Commit 20b2554e authored by KingRainbow44's avatar KingRainbow44
Browse files

Merge remote-tracking branch 'origin/development' into development

parents a1681255 52c1d2f5
...@@ -70,16 +70,14 @@ ...@@ -70,16 +70,14 @@
"itemLevel": "Błędny poziom przedmiotu.", "itemLevel": "Błędny poziom przedmiotu.",
"itemRefinement": "Błędne ulepszenie.", "itemRefinement": "Błędne ulepszenie.",
"playerId": "Błędne playerId.", "playerId": "Błędne playerId.",
"uid": "Błędne UID." "uid": "Błędne UID.",
"id": "Błędne ID."
} }
}, },
"execution": { "execution": {
"uid_error": "Błędne UID.",
"player_exist_error": "Gracz nie znaleziony.", "player_exist_error": "Gracz nie znaleziony.",
"player_offline_error": "Gracz nie jest online.", "player_offline_error": "Gracz nie jest online.",
"item_id_error": "Błędne ID przedmiotu.",
"item_player_exist_error": "Błędny przedmiot lub UID.", "item_player_exist_error": "Błędny przedmiot lub UID.",
"entity_id_error": "Błędne ID obiektu.",
"player_exist_offline_error": "Gracz nie znaleziony lub jest offline.", "player_exist_offline_error": "Gracz nie znaleziony lub jest offline.",
"argument_error": "Błędne argumenty.", "argument_error": "Błędne argumenty.",
"clear_target": "Cel wyczyszczony.", "clear_target": "Cel wyczyszczony.",
...@@ -291,9 +289,10 @@ ...@@ -291,9 +289,10 @@
"success": "Przeteleportowano %s do %s, %s, %s w scenie %s" "success": "Przeteleportowano %s do %s, %s, %s w scenie %s"
}, },
"weather": { "weather": {
"usage": "Użycie: weather <climate type(weatherId)> <weather type(climateId)>\nWeather types 0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist", "description": "Changes the weather.Weather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
"success": "Changed climate type to %s with weather type %s.", "usage": "Usage: weather [weatherId] [climateType]\nWeather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
"invalid_id": "Błędne ID." "success": "Set weather ID to %s with climate type %s.",
"status": "Current weather ID is %s with climate type %s."
}, },
"drop": { "drop": {
"command_usage": "Użycie: drop <ID przedmiotu|nazwa przedmiotu> [ilość]", "command_usage": "Użycie: drop <ID przedmiotu|nazwa przedmiotu> [ilość]",
......
...@@ -76,16 +76,14 @@ ...@@ -76,16 +76,14 @@
"itemLevel": "Некорректный уровень предмета (itemLevel).", "itemLevel": "Некорректный уровень предмета (itemLevel).",
"itemRefinement": "Некорректный уровень пробуждения предмета (itemRefinement).", "itemRefinement": "Некорректный уровень пробуждения предмета (itemRefinement).",
"playerId": "Некорректный ID игрока.", "playerId": "Некорректный ID игрока.",
"uid": "Некорректный UID." "uid": "Некорректный UID.",
"id": "Некорректный ID."
} }
}, },
"execution": { "execution": {
"uid_error": "Некорректный UID.",
"player_exist_error": "Игрок не найден.", "player_exist_error": "Игрок не найден.",
"player_offline_error": "Игрок не в сети.", "player_offline_error": "Игрок не в сети.",
"item_id_error": "Некорректный ID предмета.",
"item_player_exist_error": "Некорректный предмет или UID.", "item_player_exist_error": "Некорректный предмет или UID.",
"entity_id_error": "Некорректный ID сущности.",
"player_exist_offline_error": "Игрок не был найден или не в сети.", "player_exist_offline_error": "Игрок не был найден или не в сети.",
"argument_error": "Некорректные аргументы.", "argument_error": "Некорректные аргументы.",
"clear_target": "Цель была удалена.", "clear_target": "Цель была удалена.",
...@@ -387,10 +385,10 @@ ...@@ -387,10 +385,10 @@
"description": "Открывает все уровни башни" "description": "Открывает все уровни башни"
}, },
"weather": { "weather": {
"usage": "Применение: weather <тип_климата(Id погоды)> <тип_погоды(Id климата)>\nТипы погоды 0: Отсутствует, 1: Солнечная, 2: Пасмурная, 3: Дождливая, 4: Грозовая, 5: Снежная, 6: Туманная", "description": "Изменяет погоду.Weather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
"success": "Тип климата был изменен на %s, тип погоды: %s.", "usage": "Usage: weather [weatherId] [climateType]\nWeather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
"invalid_id": "Некорректный ID.", "success": "Set weather ID to %s with climate type %s.",
"description": "Изменяет погоду" "status": "Current weather ID is %s with climate type %s."
