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ziqian zhang
Grasscutter
Commits
b0d19e54
Commit
b0d19e54
authored
Jun 27, 2022
by
GanyusLeftHorn
Committed by
Melledy
Jun 26, 2022
Browse files
Implement selection chests for BP rewards.
parent
8104378b
Changes
4
Hide whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/GameConstants.java
View file @
b0d19e54
...
@@ -22,6 +22,7 @@ public final class GameConstants {
...
@@ -22,6 +22,7 @@ public final class GameConstants {
public
static
final
int
BATTLE_PASS_POINT_PER_LEVEL
=
1000
;
public
static
final
int
BATTLE_PASS_POINT_PER_LEVEL
=
1000
;
public
static
final
int
BATTLE_PASS_POINT_PER_WEEK
=
10000
;
public
static
final
int
BATTLE_PASS_POINT_PER_WEEK
=
10000
;
public
static
final
int
BATTLE_PASS_LEVEL_PRICE
=
150
;
public
static
final
int
BATTLE_PASS_LEVEL_PRICE
=
150
;
public
static
final
int
BATTLE_PASS_CURRENT_INDEX
=
2
;
// Default entity ability hashes.
// Default entity ability hashes.
public
static
final
String
[]
DEFAULT_ABILITY_STRINGS
=
{
public
static
final
String
[]
DEFAULT_ABILITY_STRINGS
=
{
...
...
src/main/java/emu/grasscutter/data/excels/BattlePassRewardData.java
View file @
b0d19e54
...
@@ -17,11 +17,12 @@ public class BattlePassRewardData extends GameResource {
...
@@ -17,11 +17,12 @@ public class BattlePassRewardData extends GameResource {
@Override
@Override
public
int
getId
()
{
public
int
getId
()
{
return
this
.
level
;
// Reward ID is a combination of index and level.
// We do this to get a unique ID.
return
this
.
indexId
*
100
+
this
.
level
;
}
}
@Override
@Override
public
void
onLoad
()
{
public
void
onLoad
()
{
}
}
}
}
src/main/java/emu/grasscutter/game/battlepass/BattlePassManager.java
View file @
b0d19e54
package
emu.grasscutter.game.battlepass
;
package
emu.grasscutter.game.battlepass
;
import
java.time.DayOfWeek
;
import
java.time.DayOfWeek
;
import
java.time.Instant
;
import
java.time.LocalDate
;
import
java.time.LocalDate
;
import
java.time.LocalDateTime
;
import
java.time.LocalDateTime
;
import
java.time.ZoneId
;
import
java.time.ZoneId
;
import
java.time.temporal.TemporalAdjuster
;
import
java.time.temporal.TemporalAdjusters
;
import
java.time.temporal.TemporalAdjusters
;
import
java.util.ArrayList
;
import
java.util.ArrayList
;
import
java.util.HashMap
;
import
java.util.HashMap
;
...
@@ -23,23 +21,23 @@ import emu.grasscutter.Grasscutter;
...
@@ -23,23 +21,23 @@ import emu.grasscutter.Grasscutter;
import
emu.grasscutter.data.GameData
;
import
emu.grasscutter.data.GameData
;
import
emu.grasscutter.data.common.ItemParamData
;
import
emu.grasscutter.data.common.ItemParamData
;
import
emu.grasscutter.data.excels.BattlePassRewardData
;
import
emu.grasscutter.data.excels.BattlePassRewardData
;
import
emu.grasscutter.data.excels.ItemData
;
import
emu.grasscutter.data.excels.RewardData
;
import
emu.grasscutter.data.excels.RewardData
;
import
emu.grasscutter.database.DatabaseHelper
;
import
emu.grasscutter.database.DatabaseHelper
;
import
emu.grasscutter.game.inventory.GameItem
;
import
emu.grasscutter.game.inventory.MaterialType
;
import
emu.grasscutter.game.player.Player
;
import
emu.grasscutter.game.player.Player
;
import
emu.grasscutter.game.props.ActionReason
;
import
emu.grasscutter.game.props.BattlePassMissionRefreshType
;
import
emu.grasscutter.game.props.BattlePassMissionRefreshType
;
import
emu.grasscutter.game.props.BattlePassMissionStatus
;
import
