EntityMonster.java 12.1 KB
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package emu.grasscutter.game.entity;

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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.common.PropGrowCurve;
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import emu.grasscutter.data.excels.EnvAnimalGatherConfigData;
import emu.grasscutter.data.excels.ItemData;
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import emu.grasscutter.data.excels.MonsterCurveData;
import emu.grasscutter.data.excels.MonsterData;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.VisionTypeOuterClass;
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import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData;
import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
import emu.grasscutter.net.proto.FightPropPairOuterClass.FightPropPair;
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import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
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import emu.grasscutter.net.proto.MonsterBornTypeOuterClass.MonsterBornType;
import emu.grasscutter.net.proto.PropPairOuterClass.PropPair;
import emu.grasscutter.net.proto.ProtEntityTypeOuterClass.ProtEntityType;
import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
import emu.grasscutter.net.proto.SceneMonsterInfoOuterClass.SceneMonsterInfo;
import emu.grasscutter.net.proto.SceneWeaponInfoOuterClass.SceneWeaponInfo;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.data.ScriptArgs;
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import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatMap;
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;

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public class EntityMonster extends GameEntity {
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    private final MonsterData monsterData;
    private final Int2FloatOpenHashMap fightProp;

    private final Position pos;
    private final Position rot;
    private final Position bornPos;
    private final int level;
    private int weaponEntityId;
    private int poseId;

    public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
        super(scene);
        this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
        this.monsterData = monsterData;
        this.fightProp = new Int2FloatOpenHashMap();
        this.pos = new Position(pos);
        this.rot = new Position();
        this.bornPos = getPosition().clone();
        this.level = level;

        // Monster weapon
        if (getMonsterWeaponId() > 0) {
            this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
        }

        this.recalcStats();
    }

    @Override
    public int getId() {
        return this.id;
    }

    public MonsterData getMonsterData() {
        return monsterData;
    }

    public int getMonsterWeaponId() {
        return getMonsterData().getWeaponId();
    }

    private int getMonsterId() {
        return this.getMonsterData().getId();
    }

    public int getLevel() {
        return level;
    }

    @Override
    public Position getPosition() {
        return this.pos;
    }

    @Override
    public Position getRotation() {
        return this.rot;
    }

    public Position getBornPos() {
        return bornPos;
    }

    @Override
    public Int2FloatOpenHashMap getFightProperties() {
        return fightProp;
    }

    @Override
    public boolean isAlive() {
        return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f;
    }

    public int getPoseId() {
        return poseId;
    }

    public void setPoseId(int poseId) {
        this.poseId = poseId;
    }

    @Override
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    public void onInteract(Player player, GadgetInteractReq interactReq) {
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        EnvAnimalGatherConfigData gatherData = GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());

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        if (gatherData == null) {
            return;
        }

        player.getInventory().addItem(gatherData.getGatherItem(), ActionReason.SubfieldDrop);
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        this.getScene().killEntity(this);
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    }
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    @Override
    public void onCreate() {
        // Lua event
        getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(this.getConfigId()));
    }

    @Override
    public void damage(float amount, int killerId) {
        // Get HP before damage.
        float hpBeforeDamage = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);

        // Apply damage.
        super.damage(amount, killerId);

        // Get HP after damage.
        float hpAfterDamage = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);

        // Invoke energy drop logic.
        for (Player player : this.getScene().getPlayers()) {
            player.getEnergyManager().handleMonsterEnergyDrop(this, hpBeforeDamage, hpAfterDamage);
        }
    }

    @Override
    public void onDeath(int killerId) {
        if (this.getSpawnEntry() != null) {
            this.getScene().getDeadSpawnedEntities().add(getSpawnEntry());
        }
        // first set the challenge data
        if (getScene().getChallenge() != null) {
            getScene().getChallenge().onMonsterDeath(this);
        }
        if (getScene().getScriptManager().isInit() && this.getGroupId() > 0) {
            if (getScene().getScriptManager().getScriptMonsterSpawnService() != null) {
                getScene().getScriptManager().getScriptMonsterSpawnService().onMonsterDead(this);
            }
            // prevent spawn monster after success
            if (getScene().getChallenge() != null && getScene().getChallenge().inProgress()) {
                getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_DIE, new ScriptArgs().setParam1(this.getConfigId()));
            }else if (getScene().getChallenge() == null) {
                getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_DIE, new ScriptArgs().setParam1(this.getConfigId()));
            }
        }
        // Battle Pass trigger
        getScene().getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
    }

    public void recalcStats() {
        // Monster data
        MonsterData data = this.getMonsterData();

