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ziqian zhang
Grasscutter
Commits
4837ccb9
Commit
4837ccb9
authored
Apr 25, 2022
by
alt3ri
Committed by
Melledy
Apr 24, 2022
Browse files
Added UID parameter
Now you can delete other player's weapons with UID Usage: /clearwp [uid]
parent
5010b8ac
Changes
1
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Inline
Side-by-side
src/main/java/emu/grasscutter/command/commands/ClearWeaponsCommand.java
View file @
4837ccb9
package
emu.grasscutter.command.commands
;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.GenshinPlayer
;
...
...
@@ -10,20 +11,41 @@ import java.util.List;
@Command
(
label
=
"clearweapons"
,
usage
=
"clearweapons"
,
description
=
"Deletes all unequipped and unlocked weapons, including yellow rarity ones from your inventory"
,
aliases
=
{
"clearwp
ns
"
},
permission
=
"player.clearweapons"
)
aliases
=
{
"clearwp"
},
permission
=
"player.clearweapons"
)
public
final
class
ClearWeaponsCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
sender
,
List
<
String
>
args
)
{
if
(
sender
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
return
;
// TODO: clear player's weapons from console or other players
return
;
}
Inventory
playerInventory
=
sender
.
getInventory
();
int
target
;
if
(
args
.
size
()
==
1
)
{
try
{
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
if
(
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
)
==
null
)
{
target
=
sender
.
getUid
();
}
}
catch
(
NumberFormatException
e
)
{
CommandHandler
.
sendMessage
(
sender
,
"Invalid player id."
);
return
;
}
}
else
{
target
=
sender
.
getUid
();
}
GenshinPlayer
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
if
(
targetPlayer
==
null
)
{
CommandHandler
.
sendMessage
(
sender
,
"Player not found."
);
return
;
}
Inventory
playerInventory
=
targetPlayer
.
getInventory
();
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item
->
item
.
getItemType
()
==
ItemType
.
ITEM_WEAPON
)
.
filter
(
item
->
!
item
.
isLocked
()
&&
!
item
.
isEquipped
())
.
forEach
(
item
->
playerInventory
.
removeItem
(
item
,
item
.
getCount
()));
sender
.
dropMessage
(
"Cleared weapons for "
+
targetPlayer
.
getNickname
()
+
" ."
);
}
}
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