}, },
"ban": { "ban": {
"description": "Банит игрока", "description": "Банит игрока",
......
...@@ -76,16 +76,14 @@ ...@@ -76,16 +76,14 @@
"itemLevel": "无效的物品等级。", "itemLevel": "无效的物品等级。",
"itemRefinement": "无效的物品精炼等级。", "itemRefinement": "无效的物品精炼等级。",
"playerId": "无效的玩家ID。", "playerId": "无效的玩家ID。",
"uid": "无效的UID。" "uid": "无效的UID。",
"id": "无效的ID。"
} }
}, },
"execution": { "execution": {
"uid_error": "无效的UID。",
"player_exist_error": "玩家不存在。", "player_exist_error": "玩家不存在。",
"player_offline_error": "玩家已离线。", "player_offline_error": "玩家已离线。",
"item_id_error": "无效的物品ID。",
"item_player_exist_error": "无效的物品/玩家UID。", "item_player_exist_error": "无效的物品/玩家UID。",
"entity_id_error": "无效的实体ID。",
"player_exist_offline_error": "玩家不存在或已离线。", "player_exist_offline_error": "玩家不存在或已离线。",
"argument_error": "无效的参数。", "argument_error": "无效的参数。",
"clear_target": "目标已清除。", "clear_target": "目标已清除。",
...@@ -103,13 +101,12 @@ ...@@ -103,13 +101,12 @@
"success": "成功" "success": "成功"
}, },
"account": { "account": {
"modify": "修改用户账号", "command_usage": "用法:account <create|delete> <用户名> [UID]",
"invalid": "无效的UID。", "invalid": "无效的UID。",
"exists": "具有此用户名和/或 UID 的账号已存在。", "exists": "具有此用户名和/或 UID 的账号已存在。",
"create": "已创建 UID 为 %s 的账号。", "create": "已创建 UID 为 %s 的账号。",
"delete": "账号已删除。", "delete": "账号已删除。",
"no_account": "账号不存在。", "no_account": "账号不存在。",
"command_usage": "用法:account <create|delete> <用户名> [UID]",
"description": "创建或删除账号" "description": "创建或删除账号"
}, },
"broadcast": { "broadcast": {
...@@ -121,7 +118,7 @@ ...@@ -121,7 +118,7 @@
"usage": "用法:changescene <场景ID>", "usage": "用法:changescene <场景ID>",
"already_in_scene": "你已经在这个场景中了。", "already_in_scene": "你已经在这个场景中了。",
"success": "已切换至场景 %s。", "success": "已切换至场景 %s。",
"exists_error": "场景不存在。", "exists_error": "场景不存在。",
"description": "切换指定场景" "description": "切换指定场景"
}, },
"clear": { "clear": {
...@@ -148,8 +145,8 @@ ...@@ -148,8 +145,8 @@
"enter_dungeon": { "enter_dungeon": {
"usage": "用法:enterdungeon <秘境ID>", "usage": "用法:enterdungeon <秘境ID>",
"changed": "已进入秘境 %s。", "changed": "已进入秘境 %s。",
"not_found_error": "秘境不存在。", "not_found_error": "秘境不存在。",
"in_dungeon_error": "你已经在秘境中了。", "in_dungeon_error": "你已经在这个秘境中了。",
"description": "进入指定秘境" "description": "进入指定秘境"
}, },
"giveAll": { "giveAll": {
...@@ -387,25 +384,25 @@ ...@@ -387,25 +384,25 @@
"description": "解锁深境螺旋" "description": "解锁深境螺旋"
}, },
"weather": { "weather": {
"usage": "用法:weather <气候类型(天气ID)> <天气类型(气候ID)>\n天气类型 0: 无, 1: 晴天, 2: 多云, 3: 雨, 4: 雷雨, 5: 雪, 6: 雾", "usage": "用法:weather [天气ID] [气候类型]\n天气ID可以在 WeatherExcelConfigData.json 中找到。\n气候类型:sunny(晴天), cloudy(多云), rain(雨), thunderstorm(雷雨), snow(雪), mist(雾)",
"success": "已更改气候类型为 %s,气类型为 %s。", "success": "已设置天气ID 为 %s,气类型为 %s。",
"invalid_id": "无效的ID。", "status": "当前天气ID 为 %s,气候类型为 %s。",
