Avatar.java 34.8 KB
Newer Older
Melledy's avatar
Melledy committed
1
2
package emu.grasscutter.game.avatar;

3
4
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;

Yazawazi's avatar
Yazawazi committed
5
import java.util.ArrayList;
Melledy's avatar
Melledy committed
6
7
import java.util.HashMap;
import java.util.HashSet;
Yazawazi's avatar
Yazawazi committed
8
import java.util.List;
Melledy's avatar
Melledy committed
9
import java.util.Map;
10
import java.util.Map.Entry;
Melledy's avatar
Melledy committed
11
12
13
14
15
16
17
18
19
20
import java.util.Set;

import org.bson.types.ObjectId;

import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.PostLoad;
import dev.morphia.annotations.PrePersist;
import dev.morphia.annotations.Transient;
21
import emu.grasscutter.data.GameData;
Melledy's avatar
Melledy committed
22
23
import emu.grasscutter.data.binout.OpenConfigEntry;
import emu.grasscutter.data.binout.OpenConfigEntry.SkillPointModifier;
Melledy's avatar
Melledy committed
24
import emu.grasscutter.data.common.FightPropData;
Melledy's avatar
Melledy committed
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
import emu.grasscutter.data.excels.AvatarData;
import emu.grasscutter.data.excels.AvatarPromoteData;
import emu.grasscutter.data.excels.AvatarSkillData;
import emu.grasscutter.data.excels.AvatarSkillDepotData;
import emu.grasscutter.data.excels.AvatarTalentData;
import emu.grasscutter.data.excels.EquipAffixData;
import emu.grasscutter.data.excels.ProudSkillData;
import emu.grasscutter.data.excels.ReliquaryAffixData;
import emu.grasscutter.data.excels.ReliquaryLevelData;
import emu.grasscutter.data.excels.ReliquaryMainPropData;
import emu.grasscutter.data.excels.ReliquarySetData;
import emu.grasscutter.data.excels.WeaponCurveData;
import emu.grasscutter.data.excels.WeaponPromoteData;
import emu.grasscutter.data.excels.AvatarSkillDepotData.InherentProudSkillOpens;
import emu.grasscutter.data.excels.ItemData.WeaponProperty;
Melledy's avatar
Melledy committed
40
41
42
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.inventory.EquipType;
43
import emu.grasscutter.game.inventory.GameItem;
44
import emu.grasscutter.game.inventory.ItemType;
Melledy's avatar
Melledy committed
45
import emu.grasscutter.game.player.Player;
Melledy's avatar
Melledy committed
46
47
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.game.props.EntityIdType;
Yazawazi's avatar
Yazawazi committed
48
import emu.grasscutter.game.props.FetterState;
Melledy's avatar
Melledy committed
49
50
51
52
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.proto.AvatarFetterInfoOuterClass.AvatarFetterInfo;
import emu.grasscutter.net.proto.AvatarInfoOuterClass.AvatarInfo;
53
import emu.grasscutter.net.proto.AvatarSkillInfoOuterClass.AvatarSkillInfo;
54
55
56
57
import emu.grasscutter.net.proto.FetterDataOuterClass.FetterData;
import emu.grasscutter.net.proto.ShowAvatarInfoOuterClass;
import emu.grasscutter.net.proto.ShowAvatarInfoOuterClass.ShowAvatarInfo;
import emu.grasscutter.net.proto.ShowEquipOuterClass.ShowEquip;
58
import emu.grasscutter.server.packet.send.PacketAbilityChangeNotify;
Melledy's avatar
Melledy committed
59
60
61
62
63
64
65
66
import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropNotify;
import emu.grasscutter.utils.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;

KingRainbow44's avatar
KingRainbow44 committed
67
@Entity(value = "avatars", useDiscriminator = false)
68
public class Avatar {
github-actions's avatar
github-actions committed
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
    @Id private ObjectId id;
    @Indexed private int ownerId;	// Id of player that this avatar belongs to

