GachaSystem.java 19.5 KB
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package emu.grasscutter.game.gacha;

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import static emu.grasscutter.config.Configuration.*;

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import java.io.File;
import java.nio.file.*;
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import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ThreadLocalRandom;

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import com.sun.nio.file.SensitivityWatchEventModifier;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.DataLoader;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.excels.ItemData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.gacha.GachaBanner.BannerType;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.inventory.MaterialType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import emu.grasscutter.net.proto.GachaItemOuterClass.GachaItem;
import emu.grasscutter.net.proto.GachaTransferItemOuterClass.GachaTransferItem;
import emu.grasscutter.net.proto.GetGachaInfoRspOuterClass.GetGachaInfoRsp;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
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import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
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import emu.grasscutter.server.game.BaseGameSystem;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.game.GameServerTickEvent;
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import emu.grasscutter.server.packet.send.PacketDoGachaRsp;
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import emu.grasscutter.server.packet.send.PacketGachaWishRsp;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
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import org.greenrobot.eventbus.Subscribe;

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public class GachaSystem extends BaseGameSystem {
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    private final Int2ObjectMap<GachaBanner> gachaBanners;
    private WatchService watchService;

    private static final int starglitterId = 221;
    private static final int stardustId = 222;
    private int[] fallbackItems4Pool2Default = {11401, 11402, 11403, 11405, 12401, 12402, 12403, 12405, 13401, 13407, 14401, 14402, 14403, 14409, 15401, 15402, 15403, 15405};
    private int[] fallbackItems5Pool2Default = {11501, 11502, 12501, 12502, 13502, 13505, 14501, 14502, 15501, 15502};

    public GachaSystem(GameServer server) {
        super(server);
        this.gachaBanners = new Int2ObjectOpenHashMap<>();
        this.load();
        this.startWatcher(server);
    }

    public Int2ObjectMap<GachaBanner> getGachaBanners() {
        return gachaBanners;
    }

    public int randomRange(int min, int max) {  // Both are inclusive
        return ThreadLocalRandom.current().nextInt(max - min + 1) + min;
    }

    public int getRandom(int[] array) {
        return array[randomRange(0, array.length - 1)];
    }

    public synchronized void load() {
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        getGachaBanners().clear();
        try {
            List<GachaBanner> banners = DataLoader.loadList("Banners.json", GachaBanner.class);
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            if (banners.size() > 0) {
                for (GachaBanner banner : banners) {
                    getGachaBanners().put(banner.getScheduleId(), banner);
                }
                Grasscutter.getLogger().debug("Banners successfully loaded.");
            } else {
                Grasscutter.getLogger().error("Unable to load banners. Banners size is 0.");
            }
        } catch (Exception e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
        }
    }

    private class BannerPools {
        public int[] rateUpItems4;
        public int[] rateUpItems5;
        public int[] fallbackItems4Pool1;
        public int[] fallbackItems4Pool2;
        public int[] fallbackItems5Pool1;
        public int[] fallbackItems5Pool2;

        public BannerPools(GachaBanner banner) {
            rateUpItems4 = banner.getRateUpItems4();
            rateUpItems5 = banner.getRateUpItems5();
            fallbackItems4Pool1 = banner.getFallbackItems4Pool1();
            fallbackItems4Pool2 = banner.getFallbackItems4Pool2();
            fallbackItems5Pool1 = banner.getFallbackItems5Pool1();
            fallbackItems5Pool2 = banner.getFallbackItems5Pool2();

            if (banner.isAutoStripRateUpFromFallback()) {
                fallbackItems4Pool1 = Utils.setSubtract(fallbackItems4Pool1, rateUpItems4);
                fallbackItems4Pool2 = Utils.setSubtract(fallbackItems4Pool2, rateUpItems4);
                fallbackItems5Pool1 = Utils.setSubtract(fallbackItems5Pool1, rateUpItems5);
                fallbackItems5Pool2 = Utils.setSubtract(fallbackItems5Pool2, rateUpItems5);
            }
        }

        public void removeFromAllPools(int[] itemIds) {
            rateUpItems4 = Utils.setSubtract(rateUpItems4, itemIds);
            rateUpItems5 = Utils.setSubtract(rateUpItems5, itemIds);
            fallbackItems4Pool1 = Utils.setSubtract(fallbackItems4Pool1, itemIds);
            fallbackItems4Pool2 = Utils.setSubtract(fallbackItems4Pool2, itemIds);
            fallbackItems5Pool1 = Utils.setSubtract(fallbackItems5Pool1, itemIds);
            fallbackItems5Pool2 = Utils.setSubtract(fallbackItems5Pool2, itemIds);
        }
    }

