LanguageCommand.java 2.17 KB
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package emu.grasscutter.command.commands;

import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Utils;

import java.util.List;
import java.util.Locale;

import static emu.grasscutter.utils.Language.translate;

@Command(label = "language", usage = "language [language code]", description = "commands.language.description", aliases = {"lang"})
public final class LanguageCommand implements CommandHandler {

    @Override
    public void execute(Player sender, Player targetPlayer, List<String> args) {
        if (args.isEmpty()) {
            String curLangCode = null;
            if (sender != null) {
                curLangCode = Utils.getLanguageCode(sender.getAccount().getLocale());
            }
            else {
                curLangCode = Grasscutter.getLanguage().getLanguageCode();
            }
            CommandHandler.sendMessage(sender, translate(sender, "commands.language.current_language", curLangCode));
            return;
        }

        String langCode = args.get(0);
        String actualLangCode = null;
        if (sender != null) {
            var locale = Locale.forLanguageTag(langCode);
            actualLangCode = Utils.getLanguageCode(locale);
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            var account = sender.getAccount();
            account.setLocale(locale);
            account.save();
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        }
        else {
            var languageInst = Grasscutter.getLanguage(langCode);
            actualLangCode = languageInst.getLanguageCode();
            Grasscutter.setLanguage(languageInst);
        }
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        if (!langCode.equals(actualLangCode)) {
            // I think there is no necessary to register this in language files
            // since this will always be english
            CommandHandler.sendMessage(sender, "currently, server does not have that language: " + langCode);
        }

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        CommandHandler.sendMessage(sender, translate(sender, "commands.language.language_changed", actualLangCode));

    }
}