    @Transient private Player owner;
    @Transient private AvatarData data;
    @Transient private AvatarSkillDepotData skillDepot;
    @Transient private long guid;	// Player unique id
    private int avatarId;			// Id of avatar

    private int level = 1;
    private int exp;
    private int promoteLevel;
    private int satiation; // ?
    private int satiationPenalty; // ?
    private float currentHp;
    private float currentEnergy;

    @Transient private final Int2ObjectMap<GameItem> equips;
    @Transient private final Int2FloatOpenHashMap fightProp;
    @Transient private Set<String> extraAbilityEmbryos;

    private List<Integer> fetters;

    private Map<Integer, Integer> skillLevelMap; // Talent levels
    private Map<Integer, Integer> skillExtraChargeMap; // Charges
    private Map<Integer, Integer> proudSkillBonusMap; // Talent bonus levels (from const)
    private int skillDepotId;
    private int coreProudSkillLevel; // Constellation level
    private Set<Integer> talentIdList; // Constellation id list
    private Set<Integer> proudSkillList; // Character passives

    private int flyCloak;
    private int costume;
    private int bornTime;

    private int fetterLevel = 1;
    private int fetterExp;

    private int nameCardRewardId;
    private int nameCardId;

    @Deprecated // Do not use. Morhpia only!
    public Avatar() {
        this.equips = new Int2ObjectOpenHashMap<>();
        this.fightProp = new Int2FloatOpenHashMap();
        this.extraAbilityEmbryos = new HashSet<>();
        this.proudSkillBonusMap = new HashMap<>();
        this.fetters = new ArrayList<>(); // TODO Move to avatar
    }

    // On creation
    public Avatar(int avatarId) {
        this(GameData.getAvatarDataMap().get(avatarId));
    }

    public Avatar(AvatarData data) {
        this();
        this.avatarId = data.getId();
        this.nameCardRewardId = data.getNameCardRewardId();
        this.nameCardId = data.getNameCardId();
        this.data = data;
        this.bornTime = (int) (System.currentTimeMillis() / 1000);
        this.flyCloak = 140001;

        this.skillLevelMap = new HashMap<>();
        this.skillExtraChargeMap = new HashMap<>();
        this.talentIdList = new HashSet<>();
        this.proudSkillList = new HashSet<>();

        // Combat properties
        for (FightProperty prop : FightProperty.values()) {
            if (prop.getId() <= 0 || prop.getId() >= 3000) {
                continue;
            }
            this.setFightProperty(prop, 0f);
        }

        // Skill depot
        this.setSkillDepotData(getAvatarData().getSkillDepot());

        // Set stats
        this.recalcStats();
        this.currentHp = getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
        setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.currentHp);
        this.currentEnergy = 0f;
        // Load handler
        this.onLoad();
    }

    public Player getPlayer() {
        return this.owner;
    }

    public ObjectId getObjectId() {
        return id;
    }

    public AvatarData getAvatarData() {
        return data;
    }

    protected void setAvatarData(AvatarData data) {
        if (this.data != null) return;
        this.data = data; // Used while loading this from the database
    }

    public int getOwnerId() {
        return ownerId;
    }

    public void setOwner(Player player) {
        this.owner = player;
        this.ownerId = player.getUid();
        this.guid = player.getNextGameGuid();
    }

    public int getSatiation() {
        return satiation;
    }

    public void setSatiation(int satiation) {
        this.satiation = satiation;
    }

    public int getNameCardRewardId() {
        return nameCardRewardId;
    }

    public void setNameCardRewardId(int nameCardRewardId) {
        this.nameCardRewardId = nameCardRewardId;
    }

    public int getSatiationPenalty() {
        return satiationPenalty;
    }

    public void setSatiationPenalty(int satiationPenalty) {
        this.satiationPenalty = satiationPenalty;
    }

    public AvatarData getData() {
        return data;
    }

    public long getGuid() {
        return guid;
    }

    public int getAvatarId() {
        return avatarId;
    }

    public int getLevel() {
        return level;
    }

    public void setLevel(int level) {
        this.level = level;
    }

    public int getExp() {
        return exp;
    }

    public void setExp(int exp) {
        this.exp = exp;
    }

    public int getPromoteLevel() {
        return promoteLevel;
    }

    public void setPromoteLevel(int promoteLevel) {
        this.promoteLevel = promoteLevel;
    }

