CoopCommand.java 2.31 KB
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package emu.grasscutter.command.commands;

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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;

import java.util.List;

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import static emu.grasscutter.utils.Language.translate;

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@Command(label = "coop", usage = "coop [host uid]", permission = "server.coop", permissionTargeted = "server.coop.others", description = "commands.coop.description")
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public final class CoopCommand implements CommandHandler {
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    @Override
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    public void execute(Player sender, Player targetPlayer, List<String> args) {
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        Player host = sender;
        switch (args.size()) {
            case 0:  // Summon target to self
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                CommandHandler.sendMessage(sender, translate(sender, "commands.coop.usage"));
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                if (sender == null) // Console doesn't have a self to summon to
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                    return;
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                break;
            case 1:  // Summon target to argument
                try {
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                    int hostId = Integer.parseInt(args.get(0));
                    host = Grasscutter.getGameServer().getPlayerByUid(hostId);
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                    if (host == null) {
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                        CommandHandler.sendMessage(sender, translate(sender, "commands.execution.player_offline_error"));
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                        return;
                    }
                    break;
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                } catch (NumberFormatException ignored) {
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                    CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.uid"));
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                    return;
                }
            default:
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                CommandHandler.sendMessage(sender, translate(sender, "commands.coop.usage"));
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                return;
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        }
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        // There's no target==host check but this just places them in multiplayer in their own world which seems fine.
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        if (targetPlayer.isInMultiplayer()) {
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            targetPlayer.getServer().getMultiplayerSystem().leaveCoop(targetPlayer);
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        }
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        host.getServer().getMultiplayerSystem().applyEnterMp(targetPlayer, host.getUid());
        targetPlayer.getServer().getMultiplayerSystem().applyEnterMpReply(host, targetPlayer.getUid(), true);
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        CommandHandler.sendMessage(sender, translate(sender, "commands.coop.success", targetPlayer.getNickname(), host.getNickname()));
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    }
}