        // Get hp percent, set to 100% if none
        float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);

        // Clear properties
        this.getFightProperties().clear();

        // Base stats
        this.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, data.getBaseHp());
        this.setFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, data.getBaseAttack());
        this.setFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE, data.getBaseDefense());

        this.setFightProperty(FightProperty.FIGHT_PROP_PHYSICAL_SUB_HURT, data.getPhysicalSubHurt());
        this.setFightProperty(FightProperty.FIGHT_PROP_FIRE_SUB_HURT, .1f);
        this.setFightProperty(FightProperty.FIGHT_PROP_ELEC_SUB_HURT, data.getElecSubHurt());
        this.setFightProperty(FightProperty.FIGHT_PROP_WATER_SUB_HURT, data.getWaterSubHurt());
        this.setFightProperty(FightProperty.FIGHT_PROP_GRASS_SUB_HURT, data.getGrassSubHurt());
        this.setFightProperty(FightProperty.FIGHT_PROP_WIND_SUB_HURT, data.getWindSubHurt());
        this.setFightProperty(FightProperty.FIGHT_PROP_ROCK_SUB_HURT, .1f);
        this.setFightProperty(FightProperty.FIGHT_PROP_ICE_SUB_HURT, data.getIceSubHurt());

        // Level curve
        MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
        if (curve != null) {
            for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
                FightProperty prop = FightProperty.getPropByName(growCurve.getType());
                this.setFightProperty(prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
            }
        }

        // Set % stats
        this.setFightProperty(
            FightProperty.FIGHT_PROP_MAX_HP,
            (getFightProperty(FightProperty.FIGHT_PROP_BASE_HP) * (1f + getFightProperty(FightProperty.FIGHT_PROP_HP_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_HP)
        );
        this.setFightProperty(
            FightProperty.FIGHT_PROP_CUR_ATTACK,
            (getFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK) * (1f + getFightProperty(FightProperty.FIGHT_PROP_ATTACK_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_ATTACK)
        );
        this.setFightProperty(
            FightProperty.FIGHT_PROP_CUR_DEFENSE,
            (getFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE) * (1f + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE)
        );

        // Set current hp
        this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
    }

    @Override
    public SceneEntityInfo toProto() {
        EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder()
                .setAbilityInfo(AbilitySyncStateInfo.newBuilder())
                .setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
                .setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(this.getBornPos().toProto()))
                .setBornPos(this.getBornPos().toProto())
                .build();

        SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
                .setEntityId(getId())
                .setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
                .setMotionInfo(this.getMotionInfo())
                .addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
                .setEntityClientData(EntityClientData.newBuilder())
                .setEntityAuthorityInfo(authority)
                .setLifeState(this.getLifeState().getValue());

        for (Int2FloatMap.Entry entry : getFightProperties().int2FloatEntrySet()) {
            if (entry.getIntKey() == 0) {
                continue;
            }
            FightPropPair fightProp = FightPropPair.newBuilder().setPropType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
            entityInfo.addFightPropList(fightProp);
        }

        PropPair pair = PropPair.newBuilder()
                .setType(PlayerProperty.PROP_LEVEL.getId())
                .setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, getLevel()))
                .build();
        entityInfo.addPropList(pair);

        SceneMonsterInfo.Builder monsterInfo = SceneMonsterInfo.newBuilder()
                .setMonsterId(getMonsterId())
                .setGroupId(this.getGroupId())
                .setConfigId(this.getConfigId())
                .addAllAffixList(getMonsterData().getAffix())
                .setAuthorityPeerId(getWorld().getHostPeerId())
                .setPoseId(this.getPoseId())
                .setBlockId(3001)
                .setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT)
                .setSpecialNameId(40);

        if (getMonsterData().getDescribeData() != null) {
            monsterInfo.setTitleId(getMonsterData().getDescribeData().getTitleID());
        }

        if (this.getMonsterWeaponId() > 0) {
            SceneWeaponInfo weaponInfo = SceneWeaponInfo.newBuilder()
                    .setEntityId(this.weaponEntityId)
                    .setGadgetId(this.getMonsterWeaponId())
                    .setAbilityInfo(AbilitySyncStateInfo.newBuilder())
                    .build();

            monsterInfo.addWeaponList(weaponInfo);
        }

        entityInfo.setMonster(monsterInfo);

        return entityInfo.build();
    }
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}