    static public int getMinPromoteLevel(int level) {
        if (level > 80) {
            return 6;
        } else if (level > 70) {
            return 5;
        } else if (level > 60) {
            return 4;
        } else if (level > 50) {
            return 3;
        } else if (level > 40) {
            return 2;
        } else if (level > 20) {
            return 1;
        }
        return 0;
    }

    public Int2ObjectMap<GameItem> getEquips() {
        return equips;
    }

    public GameItem getEquipBySlot(EquipType slot) {
        return this.getEquips().get(slot.getValue());
    }

    private GameItem getEquipBySlot(int slotId) {
        return this.getEquips().get(slotId);
    }

    public GameItem getWeapon() {
        return this.getEquipBySlot(EquipType.EQUIP_WEAPON);
    }

    public int getSkillDepotId() {
        return skillDepotId;
    }

    public AvatarSkillDepotData getSkillDepot() {
        return skillDepot;
    }

    protected void setSkillDepot(AvatarSkillDepotData skillDepot) {
        if (this.skillDepot != null) return;
        this.skillDepot = skillDepot; // Used while loading this from the database
    }

    public void setSkillDepotData(AvatarSkillDepotData skillDepot) {
        // Set id and depot
        this.skillDepotId = skillDepot.getId();
        this.skillDepot = skillDepot;
        // Clear, then add skills
        getSkillLevelMap().clear();
        if (skillDepot.getEnergySkill() > 0) {
            getSkillLevelMap().put(skillDepot.getEnergySkill(), 1);
        }
        for (int skillId : skillDepot.getSkills()) {
            if (skillId > 0) {
                getSkillLevelMap().put(skillId, 1);
            }
        }
        // Add proud skills
        this.getProudSkillList().clear();
        for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
            if (openData.getProudSkillGroupId() == 0) {
                continue;
            }
            if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
                int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
                if (GameData.getProudSkillDataMap().containsKey(proudSkillId)) {
                    this.getProudSkillList().add(proudSkillId);
                }
            }
        }
    }

    public Map<Integer, Integer> getSkillLevelMap() {
        return skillLevelMap;
    }

    public Map<Integer, Integer> getSkillExtraChargeMap() {
        if (skillExtraChargeMap == null) {
            skillExtraChargeMap = new HashMap<>();
        }
        return skillExtraChargeMap;
    }

    public Map<Integer, Integer> getProudSkillBonusMap() {
        return proudSkillBonusMap;
    }

    public Set<String> getExtraAbilityEmbryos() {
        return extraAbilityEmbryos;
    }

    public void setFetterList(List<Integer> fetterList) {
        this.fetters = fetterList;
    }

    public List<Integer> getFetterList() {
        return fetters;
    }

    public int getFetterLevel() {
        return fetterLevel;
    }

    public void setFetterLevel(int fetterLevel) {
        this.fetterLevel = fetterLevel;
    }

    public int getFetterExp() {
        return fetterExp;
    }

    public void setFetterExp(int fetterExp) {
        this.fetterExp = fetterExp;
    }

    public int getNameCardId() {
        return nameCardId;
    }

    public void setNameCardId(int nameCardId) {
        this.nameCardId = nameCardId;
    }

    public float getCurrentHp() {
        return currentHp;
    }

    public void setCurrentHp(float currentHp) {
        this.currentHp = currentHp;
    }

    public void setCurrentEnergy() {
        if (GAME_OPTIONS.energyUsage) {
            this.setCurrentEnergy(this.currentEnergy);
        }
    }

    public void setCurrentEnergy(float currentEnergy) {
        if (this.getSkillDepot() != null && this.getSkillDepot().getEnergySkillData() != null) {
            ElementType element = this.getSkillDepot().getElementType();
            this.setFightProperty(element.getMaxEnergyProp(), this.getSkillDepot().getEnergySkillData().getCostElemVal());