emu.grasscutter.game.props.BattlePassMissionStatus
;
import
emu.grasscutter.game.props.WatcherTriggerType
;
import
emu.grasscutter.game.props.WatcherTriggerType
;
import
emu.grasscutter.net.proto.BattlePassCycleOuterClass.BattlePassCycle
;
import
emu.grasscutter.net.proto.BattlePassCycleOuterClass.BattlePassCycle
;
import
emu.grasscutter.net.proto.BattlePassProductOuterClass.BattlePassProduct
;
import
emu.grasscutter.net.proto.BattlePassRewardTagOuterClass.BattlePassRewardTag
;
import
emu.grasscutter.net.proto.BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus
;
import
emu.grasscutter.net.proto.BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus
;
import
emu.grasscutter.net.proto.BattlePassRewardTakeOptionOuterClass.BattlePassRewardTakeOption
;
import
emu.grasscutter.net.proto.BattlePassRewardTakeOptionOuterClass.BattlePassRewardTakeOption
;
import
emu.grasscutter.net.proto.BattlePassScheduleOuterClass.BattlePassSchedule
;
import
emu.grasscutter.net.proto.BattlePassScheduleOuterClass.BattlePassSchedule
;
import
emu.grasscutter.server.packet.send.PacketBattlePassCurScheduleUpdateNotify
;
import
emu.grasscutter.server.packet.send.PacketBattlePassCurScheduleUpdateNotify
;
import
emu.grasscutter.server.packet.send.PacketBattlePassMissionUpdateNotify
;
import
emu.grasscutter.server.packet.send.PacketBattlePassMissionUpdateNotify
;
import
emu.grasscutter.server.packet.send.PacketTakeBattlePassRewardRsp
;
import
emu.grasscutter.server.packet.send.PacketTakeBattlePassRewardRsp
;
import
emu.grasscutter.utils.Utils
;
import
lombok.Getter
;
import
lombok.Getter
;
@Entity
(
value
=
"battlepass"
,
useDiscriminator
=
false
)
@Entity
(
value
=
"battlepass"
,
useDiscriminator
=
false
)
...
@@ -190,9 +188,45 @@ public class BattlePassManager {
...
@@ -190,9 +188,45 @@ public class BattlePassManager {
getPlayer
().
sendPacket
(
new
PacketBattlePassCurScheduleUpdateNotify
(
getPlayer
()));
getPlayer
().
sendPacket
(
new
PacketBattlePassCurScheduleUpdateNotify
(
getPlayer
()));
}
}
}
}
private
void
takeRewardsFromSelectChest
(
ItemData
rewardItemData
,
int
index
,
ItemParamData
entry
,
List
<
GameItem
>
rewardItems
)
{
// Sanity checks.
if
(
rewardItemData
.
getItemUse
().
size
()
<
1
)
{
return
;
}
// Get possible item choices.
String
[]
choices
=
rewardItemData
.
getItemUse
().
get
(
0
).
getUseParam
().
get
(
0
).
split
(
","
);
if
(
choices
.
length
<
index
)
{
return
;
}
// Get data for the selected item.
// This depends on the type of chest.
int
chosenId
=
Integer
.
parseInt
(
choices
[
index
-
1
]);
// For ITEM_USE_ADD_SELECT_ITEM chests, we can directly add the item specified in the chest's data.
if
(
rewardItemData
.
getItemUse
().
get
(
0
).
getUseOp
().
equals
(
"ITEM_USE_ADD_SELECT_ITEM"
))
{
GameItem
rewardItem
=
new
GameItem
(
GameData
.
getItemDataMap
().
get
(
chosenId
),
entry
.
getItemCount
());
rewardItems
.
add
(
rewardItem
);
}
// For ITEM_USE_GRANT_SELECT_REWARD chests, we have to again look up reward data.
else
if
(
rewardItemData
.
getItemUse
().
get
(
0
).
getUseOp
().
equals
(
"ITEM_USE_GRANT_SELECT_REWARD"
))
{
RewardData
selectedReward
=
GameData
.
getRewardDataMap
().
get
(
chosenId
);
for
(
var
r
:
selectedReward
.
getRewardItemList
())
{
GameItem
rewardItem
=
new
GameItem
(
GameData
.
getItemDataMap
().
get
(
r
.
getItemId
()),
r
.
getItemCount
());
rewardItems
.
add
(
rewardItem
);
}
}
else
{
Grasscutter
.
getLogger
().
error
(
"Invalid chest type for BP reward."
