public static ClimateType getTypeByName(String name) {
return stringMap.getOrDefault(name, CLIMATE_NONE); return stringMap.getOrDefault(name, CLIMATE_NONE);
} }
public static ClimateType getTypeByShortName(String shortName) {
String name = "CLIMATE_" + shortName.toUpperCase();
return stringMap.getOrDefault(name, CLIMATE_NONE);
}
} }
...@@ -138,12 +138,30 @@ public class Scene { ...@@ -138,12 +138,30 @@ public class Scene {
return weather; return weather;
} }
public void setClimate(ClimateType climate) { synchronized public void setClimate(ClimateType climate) {
this.climate = climate; this.climate = climate;
for (Player player : this.players) {
this.broadcastPacket(new PacketSceneAreaWeatherNotify(player));
}
}
synchronized public void setWeather(int weather) {
this.setWeather(weather, ClimateType.CLIMATE_NONE);
} }
public void setWeather(int weather) { synchronized public void setWeather(int weather, ClimateType climate) {
// Lookup default climate for this weather
if (climate == ClimateType.CLIMATE_NONE) {
WeatherData w = GameData.getWeatherDataMap().get(weather);
if (w != null) {
climate = w.getDefaultClimate();
}
}
this.weather = weather; this.weather = weather;
this.climate = climate;
for (Player player : this.players) {
this.broadcastPacket(new PacketSceneAreaWeatherNotify(player));
}
} }
public int getPrevScene() { public int getPrevScene() {
......
...@@ -76,7 +76,8 @@ ...@@ -76,7 +76,8 @@
"itemLevel": "Invalid itemLevel.", "itemLevel": "Invalid itemLevel.",
"itemRefinement": "Invalid itemRefinement.", "itemRefinement": "Invalid itemRefinement.",
"playerId": "Invalid player ID.", "playerId": "Invalid player ID.",
"uid": "Invalid UID." "uid": "Invalid UID.",
"id": "Invalid ID."
} }
}, },
"execution": { "execution": {
...@@ -387,10 +388,10 @@ ...@@ -387,10 +388,10 @@
"description": "Unlock all levels of tower" "description": "Unlock all levels of tower"
}, },
"weather": { "weather": {
"usage": "Usage: weather <climate type(weatherId)> <weather type(climateId)>\nWeather types 0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist", "description": "Changes the weather. Climate types sunny, cloudy, rain, thunderstorm, snow, mist.",
"success": "Changed climate type to %s with weather type %s.", "usage": "Usage: weather [weatherId] [climateType]\nClimate types sunny, cloudy, rain, thunderstorm, snow, mist.",
"invalid_id": "Invalid ID.", "success": "Set weather ID to %s with climate type %s.",
"description": "Changes the weather" "status": "Current weather ID is %s with climate type %s."
}, },
"ban": { "ban": {
"description": "Ban a player", "description": "Ban a player",
......
...@@ -76,7 +76,8 @@ ...@@ -76,7 +76,8 @@
"itemLevel": "Niveau de l'objet invalide.", "itemLevel": "Niveau de l'objet invalide.",
"itemRefinement": "Raffinement de l'objet invalide.", "itemRefinement": "Raffinement de l'objet invalide.",
"playerId": "ID du joueur invalide.", "playerId": "ID du joueur invalide.",
"uid": "UID invalide." "uid": "UID invalide.",
"id": "ID invalide."
} }
}, },
"execution": { "execution": {
...@@ -387,10 +388,10 @@ ...@@ -387,10 +388,10 @@
"description": "Débloque tous les couloirs de l'abysse" "description": "Débloque tous les couloirs de l'abysse"
}, },
"weather": { "weather": {
"usage": "Usage: weather <climate type(weatherId)> <weather type(climateId)>\nTypes de météo 0: Aucun, 1: Ensoleillé, 2: Nuageux, 3: Pluvieux, 4: Orageux, 5: Neige, 6: Brouillard", "description": "Change la météo. Climate types sunny, cloudy, rain, thunderstorm, snow, mist.",
"success": "Le type de climat a été changé à %s avec le type de météo %s.", "usage": "Utilisation: weather [weatherId] [climateType]\nClimate types sunny, cloudy, rain, thunderstorm, snow, mist.",
"invalid_id": "ID invalide.", "success": "Set weather ID to %s with climate type %s.",
"description": "Change la météo" "status": "Current weather ID is %s with climate type %s."
}, },
"ban": { "ban": {
"description": "Bannis un joueur", "description": "Bannis un joueur",
......
...@@ -70,7 +70,8 @@ ...@@ -70,7 +70,8 @@
"itemLevel": "Błędny poziom przedmiotu.", "itemLevel": "Błędny poziom przedmiotu.",
"itemRefinement": "Błędne ulepszenie.", "itemRefinement": "Błędne ulepszenie.",
"playerId": "Błędne playerId.", "playerId": "Błędne playerId.",
"uid": "Błędne UID." "uid": "Błędne UID.",
"id": "Błędne ID."
} }
}, },
"execution": { "execution": {
...@@ -291,9 +292,10 @@ ...@@ -291,9 +292,10 @@
"success": "Przeteleportowano %s do %s, %s, %s w scenie %s" "success": "Przeteleportowano %s do %s, %s, %s w scenie %s"
}, },
"weather": { "weather": {
"usage": "Użycie: weather <climate type(weatherId)> <weather type(climateId)>\nWeather types 0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist", "description": "Changes the weather. Climate types sunny, cloudy, rain, thunderstorm, snow, mist.",
"success": "Changed climate type to %s with weather type %s.", "usage": "Usage: weather [weatherId] [climateType]\nClimate types sunny, cloudy, rain, thunderstorm, snow, mist.",
"invalid_id": "Błędne ID." "success": "Set weather ID to %s with climate type %s.",
"status": "Current weather ID is %s with climate type %s."