            if (GAME_OPTIONS.energyUsage) {
                this.setFightProperty(element.getCurEnergyProp(), currentEnergy);
            }
            else {
                this.setFightProperty(element.getCurEnergyProp(), this.getSkillDepot().getEnergySkillData().getCostElemVal());
            }
        }
    }

    public void setCurrentEnergy(FightProperty curEnergyProp, float currentEnergy) {
        if (GAME_OPTIONS.energyUsage) {
            this.setFightProperty(curEnergyProp, currentEnergy);
            this.currentEnergy = currentEnergy;
            this.save();
        }
    }

    public Int2FloatOpenHashMap getFightProperties() {
        return fightProp;
    }

    public void setFightProperty(FightProperty prop, float value) {
        this.getFightProperties().put(prop.getId(), value);
    }

    private void setFightProperty(int id, float value) {
        this.getFightProperties().put(id, value);
    }

    public void addFightProperty(FightProperty prop, float value) {
        this.getFightProperties().put(prop.getId(), getFightProperty(prop) + value);
    }

    public float getFightProperty(FightProperty prop) {
        return getFightProperties().getOrDefault(prop.getId(), 0f);
    }

    public Set<Integer> getTalentIdList() {
        return talentIdList;
    }

    public int getCoreProudSkillLevel() {
        return coreProudSkillLevel;
    }

    public void setCoreProudSkillLevel(int constLevel) {
        this.coreProudSkillLevel = constLevel;
    }

    public Set<Integer> getProudSkillList() {
        return proudSkillList;
    }

    public int getFlyCloak() {
        return flyCloak;
    }

    public void setFlyCloak(int flyCloak) {
        this.flyCloak = flyCloak;
    }

    public int getCostume() {
        return costume;
    }

    public void setCostume(int costume) {
        this.costume = costume;
    }

    public int getBornTime() {
        return bornTime;
    }

    public boolean equipItem(GameItem item, boolean shouldRecalc) {
        // Sanity check equip type
        EquipType itemEquipType = item.getItemData().getEquipType();
        if (itemEquipType == EquipType.EQUIP_NONE) {
            return false;
        }

        // Check if other avatars have this item equipped
        Avatar otherAvatar = getPlayer().getAvatars().getAvatarById(item.getEquipCharacter());
        if (otherAvatar != null) {
            // Unequip other avatar's item
            if (otherAvatar.unequipItem(item.getItemData().getEquipType())) {
                getPlayer().sendPacket(new PacketAvatarEquipChangeNotify(otherAvatar, item.getItemData().getEquipType()));
            }
            // Swap with other avatar
            if (getEquips().containsKey(itemEquipType.getValue())) {
                GameItem toSwap = this.getEquipBySlot(itemEquipType);
                otherAvatar.equipItem(toSwap, false);
            }
            // Recalc
            otherAvatar.recalcStats();
        } else if (getEquips().containsKey(itemEquipType.getValue())) {
            // Unequip item in current slot if it exists
            unequipItem(itemEquipType);
        }

        // Set equip
        getEquips().put(itemEquipType.getValue(), item);

        if (itemEquipType == EquipType.EQUIP_WEAPON && getPlayer().getWorld() != null) {
            item.setWeaponEntityId(this.getPlayer().getWorld().getNextEntityId(EntityIdType.WEAPON));
        }

        item.setEquipCharacter(this.getAvatarId());
        item.save();

499
        if (this.getPlayer().hasSentLoginPackets()) {
github-actions's avatar
github-actions committed
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
            this.getPlayer().sendPacket(new PacketAvatarEquipChangeNotify(this, item));
        }

        if (shouldRecalc) {
            this.recalcStats();
        }

        return true;
    }

    public boolean unequipItem(EquipType slot) {
        GameItem item = getEquips().remove(slot.getValue());

        if (item != null) {
            item.setEquipCharacter(0);
            item.save();
            return true;
        }

        return false;
    }

    public void recalcStats() {
        recalcStats(false);
    }

    public void recalcStats(boolean forceSendAbilityChange) {
        // Setup
        AvatarData data = this.getAvatarData();
        AvatarPromoteData promoteData = GameData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel());
        Int2IntOpenHashMap setMap = new Int2IntOpenHashMap();