    private synchronized int checkPlayerAvatarConstellationLevel(Player player, int itemId) {  // Maybe this would be useful in the Player class?
        ItemData itemData = GameData.getItemDataMap().get(itemId);
        if ((itemData == null) || (itemData.getMaterialType() != MaterialType.MATERIAL_AVATAR)) {
            return -2;  // Not an Avatar
        }
        Avatar avatar = player.getAvatars().getAvatarById((itemId % 1000) + 10000000);
        if (avatar == null) {
            return -1;  // Doesn't have
        }
        // Constellation
        int constLevel = avatar.getCoreProudSkillLevel();
        GameItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId + 100);
        constLevel += (constItem == null)? 0 : constItem.getCount();
        return constLevel;
    }

    private synchronized int[] removeC6FromPool(int[] itemPool, Player player) {
        IntList temp = new IntArrayList();
        for (int itemId : itemPool) {
            if (checkPlayerAvatarConstellationLevel(player, itemId) < 6) {
                temp.add(itemId);
            }
        }
        return temp.toIntArray();
    }

    private synchronized int drawRoulette(int[] weights, int cutoff) {
        // This follows the logic laid out in issue #183
        // Simple weighted selection with an upper bound for the roll that cuts off trailing entries
        // All weights must be >= 0
        int total = 0;
        for (int weight : weights) {
            if (weight < 0) {
                throw new IllegalArgumentException("Weights must be non-negative!");
            }
            total += weight;
        }
        int roll = ThreadLocalRandom.current().nextInt((total < cutoff)? total : cutoff);
        int subTotal = 0;
        for (int i=0; i<weights.length; i++) {
            subTotal += weights[i];
            if (roll < subTotal) {
                return i;
            }
        }
        // throw new IllegalStateException();
        return 0;  // This should only be reachable if total==0
    }

    private synchronized int doFallbackRarePull(int[] fallback1, int[] fallback2, int rarity, GachaBanner banner, PlayerGachaBannerInfo gachaInfo) {
        if (fallback1.length < 1) {
            if (fallback2.length < 1) {
                return getRandom((rarity==5)? fallbackItems5Pool2Default : fallbackItems4Pool2Default);
            } else {
                return getRandom(fallback2);
            }
        } else if (fallback2.length < 1) {
            return getRandom(fallback1);
        } else {  // Both pools are possible, use the pool balancer
            int pityPool1 = banner.getPoolBalanceWeight(rarity, gachaInfo.getPityPool(rarity, 1));
            int pityPool2 = banner.getPoolBalanceWeight(rarity, gachaInfo.getPityPool(rarity, 2));
            int chosenPool = switch ((pityPool1 >= pityPool2)? 1 : 0) {  // Larger weight must come first for the hard cutoff to function correctly
                case 1 -> 1 + drawRoulette(new int[] {pityPool1, pityPool2}, 10000);
                default -> 2 - drawRoulette(new int[] {pityPool2, pityPool1}, 10000);
            };
            return switch (chosenPool) {
                case 1:
                    gachaInfo.setPityPool(rarity, 1, 0);
                    yield getRandom(fallback1);
                default:
                    gachaInfo.setPityPool(rarity, 2, 0);
                    yield getRandom(fallback2);
            };
        }
    }

    private synchronized int doRarePull(int[] featured, int[] fallback1, int[] fallback2, int rarity, GachaBanner banner, PlayerGachaBannerInfo gachaInfo) {
        int itemId = 0;
        boolean epitomized = (banner.hasEpitomized()) && (rarity == 5) && (gachaInfo.getWishItemId() != 0);
        boolean pityEpitomized = (gachaInfo.getFailedChosenItemPulls() >= banner.getWishMaxProgress());  // Maximum fate points reached
        boolean pityFeatured = (gachaInfo.getFailedFeaturedItemPulls(rarity) >= 1);  // Lost previous coinflip
        boolean rollFeatured = (this.randomRange(1, 100) <= banner.getEventChance(rarity));  // Won this coinflip
        boolean pullFeatured = pityFeatured || rollFeatured;

        if (epitomized && pityEpitomized) {  // Auto pick item when epitomized points reached
            gachaInfo.setFailedFeaturedItemPulls(rarity, 0);  // Epitomized item will always be a featured one
            itemId = gachaInfo.getWishItemId();
        } else {
            if (pullFeatured && (featured.length > 0)) {
                gachaInfo.setFailedFeaturedItemPulls(rarity, 0);
                itemId = getRandom(featured);
            } else {
                gachaInfo.addFailedFeaturedItemPulls(rarity, 1);  // This could be moved into doFallbackRarePull but having it here makes it clearer
                itemId = doFallbackRarePull(fallback1, fallback2, rarity, banner, gachaInfo);
            }
        }