"description": "更改天气" "description": "更改天气ID和气候类型。天气ID可以在 WeatherExcelConfigData.json 中找到。\n气候类型:sunny(晴天), cloudy(多云), rain(雨), thunderstorm(雷雨), snow(雪), mist(雾)"
}, },
"ban": { "ban": {
"description": "封禁玩家", "command_usage": "用法:ban <玩家ID> [时间] [原因]",
"success": "封禁玩家成功。", "success": "成功封禁玩家。",
"failure": "封禁玩家失败,因为无法获取到其账户。", "failure": "封禁玩家失败,因为玩家不存在。",
"invalid_time": "无法解析时间戳。", "invalid_time": "无法解析时间戳。",
"invalid_player_id": "无法解析玩家 ID。", "invalid_player_id": "无法解析玩家ID。",
"command_usage": "用法:ban <玩家ID> [时间] [原因]" "description": "封禁玩家"
}, },
"unban": { "unban": {
"description": "取消玩家的封禁", "command_usage": "用法:unban <玩家ID>",
"success": "取消玩家的封禁成功。", "success": "成功取消玩家的封禁。",
"failure": "取消玩家的封禁失败,因为无法获取到其账户。", "failure": "取消玩家的封禁失败,因为玩家不存在。",
"invalid_player_id": "无法解析玩家 ID。", "invalid_player_id": "无法解析玩家ID。",
"command_usage": "用法:unban <玩家ID>" "description": "取消玩家的封禁"
} }
}, },
"gacha": { "gacha": {
......
...@@ -75,16 +75,14 @@ ...@@ -75,16 +75,14 @@
"itemLevel": "無效的物品等級。", "itemLevel": "無效的物品等級。",
"itemRefinement": "無效的物品精煉度。", "itemRefinement": "無效的物品精煉度。",
"playerId": "無效的玩家ID。", "playerId": "無效的玩家ID。",
"uid": "無效的UID。" "uid": "無效的UID。",
"id": "無效的ID。"
} }
}, },
"execution": { "execution": {
"uid_error": "無效的UID。",
"player_exist_error": "用戶不存在。", "player_exist_error": "用戶不存在。",
"player_offline_error": "玩家已離線。", "player_offline_error": "玩家已離線。",
"item_id_error": "無效的物品ID。.",
"item_player_exist_error": "無效的物品/玩家UID。", "item_player_exist_error": "無效的物品/玩家UID。",
"entity_id_error": "無效的實體ID。",
"player_exist_offline_error": "玩家不存在或已離線。", "player_exist_offline_error": "玩家不存在或已離線。",
"argument_error": "無效的參數。", "argument_error": "無效的參數。",
"clear_target": "目標已清除.", "clear_target": "目標已清除.",
...@@ -102,7 +100,6 @@ ...@@ -102,7 +100,6 @@
"success": "成功" "success": "成功"
}, },
"account": { "account": {
"modify": "修改使用者帳號",
"invalid": "無效的UID。", "invalid": "無效的UID。",
"exists": "帳號已存在。", "exists": "帳號已存在。",
"create": "已建立帳號,UID 為 %s 。", "create": "已建立帳號,UID 為 %s 。",
...@@ -390,10 +387,10 @@ ...@@ -390,10 +387,10 @@
"description": "解鎖所有級別的深境螺旋。" "description": "解鎖所有級別的深境螺旋。"
}, },
"weather": { "weather": {
"usage": "用法:weather <氣候型別(weatherId)> <天氣型別(climateId)>\n天氣類型: '0:無、 1:晴天、 2:多雲、 3:雨、 4::雷雨、 5:雪、 6:霧'", "usage": "用法:weather [weatherId] [climateType]\n天氣ID可以在 WeatherExcelConfigData.json 中找到。\n氣候型別:sunny(晴天), cloudy(多雲), rain(雨), thunderstorm(雷雨), snow(雪), mist(霧)",
"success": "已將當前氣候設定為 %s ,天氣則為 %s 。", "success": "已設定天氣ID 為 %s,氣候型別為 %s。",
"invalid_id": "無效的ID。", "status": "當前天氣ID 為 %s,氣候型別為 %s。",
"description": "更改目前的天氣。" "description": "更改天氣ID和氣候型別。天氣ID可以在 WeatherExcelConfigData.json 中找到。\n氣候型別:sunny(晴天), cloudy(多雲), rain(雨), thunderstorm(雷雨), snow(雪), mist(霧)"
}, },
"ban": { "ban": {
"description": "停權指定玩家。", "description": "停權指定玩家。",
......
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