        // Extra ability embryos
        Set<String> prevExtraAbilityEmbryos = this.getExtraAbilityEmbryos();
        this.extraAbilityEmbryos = new HashSet<>();

        // Fetters
        this.setFetterList(data.getFetters());
        this.setNameCardRewardId(data.getNameCardRewardId());
        this.setNameCardId(data.getNameCardId());

        // Get hp percent, set to 100% if none
        float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);

        // Store current energy value for later
        float currentEnergy = (this.getSkillDepot() != null) ? this.getFightProperty(this.getSkillDepot().getElementType().getCurEnergyProp()) : 0f;

        // Clear properties
        this.getFightProperties().clear();

        // Base stats
        this.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, data.getBaseHp(this.getLevel()));
        this.setFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, data.getBaseAttack(this.getLevel()));
        this.setFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE, data.getBaseDefense(this.getLevel()));
        this.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL, data.getBaseCritical());
        this.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL_HURT, data.getBaseCriticalHurt());
        this.setFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, 1f);

        if (promoteData != null) {
            for (FightPropData fightPropData : promoteData.getAddProps()) {
                this.addFightProperty(fightPropData.getProp(), fightPropData.getValue());
            }
        }

        // Set energy usage
        setCurrentEnergy(currentEnergy);

        // Artifacts
        for (int slotId = 1; slotId <= 5; slotId++) {
            // Get artifact
            GameItem equip = this.getEquipBySlot(slotId);
            if (equip == null) {
                continue;
            }
            // Artifact main stat
            ReliquaryMainPropData mainPropData = GameData.getReliquaryMainPropDataMap().get(equip.getMainPropId());
            if (mainPropData != null) {
                ReliquaryLevelData levelData = GameData.getRelicLevelData(equip.getItemData().getRankLevel(), equip.getLevel());
                if (levelData != null) {
                    this.addFightProperty(mainPropData.getFightProp(), levelData.getPropValue(mainPropData.getFightProp()));
                }
            }
            // Artifact sub stats
            for (int appendPropId : equip.getAppendPropIdList()) {
                ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get(appendPropId);
                if (affixData != null) {
                    this.addFightProperty(affixData.getFightProp(), affixData.getPropValue());
                }
            }
            // Set bonus
            if (equip.getItemData().getSetId() > 0) {
                setMap.addTo(equip.getItemData().getSetId(), 1);
            }
        }

        // Set stuff
        for (Int2IntOpenHashMap.Entry e : setMap.int2IntEntrySet()) {
            ReliquarySetData setData = GameData.getReliquarySetDataMap().get(e.getIntKey());
            if (setData == null) {
                continue;
            }

            // Calculate how many items are from the set
            int amount = e.getIntValue();

            // Add affix data from set bonus
            for (int setIndex = 0; setIndex < setData.getSetNeedNum().length; setIndex++) {
                if (amount >= setData.getSetNeedNum()[setIndex]) {
                    int affixId = (setData.getEquipAffixId() * 10) + setIndex;

                    EquipAffixData affix = GameData.getEquipAffixDataMap().get(affixId);
                    if (affix == null) {
                        continue;
                    }

                    // Add properties from this affix to our avatar
                    for (FightPropData prop : affix.getAddProps()) {
                        this.addFightProperty(prop.getProp(), prop.getValue());
                    }

                    // Add any skill strings from this affix
                    this.addToExtraAbilityEmbryos(affix.getOpenConfig(), true);
                } else {
                    break;
                }
            }
        }