        if (epitomized) {
            if (itemId == gachaInfo.getWishItemId()) { // Reset epitomized points when got wished item
                gachaInfo.setFailedChosenItemPulls(0);
            } else { // Add epitomized points if not get wished item
                gachaInfo.addFailedChosenItemPulls(1);
            }
        }
        return itemId;
    }

    private synchronized int doPull(GachaBanner banner, PlayerGachaBannerInfo gachaInfo, BannerPools pools) {
        // Pre-increment all pity pools (yes this makes all calculations assume 1-indexed pity)
        gachaInfo.incPityAll();

        int[] weights = {banner.getWeight(5, gachaInfo.getPity5()), banner.getWeight(4, gachaInfo.getPity4()), 10000};
        int levelWon = 5 - drawRoulette(weights, 10000);

        return switch (levelWon) {
            case 5:
                gachaInfo.setPity5(0);
                yield doRarePull(pools.rateUpItems5, pools.fallbackItems5Pool1, pools.fallbackItems5Pool2, 5, banner, gachaInfo);
            case 4:
                gachaInfo.setPity4(0);
                yield doRarePull(pools.rateUpItems4, pools.fallbackItems4Pool1, pools.fallbackItems4Pool2, 4, banner, gachaInfo);
            default:
                yield getRandom(banner.getFallbackItems3());
        };
    }

    public synchronized void doPulls(Player player, int scheduleId, int times) {
        // Sanity check
        if (times != 10 && times != 1) {
            player.sendPacket(new PacketDoGachaRsp(Retcode.RET_GACHA_INVALID_TIMES));
            return;
        }
        Inventory inventory = player.getInventory();
        if (inventory.getInventoryTab(ItemType.ITEM_WEAPON).getSize() + times > inventory.getInventoryTab(ItemType.ITEM_WEAPON).getMaxCapacity()) {
            player.sendPacket(new PacketDoGachaRsp(Retcode.RET_ITEM_EXCEED_LIMIT));
            return;
        }

        // Get banner
        GachaBanner banner = this.getGachaBanners().get(scheduleId);
        if (banner == null) {
            player.sendPacket(new PacketDoGachaRsp());
            return;
        }

        // Check against total limit
        PlayerGachaBannerInfo gachaInfo = player.getGachaInfo().getBannerInfo(banner);
        int gachaTimesLimit = banner.getGachaTimesLimit();
        if (gachaTimesLimit != Integer.MAX_VALUE && (gachaInfo.getTotalPulls() + times) > gachaTimesLimit) {
            player.sendPacket(new PacketDoGachaRsp(Retcode.RET_GACHA_TIMES_LIMIT));
            return;
        }

        // Spend currency
        ItemParamData cost = banner.getCost(times);
        if (cost.getCount() > 0 && !inventory.payItem(cost)) {
            player.sendPacket(new PacketDoGachaRsp(Retcode.RET_GACHA_COST_ITEM_NOT_ENOUGH));
            return;
        }

        // Add to character
        gachaInfo.addTotalPulls(times);
        BannerPools pools = new BannerPools(banner);
        List<GachaItem> list = new ArrayList<>();
        int stardust = 0, starglitter = 0;

        if (banner.isRemoveC6FromPool()) {  // The ultimate form of pity (non-vanilla)
            pools.rateUpItems4 = removeC6FromPool(pools.rateUpItems4, player);
            pools.rateUpItems5 = removeC6FromPool(pools.rateUpItems5, player);
            pools.fallbackItems4Pool1 = removeC6FromPool(pools.fallbackItems4Pool1, player);
            pools.fallbackItems4Pool2 = removeC6FromPool(pools.fallbackItems4Pool2, player);
            pools.fallbackItems5Pool1 = removeC6FromPool(pools.fallbackItems5Pool1, player);
            pools.fallbackItems5Pool2 = removeC6FromPool(pools.fallbackItems5Pool2, player);
        }

        for (int i = 0; i < times; i++) {
            // Roll
            int itemId = doPull(banner, gachaInfo, pools);
            ItemData itemData = GameData.getItemDataMap().get(itemId);
            if (itemData == null) {
                continue;  // Maybe we should bail out if an item fails instead of rolling the rest?
            }

            // Write gacha record
            GachaRecord gachaRecord = new GachaRecord(itemId, player.getUid(), banner.getGachaType());
            DatabaseHelper.saveGachaRecord(gachaRecord);

            // Create gacha item
            GachaItem.Builder gachaItem = GachaItem.newBuilder();
            int addStardust = 0, addStarglitter = 0;
            boolean isTransferItem = false;

