package emu.grasscutter.command.commands; import emu.grasscutter.Grasscutter; import emu.grasscutter.command.Command; import emu.grasscutter.command.CommandHandler; import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.game.Account; import emu.grasscutter.game.player.Player; import emu.grasscutter.utils.Utils; import java.util.List; import java.util.Locale; import static emu.grasscutter.utils.Language.translate; @Command(label = "language", usage = "language [language code]", description = "commands.language.description", aliases = {"lang"}) public final class LanguageCommand implements CommandHandler { @Override public void execute(Player sender, Player targetPlayer, List args) { if (args.isEmpty()) { String curLangCode = null; if (sender != null) { curLangCode = Utils.getLanguageCode(sender.getAccount().getLocale()); } else { curLangCode = Grasscutter.getLanguage().getLanguageCode(); } CommandHandler.sendMessage(sender, translate(sender, "commands.language.current_language", curLangCode)); return; } String langCode = args.get(0); String actualLangCode = null; if (sender != null) { var locale = Locale.forLanguageTag(langCode); actualLangCode = Utils.getLanguageCode(locale); var account = sender.getAccount(); account.setLocale(locale); account.save(); } else { var languageInst = Grasscutter.getLanguage(langCode); actualLangCode = languageInst.getLanguageCode(); Grasscutter.setLanguage(languageInst); } if (!langCode.equals(actualLangCode)) { // I think there is no necessary to register this in language files // since this will always be english CommandHandler.sendMessage(sender, "currently, server does not have that language: " + langCode); } CommandHandler.sendMessage(sender, translate(sender, "commands.language.language_changed", actualLangCode)); } }