        // Weapon
        GameItem weapon = this.getWeapon();
        if (weapon != null) {
            // Add stats
            WeaponCurveData curveData = GameData.getWeaponCurveDataMap().get(weapon.getLevel());
            if (curveData != null) {
                for (WeaponProperty weaponProperty : weapon.getItemData().getWeaponProperties()) {
                    this.addFightProperty(weaponProperty.getFightProp(), weaponProperty.getInitValue() * curveData.getMultByProp(weaponProperty.getType()));
                }
            }
            // Weapon promotion stats
            WeaponPromoteData wepPromoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
            if (wepPromoteData != null) {
                for (FightPropData prop : wepPromoteData.getAddProps()) {
                    if (prop.getValue() == 0f || prop.getProp() == null) {
                        continue;
                    }
                    this.addFightProperty(prop.getProp(), prop.getValue());
                }
            }
            // Add weapon skill from affixes
            if (weapon.getAffixes() != null && weapon.getAffixes().size() > 0) {
                // Weapons usually dont have more than one affix but just in case...
                for (int af : weapon.getAffixes()) {
                    if (af == 0) {
                        continue;
                    }
                    // Calculate affix id
                    int affixId = (af * 10) + weapon.getRefinement();
                    EquipAffixData affix = GameData.getEquipAffixDataMap().get(affixId);
                    if (affix == null) {
                        continue;
                    }

                    // Add properties from this affix to our avatar
                    for (FightPropData prop : affix.getAddProps()) {
                        this.addFightProperty(prop.getProp(), prop.getValue());
                    }

                    // Add any skill strings from this affix
                    this.addToExtraAbilityEmbryos(affix.getOpenConfig(), true);
                }
            }
        }

        // Add proud skills and unlock them if needed
        AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId());
        this.getProudSkillList().clear();
        for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
            if (openData.getProudSkillGroupId() == 0) {
                continue;
            }
            if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
                int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
                if (GameData.getProudSkillDataMap().containsKey(proudSkillId)) {
                    this.getProudSkillList().add(proudSkillId);
                }
            }
        }

        // Proud skills
        for (int proudSkillId : this.getProudSkillList()) {
            ProudSkillData proudSkillData = GameData.getProudSkillDataMap().get(proudSkillId);
            if (proudSkillData == null) {
                continue;
            }

            // Add properties from this proud skill to our avatar
            for (FightPropData prop : proudSkillData.getAddProps()) {
                this.addFightProperty(prop.getProp(), prop.getValue());
            }

            // Add any skill strings from this proud skill
            this.addToExtraAbilityEmbryos(proudSkillData.getOpenConfig(), true);
        }

        // Constellations
        if (this.getTalentIdList().size() > 0) {
            for (int talentId : this.getTalentIdList()) {
                AvatarTalentData avatarTalentData = GameData.getAvatarTalentDataMap().get(talentId);
                if (avatarTalentData == null) {
                    return;
                }

                // Add any skill strings from this constellation
                this.addToExtraAbilityEmbryos(avatarTalentData.getOpenConfig(), false);
            }
        }

        // Set % stats
        this.setFightProperty(
            FightProperty.FIGHT_PROP_MAX_HP,
            (getFightProperty(FightProperty.FIGHT_PROP_BASE_HP) * (1f + getFightProperty(FightProperty.FIGHT_PROP_HP_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_HP)
        );
        this.setFightProperty(
            FightProperty.FIGHT_PROP_CUR_ATTACK,
            (getFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK) * (1f + getFightProperty(FightProperty.FIGHT_PROP_ATTACK_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_ATTACK)
        );
        this.setFightProperty(
            FightProperty.FIGHT_PROP_CUR_DEFENSE,
            (getFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE) * (1f + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE)
        );

        // Set current hp
        this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);

        // Packet
735
        if (getPlayer() != null && getPlayer().hasSentLoginPackets()) {
github-actions's avatar
github-actions committed
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
            // Update stats for client
            getPlayer().sendPacket(new PacketAvatarFightPropNotify(this));
            // Update client abilities
            EntityAvatar entity = this.getAsEntity();
            if (entity != null && (!this.getExtraAbilityEmbryos().equals(prevExtraAbilityEmbryos) || forceSendAbilityChange)) {
                getPlayer().sendPacket(new PacketAbilityChangeNotify(entity));
            }
        }
    }

    public void addToExtraAbilityEmbryos(String openConfig, boolean forceAdd) {
        if (openConfig == null || openConfig.length() == 0) {
            return;
        }