            // Const check
            int constellation = checkPlayerAvatarConstellationLevel(player, itemId);
            switch (constellation) {
                case -2:  // Is weapon
                    switch (itemData.getRankLevel()) {
                        case 5 -> addStarglitter = 10;
                        case 4 -> addStarglitter = 2;
                        default -> addStardust = 15;
                    }
                    break;
                case -1:  // New character
                    gachaItem.setIsGachaItemNew(true);
                    break;
                default:
                    if (constellation >= 6) {  // C6, give consolation starglitter
                        addStarglitter = (itemData.getRankLevel()==5)? 25 : 5;
                    } else {  // C0-C5, give constellation item
                        if (banner.isRemoveC6FromPool() && constellation == 5) {  // New C6, remove it from the pools so we don't get C7 in a 10pull
                            pools.removeFromAllPools(new int[] {itemId});
                        }
                        addStarglitter = (itemData.getRankLevel()==5)? 10 : 2;
                        int constItemId = itemId + 100;
                        GameItem constItem = inventory.getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId);
                        gachaItem.addTransferItems(GachaTransferItem.newBuilder().setItem(ItemParam.newBuilder().setItemId(constItemId).setCount(1)).setIsTransferItemNew(constItem == null));
                        inventory.addItem(constItemId, 1);
                    }
                    isTransferItem = true;
                    break;
            }

            // Create item
            GameItem item = new GameItem(itemData);
            gachaItem.setGachaItem(item.toItemParam());
            inventory.addItem(item);

            stardust += addStardust;
            starglitter += addStarglitter;

            if (addStardust > 0) {
                gachaItem.addTokenItemList(ItemParam.newBuilder().setItemId(stardustId).setCount(addStardust));
            }
            if (addStarglitter > 0) {
                ItemParam starglitterParam = ItemParam.newBuilder().setItemId(starglitterId).setCount(addStarglitter).build();
                if (isTransferItem) {
                    gachaItem.addTransferItems(GachaTransferItem.newBuilder().setItem(starglitterParam));
                }
                gachaItem.addTokenItemList(starglitterParam);
            }

            list.add(gachaItem.build());
        }

        // Add stardust/starglitter
        if (stardust > 0) {
            inventory.addItem(stardustId, stardust);
        }
        if (starglitter > 0) {
            inventory.addItem(starglitterId, starglitter);
        }

        // Packets
        player.sendPacket(new PacketDoGachaRsp(banner, list, gachaInfo));

        // Battle Pass trigger
        player.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_GACHA_NUM, 0, times);
    }

    private synchronized void startWatcher(GameServer server) {
        if (this.watchService == null) {
            try {
                this.watchService = FileSystems.getDefault().newWatchService();
                Path path = new File(DATA()).toPath();
                path.register(watchService, new WatchEvent.Kind[]{StandardWatchEventKinds.ENTRY_MODIFY}, SensitivityWatchEventModifier.HIGH);
            } catch (Exception e) {
                Grasscutter.getLogger().error("Unable to load the Gacha Manager Watch Service. If ServerOptions.watchGacha is true it will not auto-reload");
                e.printStackTrace();
            }
        } else {
            Grasscutter.getLogger().error("Cannot reinitialise watcher ");
        }
    }

    @Subscribe
    public synchronized void watchBannerJson(GameServerTickEvent tickEvent) {
        if (GAME_OPTIONS.watchGachaConfig) {
            try {
                WatchKey watchKey = watchService.take();

                for (WatchEvent<?> event : watchKey.pollEvents()) {
                    final Path changed = (Path) event.context();
                    if (changed.endsWith("Banners.json")) {
                        Grasscutter.getLogger().info("Change detected with banners.json. Reloading gacha config");
                        this.load();
                    }
                }

                boolean valid = watchKey.reset();
                if (!valid) {
                    Grasscutter.getLogger().error("Unable to reset Gacha Manager Watch Key. Auto-reload of banners.json will no longer work.");
                    return;
                }
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    }

    private synchronized GetGachaInfoRsp createProto(Player player) {
        GetGachaInfoRsp.Builder proto = GetGachaInfoRsp.newBuilder().setGachaRandom(12345);

        long currentTime = System.currentTimeMillis() / 1000L;

        for (GachaBanner banner : getGachaBanners().values()) {
            if ((banner.getEndTime() >= currentTime && banner.getBeginTime() <= currentTime) || (banner.getBannerType() == BannerType.STANDARD))
            {
                proto.addGachaInfoList(banner.toProto(player));
            }
        }

        return proto.build();
    }

    public GetGachaInfoRsp toProto(Player player) {
        return createProto(player);
    }
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}