);
}
}
public
void
takeReward
(
List
<
BattlePassRewardTakeOption
>
takeOptionList
)
{
public
void
takeReward
(
List
<
BattlePassRewardTakeOption
>
takeOptionList
)
{
List
<
BattlePassRewardTag
>
rewardList
=
new
ArrayList
<>();
List
<
BattlePassRewardTakeOption
>
rewardList
=
new
ArrayList
<>();
// List<BattlePassRewardTag> rewardList = new ArrayList<>();
for
(
BattlePassRewardTakeOption
option
:
takeOptionList
)
{
for
(
BattlePassRewardTakeOption
option
:
takeOptionList
)
{
// Duplicate check
// Duplicate check
...
@@ -205,38 +239,63 @@ public class BattlePassManager {
...
@@ -205,38 +239,63 @@ public class BattlePassManager {
continue
;
continue
;
}
}
BattlePassRewardData
rewardData
=
GameData
.
getBattlePassRewardDataMap
().
get
(
option
.
getTag
().
getLevel
());
BattlePassRewardData
rewardData
=
GameData
.
getBattlePassRewardDataMap
().
get
(
GameConstants
.
BATTLE_PASS_CURRENT_INDEX
*
100
+
option
.
getTag
().
getLevel
());
// Sanity check with excel data
// Sanity check with excel data
if
(
rewardData
.
getFreeRewardIdList
().
contains
(
option
.
getTag
().
getRewardId
()))
{
if
(
rewardData
.
getFreeRewardIdList
().
contains
(
option
.
getTag
().
getRewardId
()))
{
rewardList
.
add
(
option
.
getTag
()
);
rewardList
.
add
(
option
);
}
else
if
(
this
.
isPaid
()
&&
rewardData
.
getPaidRewardIdList
().
contains
(
option
.
getTag
().
getRewardId
()))
{
}
else
if
(
this
.
isPaid
()
&&
rewardData
.
getPaidRewardIdList
().
contains
(
option
.
getTag
().
getRewardId
()))
{
rewardList
.
add
(
option
.
getTag
()
);
rewardList
.
add
(
option
);
}
}
else
{
Grasscutter
.
getLogger
().
info
(
"Not in rewards list: {}"
,
option
.
getTag
().
getRewardId
());
}
// rewardList.add(new Pair<>(option.getTag(), option.getOptionIdx()));
}
}
// Get rewards
// Get rewards
List
<
Item
ParamData
>
rewardItems
=
null
;
List
<
Game
Item
>
rewardItems
=
null
;
if
(
rewardList
.
size
()
>
0
)
{
if
(
rewardList
.
size
()
>
0
)
{
rewardItems
=
new
ArrayList
<>();
rewardItems
=
new
ArrayList
<>();
for
(
BattlePassRewardTag
tag
:
rewardList
)
{
for
(
var
option
:
rewardList
)
{
var
tag
=
option
.
getTag
();
int
index
=
option
.
getOptionIdx
();
// Make sure we have reward data.
RewardData
reward
=
GameData
.
getRewardDataMap
().
get
(
tag
.
getRewardId
());
RewardData
reward
=
GameData
.
getRewardDataMap
().
get
(
tag
.
getRewardId
());
if
(
reward
==
null
)
{
continue
;
}
if
(
reward
==
null
)
continue
;
// Add reward items.
for
(
var
entry
:
reward
.
getRewardItemList
())
{
ItemData
rewardItemData
=
GameData
.
getItemDataMap
().
get
(
entry
.
getItemId
());
// Some rewards are chests where the user can select the item they want.
if
(
rewardItemData
.
getMaterialType
()
==
MaterialType
.
MATERIAL_SELECTABLE_CHEST
)
{
this
.
takeRewardsFromSelectChest
(
rewardItemData
,
index
,
entry
,
rewardItems
);
}
// All other rewards directly give us the right item.
else
{
GameItem
rewardItem
=
new
GameItem
(
rewardItemData
,
entry
.
getItemCount
());
rewardItems
.
add
(
rewardItem
);
}
}
// Construct the reward and set as taken.
BattlePassReward
bpReward
=
new
BattlePassReward
(
tag
.
getLevel
(),
tag
.
getRewardId
(),
tag
.
getUnlockStatus
()
==
BattlePassUnlockStatus
.