        OpenConfigEntry entry = GameData.getOpenConfigEntries().get(openConfig);
        if (entry == null) {
            if (forceAdd) {
                // Add config string to ability skill list anyways
                this.getExtraAbilityEmbryos().add(openConfig);
            }
            return;
        }

        if (entry.getAddAbilities() != null) {
            for (String ability : entry.getAddAbilities()) {
                this.getExtraAbilityEmbryos().add(ability);
            }
        }
    }

    public void recalcConstellations() {
        // Clear first
        this.getProudSkillBonusMap().clear();
        this.getSkillExtraChargeMap().clear();

        // Sanity checks
        if (getData() == null || getData().getSkillDepot() == null) {
            return;
        }

        if (this.getTalentIdList().size() > 0) {
            for (int talentId : this.getTalentIdList()) {
                AvatarTalentData avatarTalentData = GameData.getAvatarTalentDataMap().get(talentId);

                if (avatarTalentData == null || avatarTalentData.getOpenConfig() == null || avatarTalentData.getOpenConfig().length() == 0) {
                    continue;
                }

                // Get open config to find which skill should be boosted
                OpenConfigEntry entry = GameData.getOpenConfigEntries().get(avatarTalentData.getOpenConfig());
                if (entry == null) {
                    continue;
                }

                // Check if we can add charges to a skill
                if (entry.getSkillPointModifiers() != null) {
                    for (SkillPointModifier mod : entry.getSkillPointModifiers()) {
                        AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(mod.getSkillId());

                        if (skillData == null) continue;

                        int charges = skillData.getMaxChargeNum() + mod.getDelta();

                        this.getSkillExtraChargeMap().put(mod.getSkillId(), charges);
                    }
                    continue;
                }

                // Check if a skill can be boosted by +3 levels
                int skillId = 0;

                if (entry.getExtraTalentIndex() == 2 && this.getData().getSkillDepot().getSkills().size() >= 2) {
                    // E skill
                    skillId = this.getData().getSkillDepot().getSkills().get(1);
                } else if (entry.getExtraTalentIndex() == 9) {
                    // Ult skill
                    skillId = this.getData().getSkillDepot().getEnergySkill();
                }

                // Sanity check
                if (skillId == 0) {
                    continue;
                }

                // Get proud skill group id
                AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId);

                if (skillData == null) {
                    continue;
                }

                // Add to bonus list
                this.getProudSkillBonusMap().put(skillData.getProudSkillGroupId(), 3);
            }
        }
    }

    public EntityAvatar getAsEntity() {
        for (EntityAvatar entity : getPlayer().getTeamManager().getActiveTeam()) {
            if (entity.getAvatar() == this) {
                return entity;
            }
        }
        return null;
    }

    public int getEntityId() {
        EntityAvatar entity = getAsEntity();
        return entity != null ? entity.getId() : 0;
    }

    public void save() {
        DatabaseHelper.saveAvatar(this);
    }

    public AvatarInfo toProto() {
        int fetterLevel = this.getFetterLevel();
        AvatarFetterInfo.Builder avatarFetter = AvatarFetterInfo.newBuilder()
                .setExpLevel(fetterLevel);

        if (fetterLevel != 10) {
            avatarFetter.setExpNumber(this.getFetterExp());
        }


        if (this.getFetterList() != null) {
            for (int i = 0; i < this.getFetterList().size(); i++) {
                avatarFetter.addFetterList(
                    FetterData.newBuilder()
                        .setFetterId(this.getFetterList().get(i))
                        .setFetterState(FetterState.FINISH.getValue())
                );
            }
        }

        int cardId = this.getNameCardId();

        if (this.getPlayer().getNameCardList().contains(cardId)) {
            avatarFetter.addRewardedFetterLevelList(10);
        }

