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ziqian zhang
Grasscutter
Commits
4837ccb9
Commit
4837ccb9
authored
3 years ago
by
alt3ri
Committed by
Melledy
3 years ago
Browse files
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Plain Diff
Added UID parameter
Now you can delete other player's weapons with UID Usage: /clearwp [uid]
parent
5010b8ac
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1 changed file
src/main/java/emu/grasscutter/command/commands/ClearWeaponsCommand.java
+25
-3
25 additions, 3 deletions
...emu/grasscutter/command/commands/ClearWeaponsCommand.java
with
25 additions
and
3 deletions
src/main/java/emu/grasscutter/command/commands/ClearWeaponsCommand.java
+
25
−
3
View file @
4837ccb9
package
emu.grasscutter.command.commands
;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.GenshinPlayer
;
...
...
@@ -10,20 +11,41 @@ import java.util.List;
@Command
(
label
=
"clearweapons"
,
usage
=
"clearweapons"
,
description
=
"Deletes all unequipped and unlocked weapons, including yellow rarity ones from your inventory"
,
aliases
=
{
"clearwp
ns
"
},
permission
=
"player.clearweapons"
)
aliases
=
{
"clearwp"
},
permission
=
"player.clearweapons"
)
public
final
class
ClearWeaponsCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
sender
,
List
<
String
>
args
)
{
if
(
sender
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
return
;
// TODO: clear player's weapons from console or other players
return
;
}
Inventory
playerInventory
=
sender
.
getInventory
();
int
target
;
if
(
args
.
size
()
==
1
)
{
try
{
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
if
(
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
)
==
null
)
{
target
=
sender
.
getUid
();
}
}
catch
(
NumberFormatException
e
)
{
CommandHandler
.
sendMessage
(
sender
,
"Invalid player id."
);
return
;
}
}
else
{
target
=
sender
.
getUid
();
}
GenshinPlayer
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
if
(
targetPlayer
==
null
)
{
CommandHandler
.
sendMessage
(
sender
,
"Player not found."
);
return
;
}
Inventory
playerInventory
=
targetPlayer
.
getInventory
();
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item
->
item
.
getItemType
()
==
ItemType
.
ITEM_WEAPON
)
.
filter
(
item
->
!
item
.
isLocked
()
&&
!
item
.
isEquipped
())
.
forEach
(
item
->
playerInventory
.
removeItem
(
item
,
item
.
getCount
()));
sender
.
dropMessage
(
"Cleared weapons for "
+
targetPlayer
.
getNickname
()
+
" ."
);
}
}
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