}, },
"drop": { "drop": {
"command_usage": "Użycie: drop <ID przedmiotu|nazwa przedmiotu> [ilość]", "command_usage": "Użycie: drop <ID przedmiotu|nazwa przedmiotu> [ilość]",
......
...@@ -76,7 +76,8 @@ ...@@ -76,7 +76,8 @@
"itemLevel": "Некорректный уровень предмета (itemLevel).", "itemLevel": "Некорректный уровень предмета (itemLevel).",
"itemRefinement": "Некорректный уровень пробуждения предмета (itemRefinement).", "itemRefinement": "Некорректный уровень пробуждения предмета (itemRefinement).",
"playerId": "Некорректный ID игрока.", "playerId": "Некорректный ID игрока.",
"uid": "Некорректный UID." "uid": "Некорректный UID.",
"id": "Некорректный ID."
} }
}, },
"execution": { "execution": {
...@@ -387,10 +388,10 @@ ...@@ -387,10 +388,10 @@
"description": "Открывает все уровни башни" "description": "Открывает все уровни башни"
}, },
"weather": { "weather": {
"usage": "Применение: weather <тип_климата(Id погоды)> <тип_погоды(Id климата)>\nТипы погоды 0: Отсутствует, 1: Солнечная, 2: Пасмурная, 3: Дождливая, 4: Грозовая, 5: Снежная, 6: Туманная", "description": "Изменяет погоду. Climate types sunny, cloudy, rain, thunderstorm, snow, mist.",
"success": "Тип климата был изменен на %s, тип погоды: %s.", "usage": "Usage: weather [weatherId] [climateType]\nClimate types sunny, cloudy, rain, thunderstorm, snow, mist.",
"invalid_id": "Некорректный ID.", "success": "Set weather ID to %s with climate type %s.",
"description": "Изменяет погоду" "status": "Current weather ID is %s with climate type %s."
}, },
"ban": { "ban": {
"description": "Банит игрока", "description": "Банит игрока",
......
...@@ -76,7 +76,8 @@ ...@@ -76,7 +76,8 @@
"itemLevel": "无效的物品等级。", "itemLevel": "无效的物品等级。",
"itemRefinement": "无效的物品精炼等级。", "itemRefinement": "无效的物品精炼等级。",
"playerId": "无效的玩家ID。", "playerId": "无效的玩家ID。",
"uid": "无效的UID。" "uid": "无效的UID。",
"id": "无效的ID。"
} }
}, },
"execution": { "execution": {
...@@ -387,10 +388,10 @@ ...@@ -387,10 +388,10 @@
"description": "解锁深境螺旋" "description": "解锁深境螺旋"
}, },
"weather": { "weather": {
"usage": "用法:weather <气候类型(天气ID)> <天气类型(气候ID)>\n天气类型 0: 无, 1: 晴天, 2: 多云, 3: 雨, 4: 雷雨, 5: 雪, 6: 雾", "description": "更改天气. Climate types sunny, cloudy, rain, thunderstorm, snow, mist.",
"success": "已更改气候类型为 %s,天气类型为 %s。", "usage": "用法:weather [weatherId] [climateType]\nClimate types sunny (晴天), cloudy (多云), rain (雨), thunderstorm (雷雨), snow (雪), mist (雾).",
"invalid_id": "无效的ID。", "success": "Set weather ID to %s with climate type %s.",
"description": "更改天气" "status": "Current weather ID is %s with climate type %s."
}, },
"ban": { "ban": {
"description": "封禁玩家", "description": "封禁玩家",
......
...@@ -75,7 +75,8 @@ ...@@ -75,7 +75,8 @@
"itemLevel": "無效的物品等級。", "itemLevel": "無效的物品等級。",
"itemRefinement": "無效的物品精煉度。", "itemRefinement": "無效的物品精煉度。",
"playerId": "無效的玩家ID。", "playerId": "無效的玩家ID。",
"uid": "無效的UID。" "uid": "無效的UID。",
"id": "無效的ID。"
} }
}, },
"execution": { "execution": {
...@@ -390,10 +391,10 @@ ...@@ -390,10 +391,10 @@
"description": "解鎖所有級別的深境螺旋。" "description": "解鎖所有級別的深境螺旋。"
}, },
"weather": { "weather": {
"usage": "用法:weather <氣候型別(weatherId)> <天氣型別(climateId)>\n天氣類型: '0:無、 1:晴天、 2:多雲、 3:雨、 4::雷雨、 5:雪、 6:霧'", "description": "更改目前的天氣。. Climate types sunny, cloudy, rain, thunderstorm, snow, mist.",
"success": "已將當前氣候設定為 %s ,天氣則為 %s 。", "usage": "用法:weather [weatherId] [climateType]\nClimate types sunny (晴天), cloudy (多雲), rain (雨), thunderstorm (雷雨), snow (雪), mist (霧).",
"invalid_id": "無效的ID。", "success": "Set weather ID to %s with climate type %s.",
"description": "更改目前的天氣。" "status": "Current weather ID is %s with climate type %s."
}, },
"ban": { "ban": {
"description": "停權指定玩家。", "description": "停權指定玩家。",
......
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