Commit cdb08195 authored by Melledy's avatar Melledy
Browse files

Fix cherry pick issues from drown packets

parent a0ed1318
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SceneEntityDrownReqOuterClass.SceneEntityDrownReq;
import emu.grasscutter.net.proto.VisionTypeOuterClass;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityDrownRsp;
@Opcodes(PacketOpcodes.SceneEntityDrownReq)
......@@ -18,24 +19,17 @@ public class HandlerSceneEntityDrownReq extends PacketHandler {
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
SceneEntityDrownReq req = SceneEntityDrownReq.parseFrom(payload);
GenshinEntity entity = session.getPlayer().getScene().getEntityById(req.getEntityId());
PacketLifeStateChangeNotify lifeStateChangeNotify = new PacketLifeStateChangeNotify(entity, entity, LifeState.LIFE_DEAD);
PacketSceneEntityDrownRsp drownRsp = new PacketSceneEntityDrownRsp(req.getEntityId());
//kill entity + broadcast it
session.getPlayer().getScene().broadcastPacket(lifeStateChangeNotify);
session.getPlayer().getScene().broadcastPacket(drownRsp);
if (entity == null || !(entity instanceof EntityMonster || entity instanceof EntityAvatar)) {
return;
}
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0);
//TODO: make a list somewhere of all entities to remove per tick rather than one by one
session.getPlayer().getScene().removeEntity(entity, VisionTypeOuterClass.VisionType.VisionDie);
session.getPlayer().getScene().killEntity(entity, 0);
session.getPlayer().getScene().broadcastPacket(new PacketSceneEntityDrownRsp(req.getEntityId()));
}
}
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SceneEntityDrownRspOuterClass.SceneEntityDrownRsp;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
public class PacketSceneEntityDrownRsp extends GenshinPacket {
public PacketSceneEntityDrownRsp(int entityId) {
super(PacketOpcodes.SceneEntityDrownRsp);
SceneEntityDrownRsp proto = new SceneEntityDrownRsp().toBuilder().setEntityId(entityId).build();
SceneEntityDrownRsp proto = SceneEntityDrownRsp.newBuilder().setEntityId(entityId).build();
this.setData(proto);
}
......
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