        AvatarInfo.Builder avatarInfo = AvatarInfo.newBuilder()
                .setAvatarId(this.getAvatarId())
                .setGuid(this.getGuid())
                .setLifeState(1)
                .addAllTalentIdList(this.getTalentIdList())
                .putAllFightPropMap(this.getFightProperties())
                .setSkillDepotId(this.getSkillDepotId())
                .setCoreProudSkillLevel(this.getCoreProudSkillLevel())
                .putAllSkillLevelMap(this.getSkillLevelMap())
                .addAllInherentProudSkillList(this.getProudSkillList())
                .putAllProudSkillExtraLevelMap(getProudSkillBonusMap())
                .setAvatarType(1)
                .setBornTime(this.getBornTime())
                .setFetterInfo(avatarFetter)
                .setWearingFlycloakId(this.getFlyCloak())
                .setCostumeId(this.getCostume());

        for (Entry<Integer, Integer> entry : this.getSkillExtraChargeMap().entrySet()) {
            avatarInfo.putSkillMap(entry.getKey(), AvatarSkillInfo.newBuilder().setMaxChargeCount(entry.getValue()).build());
        }

        for (GameItem item : this.getEquips().values()) {
            avatarInfo.addEquipGuidList(item.getGuid());
        }

        avatarInfo.putPropMap(PlayerProperty.PROP_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()));
        avatarInfo.putPropMap(PlayerProperty.PROP_EXP.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_EXP, this.getExp()));
        avatarInfo.putPropMap(PlayerProperty.PROP_BREAK_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_BREAK_LEVEL, this.getPromoteLevel()));
        avatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_VAL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, 0));
        avatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_PENALTY_TIME.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_PENALTY_TIME, 0));

        return avatarInfo.build();
    }

    // used only in character showcase
    public ShowAvatarInfo toShowAvatarInfoProto() {
        AvatarFetterInfo.Builder avatarFetter = AvatarFetterInfo.newBuilder()
                .setExpLevel(this.getFetterLevel());

        ShowAvatarInfo.Builder showAvatarInfo = ShowAvatarInfoOuterClass.ShowAvatarInfo.newBuilder()
                .setAvatarId(avatarId)
                .addAllTalentIdList(this.getTalentIdList())
                .putAllFightPropMap(this.getFightProperties())
                .setSkillDepotId(this.getSkillDepotId())
                .setCoreProudSkillLevel(this.getCoreProudSkillLevel())
                .addAllInherentProudSkillList(this.getProudSkillList())
                .putAllSkillLevelMap(this.getSkillLevelMap())
                .putAllProudSkillExtraLevelMap(this.getProudSkillBonusMap())
                .setFetterInfo(avatarFetter)
                .setCostumeId(this.getCostume());

        showAvatarInfo.putPropMap(PlayerProperty.PROP_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()));
        showAvatarInfo.putPropMap(PlayerProperty.PROP_EXP.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_EXP, this.getExp()));
        showAvatarInfo.putPropMap(PlayerProperty.PROP_BREAK_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_BREAK_LEVEL, this.getPromoteLevel()));
        showAvatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_VAL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, this.getSatiation()));
        showAvatarInfo.putPropMap(PlayerProperty.PROP_SATIATION_PENALTY_TIME.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_SATIATION_VAL, this.getSatiationPenalty()));
        int maxStamina = this.getPlayer().getProperty(PlayerProperty.PROP_MAX_STAMINA);
        showAvatarInfo.putPropMap(PlayerProperty.PROP_MAX_STAMINA.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_MAX_STAMINA, maxStamina));

        for (GameItem item : this.getEquips().values()) {
            if (item.getItemType() == ItemType.ITEM_RELIQUARY) {
                showAvatarInfo.addEquipList(ShowEquip.newBuilder()
                        .setItemId(item.getItemId())
                        .setReliquary(item.toReliquaryProto()));
            } else if (item.getItemType() == ItemType.ITEM_WEAPON) {
                showAvatarInfo.addEquipList(ShowEquip.newBuilder()
                        .setItemId(item.getItemId())
                        .setWeapon(item.toWeaponProto()));
            }
        }

        return showAvatarInfo.build();
    }

    @PostLoad
    private void onLoad() {

    }

    @PrePersist
    private void prePersist() {
        this.currentHp = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
    }
Melledy's avatar
Melledy committed
961
}