BATTLE_PASS_UNLOCK_STATUS_PAID
);
BattlePassReward
bpReward
=
new
BattlePassReward
(
tag
.
getLevel
(),
tag
.
getRewardId
(),
tag
.
getUnlockStatus
()
==
BattlePassUnlockStatus
.
BATTLE_PASS_UNLOCK_STATUS_PAID
);
this
.
getTakenRewards
().
put
(
bpReward
.
getRewardId
(),
bpReward
);
this
.
getTakenRewards
().
put
(
bpReward
.
getRewardId
(),
bpReward
);
rewardItems
.
addAll
(
reward
.
getRewardItemList
());
}
}
// Save to db
// Save to db
this
.
save
();
this
.
save
();
// Add items and send battle pass schedule packet
// Add items and send battle pass schedule packet
getPlayer
().
getInventory
().
addItem
ParamData
s
(
rewardItems
);
getPlayer
().
getInventory
().
addItems
(
rewardItems
);
getPlayer
().
sendPacket
(
new
PacketBattlePassCurScheduleUpdateNotify
(
getPlayer
()));
getPlayer
().
sendPacket
(
new
PacketBattlePassCurScheduleUpdateNotify
(
getPlayer
()));
}
}
...
...
src/main/java/emu/grasscutter/server/packet/send/PacketTakeBattlePassRewardRsp.java
View file @
b0d19e54
package
emu.grasscutter.server.packet.send
;
package
emu.grasscutter.server.packet.send
;
import
emu.grasscutter.data.common.ItemParamData
;
import
emu.grasscutter.data.common.ItemParamData
;
import
emu.grasscutter.game.inventory.GameItem
;
import
emu.grasscutter.net.packet.BasePacket
;
import
emu.grasscutter.net.packet.BasePacket
;
import
emu.grasscutter.net.packet.PacketOpcodes
;
import
emu.grasscutter.net.packet.PacketOpcodes
;
import
emu.grasscutter.net.proto.BattlePassRewardTakeOptionOuterClass.BattlePassRewardTakeOption
;
import
emu.grasscutter.net.proto.BattlePassRewardTakeOptionOuterClass.BattlePassRewardTakeOption
;
...
@@ -11,7 +12,7 @@ import emu.grasscutter.server.game.GameSession;
...
@@ -11,7 +12,7 @@ import emu.grasscutter.server.game.GameSession;
import
java.util.List
;
import
java.util.List
;
public
class
PacketTakeBattlePassRewardRsp
extends
BasePacket
{
public
class
PacketTakeBattlePassRewardRsp
extends
BasePacket
{
public
PacketTakeBattlePassRewardRsp
(
List
<
BattlePassRewardTakeOption
>
takeOptionList
,
List
<
ItemParamData
>
rewardItems
)
{
/*
public PacketTakeBattlePassRewardRsp(List<BattlePassRewardTakeOption> takeOptionList, List<ItemParamData> rewardItems) {
super(PacketOpcodes.TakeBattlePassRewardRsp);
super(PacketOpcodes.TakeBattlePassRewardRsp);
var proto = TakeBattlePassRewardRsp.newBuilder()
var proto = TakeBattlePassRewardRsp.newBuilder()
...
@@ -23,6 +24,21 @@ public class PacketTakeBattlePassRewardRsp extends BasePacket {
...
@@ -23,6 +24,21 @@ public class PacketTakeBattlePassRewardRsp extends BasePacket {
}
}
}
}
setData(proto);
}*/
public
PacketTakeBattlePassRewardRsp
(
List
<
BattlePassRewardTakeOption
>
takeOptionList
,
List
<
GameItem
>
rewardItems
)
{
super
(
PacketOpcodes
.
TakeBattlePassRewardRsp
);
var
proto
=
TakeBattlePassRewardRsp
.
newBuilder
()
.
addAllTakeOptionList
(
takeOptionList
);
if
(
rewardItems
!=
null
)
{
for
(
var
item
:
rewardItems
)
{
proto
.
addItemList
(
ItemParam
.
newBuilder
().
setItemId
(
item
.
getItemId
()).
setCount
(
item
.
getCount
()));
}
}
setData
(
proto
);
setData
(
proto
);
}
}
}
}
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